Compare Raji: An Ancient Epic prices across trusted key stores and find the best deal. Developed by Nodding Heads Games. Published by Super.com. Released on 10/15/2020. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 70/100.

Roughly five hours of hand-painted Hindu mythology and parkour traversal that earns its place through sheer artistic conviction, even when the combat struggles to keep pace with everything around it.

I went into Raji: An Ancient Epic expecting a curiosity, a debut game from a small Pune-based studio that clearly had more vision than budget. What I did not expect was to spend most of those five hours just standing still, staring at the environments. The art draws on Pahari painting traditions, those dense, miniature-style illustrations from the Indian hills, and the result is something genuinely unlike anything else on PC. Sun-soaked terracotta fortresses bleed into overgrown jungle temples, each area distinct in palette and mood. The shadow puppet cutscenes that stitch the story together carry their own quiet magic. This is craft you feel in every screen. The story follows Raji, a young circus performer whose little brother Golu is kidnapped by the demon lord Mahabalasura during a festival attack. Two gods, Vishnu and Durga, choose her as their champion, and what follows is a six-chapter linear adventure told largely through the gods' commentary on Raji's actions. That framing device is one of the smartest choices in the game. The mythological lore never arrives as a textbook dump but as divine conversation, two ancient beings watching a mortal they believe in, offering context that makes even the background murals feel weighted with meaning. The gameplay splits into three distinct registers: parkour traversal, light puzzle-solving, and arena combat. The traversal is genuinely satisfying. Raji wall-runs, leaps between pillars, vaults ledges and scales cliffsides with a looseness that reads as effortlessly acrobatic rather than mechanical. The puzzles, involving rotating carved tree trunks and aligning mandala patterns, are brief and undemanding, but they work as breathing room. Combat is where the consensus fractures. You accumulate four weapons over the course of the game, a spear, a bow, a sword-and-shield, and a chakram, each upgradeable with elemental blessings from the gods, lightning from Durga, fire and ice further down the skill tree. The system has genuine ambition on paper. In practice, hitbox imprecision, a missing lock-on system, and a tendency for enemy groups to stunlock you makes the arena encounters feel more like a chore than a spectacle. Dodging into a wall or pillar to launch a parkour strike looks spectacular and occasionally lands beautifully, but the game never fully commits to making that its central language. The combat is not broken so much as it is simply outclassed by every other part of the experience surrounding it. For the audience this game is actually for, none of that is a dealbreaker. If you come in chasing an intimate story-driven action game with a runtime that respects your evening, a world that feels genuinely handcrafted rather than assembled, and a cultural setting that PC gaming almost never visits, Raji delivers something rare. The ending arrives abruptly, as several reviewers have noted, in a way that reads more like a door left ajar than a conclusion. It stings a little. But the hours before it carry a warmth and a specificity that longer, more polished games rarely bother with. For a debut studio swinging this hard, the ambition alone is worth your attention. Kai, Scout Team

Raji: An Ancient Epic

Raji: An Ancient Epic

Oct 15, 2020Nodding Heads GamesSuper.com
GamerScout Says

Roughly five hours of hand-painted Hindu mythology and parkour traversal that earns its place through sheer artistic conviction, even when the combat struggles to keep pace with everything around it.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€1.74-93%
at Eneba
Lowest tracked: €0.65
Track this price

GamerScout Verdict

Best for players who prioritize world-building and handcrafted art over deep combat systems, and can finish it in one unhurried sitting.

Compare Prices(4 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€1.74-93%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.05-92%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.77
Priced in EUR by the store
Buy
StandardJapanSteam KeyGift copy
€16.83-12%
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyGift copy
€24.07
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€24.50
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€27.56
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€28.11
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.655 Jun 2026
Current best
€1.74
Keyshops
€0.51€0.99€1.46€1.945 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Raji: An Ancient Epic

I went into Raji: An Ancient Epic expecting a curiosity, a debut game from a small Pune-based studio that clearly had more vision than budget. What I did not expect was to spend most of those five hours just standing still, staring at the environments. The art draws on Pahari painting traditions, those dense, miniature-style illustrations from the Indian hills, and the result is something genuinely unlike anything else on PC. Sun-soaked terracotta fortresses bleed into overgrown jungle temples, each area distinct in palette and mood. The shadow puppet cutscenes that stitch the story together carry their own quiet magic. This is craft you feel in every screen. The story follows Raji, a young circus performer whose little brother Golu is kidnapped by the demon lord Mahabalasura during a festival attack. Two gods, Vishnu and Durga, choose her as their champion, and what follows is a six-chapter linear adventure told largely through the gods' commentary on Raji's actions. That framing device is one of the smartest choices in the game. The mythological lore never arrives as a textbook dump but as divine conversation, two ancient beings watching a mortal they believe in, offering context that makes even the background murals feel weighted with meaning. The gameplay splits into three distinct registers: parkour traversal, light puzzle-solving, and arena combat. The traversal is genuinely satisfying. Raji wall-runs, leaps between pillars, vaults ledges and scales cliffsides with a looseness that reads as effortlessly acrobatic rather than mechanical. The puzzles, involving rotating carved tree trunks and aligning mandala patterns, are brief and undemanding, but they work as breathing room. Combat is where the consensus fractures. You accumulate four weapons over the course of the game, a spear, a bow, a sword-and-shield, and a chakram, each upgradeable with elemental blessings from the gods, lightning from Durga, fire and ice further down the skill tree. The system has genuine ambition on paper. In practice, hitbox imprecision, a missing lock-on system, and a tendency for enemy groups to stunlock you makes the arena encounters feel more like a chore than a spectacle. Dodging into a wall or pillar to launch a parkour strike looks spectacular and occasionally lands beautifully, but the game never fully commits to making that its central language. The combat is not broken so much as it is simply outclassed by every other part of the experience surrounding it. For the audience this game is actually for, none of that is a dealbreaker. If you come in chasing an intimate story-driven action game with a runtime that respects your evening, a world that feels genuinely handcrafted rather than assembled, and a cultural setting that PC gaming almost never visits, Raji delivers something rare. The ending arrives abruptly, as several reviewers have noted, in a way that reads more like a door left ajar than a conclusion. It stings a little. But the hours before it carry a warmth and a specificity that longer, more polished games rarely bother with. For a debut studio swinging this hard, the ambition alone is worth your attention.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamHindu MythologyShadow Puppet CutscenesParkour TraversalArena CombatShort PlaytimeElemental WeaponsIsometric ActionCultural SettingDebut StudioPahari Art StyleGod NarratorWall-Run TraversalElemental Weapon UpgradesLinear Level DesignAbrupt EndingLow-Difficulty PuzzlesAtmospheric Soundtrack

System Requirements

Minimum

Processor
Intel Core i5-4400 (3.1 GHz) / AMD FX-6300 (3.5 GHz)
Memory
8 GB RAM
Graphics
GeForce GTX 760 / AMD Radeon R9 270
DirectX
Version 11
Storage
6 GB available space Soun…

Recommended

OS
Windows 10 64-bit
Processor
Intel Core i5-7400 (3.50 GHz) / AMD FX-8100 (2.8 GHz)
Memory
16 GB RAM
Graphics
GeForce RTX 2060
DirectX
Version 12
Storage
6 GB available space
Sound Card
On boa…

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Reviews & Ratings

Metacritic
70
Steam
82%(2,743)

Game Info

Developer
Nodding Heads Games
Publisher
Super.com
Release Date
Oct 15, 2020

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Frequently asked questions about Raji: An Ancient Epic

How much does Raji: An Ancient Epic cost?

As of 7 September 2026, the cheapest in-stock offer for Raji: An Ancient Epic is €1.74 at Eneba, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Raji: An Ancient Epic cheapest?

The lowest in-stock price we track for Raji: An Ancient Epic is €1.74 at Eneba (7 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Raji: An Ancient Epic available on?

Raji: An Ancient Epic is available on PC.

When was Raji: An Ancient Epic released?

Raji: An Ancient Epic was released on 15 October 2020.

Who developed Raji: An Ancient Epic?

Raji: An Ancient Epic was developed by Nodding Heads Games and published by Super.com.

Is Raji: An Ancient Epic worth buying?

Raji: An Ancient Epic holds a Metacritic score of 70/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.