Raptor: Call of The Shadows - 2015 Edition
A DOS-era vertical shooter that holds up in spirit but trips over its own port - bugs, a 24fps cap, and broken mouse controls make this 2015 release the wrong way to revisit a genuine shmup classic.
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About Raptor: Call of The Shadows - 2015 Edition
I wanted to love this one. Raptor: Call of the Shadows is a vertically scrolling shooter from 1994 that genuinely earned its cult status - 27 missions spread across three sectors (Bravo, Tango, and Outer Regions), a between-mission hangar where you spend your kill credits on weapons and shield upgrades, and a two-tier weapon system that splits your arsenal into always-active guns and situational selectables like auto-tracking turrets, beam cannons, and the screen-clearing megabomb. That mercenary economy loop, where you weigh buying a new Autotrak Minigun against spending the same cash on hull repairs, gives the game more personality than the typical shmup where power-ups just rain down on you. The bones are solid. The 2015 Edition, unfortunately, is the wrong skeleton to hang them on. The port problems are the story here and they are hard to ignore. The frame rate is locked at 24fps. Maximum resolution tops out at 1280x800 with no true 1080p option, and the available smoothing filter just muddies the already-aged pixel art rather than helping it. Mouse controls - the most natural input for a vertical shooter - suffer from an invisible boundary that stops your cursor mid-screen, making precise dodging feel lottery-like. Keyboard movement runs at roughly half the speed you would expect, a quirk inherited from earlier Windows ports and never corrected. On top of that, the save system is genuinely broken in a way that stings: each save creates a new profile slot instead of overwriting, the total number of slots is limited, and if you forget to manually delete old saves before finishing a mission you can come back to a full save list with no way to record your progress mid-session without first navigating back to the main menu. For a game that expects you to grind credits across multiple sitting, that is a significant structural failure. The soundtrack situation is its own separate frustration. The original MIDI music had a particular punchy energy that defined the 1994 experience. This version replaces those real-time MIDI tracks with pre-rendered audio recordings that sound compressed by comparison, and each track loops with a noticeable gap of silence - a small thing that somehow grates more the longer you play. None of these issues are unfixable in a patch, which makes it all the more dispiriting that years have passed with no meaningful updates. Who should still consider it? Hardcore shmup completionists who have already played every modern entry in the genre and want to trace the lineage back, or players who genuinely cannot access the 1994 Classic Edition (also on Steam, without these port issues). If you grew up with the DOS original and the nostalgia itch is real, the underlying game still scratches it - the boss encounters are satisfying, blowing up an oil refinery for quick cash never gets old, and the credit system keeps sessions tense. But nostalgia does not patch a capped framerate. Go in clear-eyed, preferably with a controller, and keep your save slots tidy. Alex, Scout Team
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Game Info
- Developer
- Scott Host
- Publisher
- DotEmu
- Release Date
- Feb 13, 2015