
Raining Blood: Hellfire
A solo-dev bullet hell from Brazil that earned 'Very Positive' Steam reviews by actually respecting the CoD Zombies loop it admires, then building something more intricate on top of it.
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About Raining Blood: Hellfire
I have a soft spot for one-person studios betting everything on a single, focused idea, and Raining Blood: Hellfire earns that soft spot honestly. Developer Luiz Guilherme Aquino built the entire thing alone, handling art, animation, programming, and game design, and the result is a top-down survival bullet hell that borrows the round-based tension of CoD Zombies and fuses it with the build-crafting depth you would expect from a modern action roguelike. That specific combination sounds chaotic on paper. In practice, it holds together better than it has any right to. The mechanical foundation is wave survival across distinct locations like Cemetery Gates and Bone Church, with colossal boss fights against named enemies such as Alkarion and Cthulhu punctuating the grind. What separates Raining Blood from a simple horde shooter is the layered build system. You pick from five upgrade Paths, which are Time, Luck, Focus, Power, and Balance, stacking synergies within them while augmenting your weapons and abilities through Runes that add effects like multishot, orbital blades, and elemental bursts. The passive ability pool runs to over 76 options, and the weapon roster sits above 50 distinct tools including flamethrowers, rotary machine guns, elemental guns, and grenades. That is a lot of mechanical surface area for an indie this size, and the Steam community's discussions suggest the build space is genuinely open-ended rather than funneled toward one obvious dominant strategy. Character choice matters too, with distinct hunters like Azaus and Hanba offering different risk profiles across runs. The pixel art aesthetic is deliberate and gore-heavy, which will either be an immediate sell or an immediate pass depending on your tolerance. The narrative thread, that Lucifer has disappeared and a mysterious angel is nudging you toward the truth, gives each run a thin but functional story reason to keep pushing. The game spent time in Early Access before its 1.0 release in July 2025, and the update cadence since launch, including balance passes on Runes and new Safe Zone content, signals a developer who is still actively tending to it. Global leaderboards are confirmed as a future addition too, which should give competitive players a sharper reason to optimize their runs. Where it falls short is largely scope. This is a single-player-only experience with no co-op hook, and the early waves can feel like an extended warm-up before the build complexity really kicks in. Players who prefer narrative weight or visual polish at the level of larger indie studios will notice the seams. But if you are someone who played CoD Zombies for the trance-like loop of upgrade, survive, die, try again, this does that loop with genuine craft and personal soul behind it. The 89 percent positive rating from Steam reviewers across nearly 200 reviews is a reliable signal that the core audience found what it was looking for. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 +
- Memory
- 4 GB RAM
- Storage
- 300 MB available space
- Graphics
- DirectX 10+ support
- Processor
- Dual core 2 GHz +
Reviews & Ratings
No ratings available
Game Info
- Developer
- TechBooh
- Publisher
- SehLoiro
- Release Date
- Jul 11, 2025