Rain World: Downpour (DLC)
Five new slugcat campaigns overhaul Rain World from the ground up - more routes, harder predators, and enough new content to dwarf many standalone games.
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About Rain World: Downpour (DLC)
Rain World: Downpour is a substantial expansion to the base Rain World survival platformer, adding five playable slugcat characters, each with a distinct moveset, campaign arc, and set of environmental challenges. If you came to the base game for its punishing ecosystem-driven difficulty and intricate level layouts, Downpour is essentially a second, third, fourth, and fifth game stacked on top of that foundation. This is not a cosmetic add-on or a handful of bonus rooms. The five new slugcats are the real draw. Each one reframes how you read the world - the Artificer plays aggressively with explosive abilities that open up combat as a real option rather than a last resort, while the Rivulet trades survival tension for speed-based traversal that rewards route memorisation. The Gourmand is built around a foraging and crafting loop that makes food management feel like a proper mechanic rather than background noise. Saint and Spearmaster round things out with campaign structures that take liberties with the existing map geometry, unlocking regions and angles on the world that the original slugcat never accessed. If you are the kind of player who tracked creature patrol routes and memorised pipe exits in the base game, there is a spreadsheet's worth of new routing to optimise here. The expansion also ships with an arena mode and a co-op mode, both of which support split-screen and Remote Play Together. The co-op runs on a shared-screen setup that gets chaotic quickly - creatures do not scale down for two players, and the camera has to track both slugcats simultaneously, which creates its own set of spatial problems. It is functional and genuinely fun with a patient partner, but do not expect a polished co-op experience on par with the solo campaigns. It is more of a bonus mode than a headlining feature. On the accessibility side, Downpour inherits Rain World's adjustable difficulty options and adds a few campaign-specific tutorials that are more explicit than anything the base game offered. That said, the core design philosophy is still built around learning through repeated death. The game does not hold your hand through creature behaviour patterns - you will spend your first hours getting eaten by lizards you did not see and falling into pits you did not know existed. That is the intended experience, and Downpour does not soften it significantly. Newcomers should absolutely play the base game campaign first. Downpour assumes familiarity with Rain World's movement system and region layouts, and jumping straight into an expansion campaign without that foundation will compound the already steep learning curve. The Steam Workshop support is a genuine bonus for long-term play. The modding community around Rain World has been active and Downpour's new characters and systems give modders substantially more to work with. If 200-plus hours in the base game has not satisfied your appetite for obscure routes and creature interaction edge cases, the mod ecosystem extends that runway considerably. For existing Rain World players who bounced off the difficulty ceiling but loved the atmosphere, Downpour's varied campaign structures give you different angles of attack on the same world. For players who mastered the base game, this is simply more of what you already want - denser, stranger, and occasionally more punishing. It is not a good entry point for the series, but as an expansion for committed fans it delivers more content than most DLC releases twice its size. Diego, Scout Team
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Game Info
- Developer
- Videocult, Akupara Games
- Publisher
- Adult Swim Games
- Release Date
- Jan 19, 2023