Compare Ragnorium prices across 50+ stores and find the best deal. Developed by Vitali Kirpu. Published by Devolver Digital. Released on 4/25/2022. Available on PC. Genres: Action, Simulation, Strategy.

A colony sim where you manufacture clone settlers, drop them onto hostile planets, and pray your sanitation management holds before a sentient machine crusade rolls through your base. Rough edges and all, the depth is real.

I've spent enough hours with colony sims to know exactly when one is trying to hide a shallow loop behind busy-work. Ragnorium does the opposite: the loop is genuinely layered, and the busywork is earned. You are a remote commander manufacturing clone colonists, loading them onto dropships with cargo and supplies, and guiding them through technological eras from stone-age shelters up to whatever the Holy Crusade eventually forces you to build in self-defense. The core tension is always ticking: the Sentient Machine faction is coming, and every decision about what to research, which clones to prioritize, and where to land future supply drops feeds into how ready you are when that clock runs out. The clone customization system is where the interesting decisions live. Colonists come in different rarity tiers, and you can tune their specifications before launch. Once on the ground, they gain experience, pick up crafted gear, and develop individual skill profiles. The RPG layer here is lightweight compared to something like Dwarf Fortress, but it gives each run a roster feel rather than an anonymous worker-pool feel. The dispatch mission system compounds this: send a party out on objectives, and they come back with tech unlocks or resources, assuming they survive whatever hostile wildlife stands between them and the goal. Happiness management is also in play, with colonists demanding progressively better comforts as you climb tech tiers, from basic leaf clothing to proper footwear and beyond. Manage that curve poorly and you are dealing with productivity collapses on top of everything else. The tutorial earns credit here. For a game with this many interlocking systems, the onboarding is clearer than the visual presentation suggests it will be. The landing-site selection mechanic, where you watch the supply ship fly over a high-altitude map view and choose exactly where modules touch down, is a clever spatial decision that most colony sims skip entirely. It means your colony layout is a real choice, not just where the game drops you. The variety across the six named planet maps, ESMA-1 through TANAS-6, each with distinct atmospheres, enemy types, and backstories, provides meaningful replayability rather than pure cosmetic reskinning. That said, Ragnorium sits at a mixed Steam rating for reasons that hold up on inspection. The visual style is genuinely difficult: grainy output and an oversaturated color pass make reading the field harder than it should be at any resolution. The camera is unresponsive enough to notice. Pacing slows to a crawl when colonists are mid-task and there is limited time-acceleration to compensate. The UI asks for patience that not every player will extend. Developer Vitali Kirpu shipped six patch rounds in the first three weeks post-launch and has shown a consistent willingness to address community feedback, which matters for a one-person project of this ambition. The bones are solid. The fit-and-finish is a work in progress. For the right player, that tradeoff is worth making. If you have a tolerance for rough indie presentation, enjoy managing layered resource chains, and find the idea of a stone-age-to-space-age arc held together by a looming alien crusade compelling, Ragnorium will hold your attention well past what its aesthetics promise. Go in with adjusted expectations, and the decision-making depth mostly delivers. Diego, Scout Team

Ragnorium
ActionSimulationStrategy

Ragnorium

Apr 25, 2022Vitali KirpuDevolver Digital
GamerScout Says

A colony sim where you manufacture clone settlers, drop them onto hostile planets, and pray your sanitation management holds before a sentient machine crusade rolls through your base. Rough edges and all, the depth is real.

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About Ragnorium

I've spent enough hours with colony sims to know exactly when one is trying to hide a shallow loop behind busy-work. Ragnorium does the opposite: the loop is genuinely layered, and the busywork is earned. You are a remote commander manufacturing clone colonists, loading them onto dropships with cargo and supplies, and guiding them through technological eras from stone-age shelters up to whatever the Holy Crusade eventually forces you to build in self-defense. The core tension is always ticking: the Sentient Machine faction is coming, and every decision about what to research, which clones to prioritize, and where to land future supply drops feeds into how ready you are when that clock runs out. The clone customization system is where the interesting decisions live. Colonists come in different rarity tiers, and you can tune their specifications before launch. Once on the ground, they gain experience, pick up crafted gear, and develop individual skill profiles. The RPG layer here is lightweight compared to something like Dwarf Fortress, but it gives each run a roster feel rather than an anonymous worker-pool feel. The dispatch mission system compounds this: send a party out on objectives, and they come back with tech unlocks or resources, assuming they survive whatever hostile wildlife stands between them and the goal. Happiness management is also in play, with colonists demanding progressively better comforts as you climb tech tiers, from basic leaf clothing to proper footwear and beyond. Manage that curve poorly and you are dealing with productivity collapses on top of everything else. The tutorial earns credit here. For a game with this many interlocking systems, the onboarding is clearer than the visual presentation suggests it will be. The landing-site selection mechanic, where you watch the supply ship fly over a high-altitude map view and choose exactly where modules touch down, is a clever spatial decision that most colony sims skip entirely. It means your colony layout is a real choice, not just where the game drops you. The variety across the six named planet maps, ESMA-1 through TANAS-6, each with distinct atmospheres, enemy types, and backstories, provides meaningful replayability rather than pure cosmetic reskinning. That said, Ragnorium sits at a mixed Steam rating for reasons that hold up on inspection. The visual style is genuinely difficult: grainy output and an oversaturated color pass make reading the field harder than it should be at any resolution. The camera is unresponsive enough to notice. Pacing slows to a crawl when colonists are mid-task and there is limited time-acceleration to compensate. The UI asks for patience that not every player will extend. Developer Vitali Kirpu shipped six patch rounds in the first three weeks post-launch and has shown a consistent willingness to address community feedback, which matters for a one-person project of this ambition. The bones are solid. The fit-and-finish is a work in progress. For the right player, that tradeoff is worth making. If you have a tolerance for rough indie presentation, enjoy managing layered resource chains, and find the idea of a stone-age-to-space-age arc held together by a looming alien crusade compelling, Ragnorium will hold your attention well past what its aesthetics promise. Go in with adjusted expectations, and the decision-making depth mostly delivers. Diego, Scout Team

Tags

singleplayerachievementstier:indieColony ManagementClone CustomizationTech Era ProgressionDispatch MissionsBase DefenseHappiness SystemsMulti-PlanetOne-Dev Project

Steam Deck & Linux

Steam Deck PlayableProtonDB Bronze

Valve rates this game Steam Deck Playable. Runs on Linux but with crashes or issues. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7, 8.1, 10 x64
Memory
6 GB RAM
Storage
5 GB available space
Graphics
GeForce GTX 660 (2048 MB)
Processor
Intel Core i5-3470 (4 * 3200) or equivalent

Recommended

OS
Windows 7, 8.1, 10 x64
Memory
8 GB RAM
Storage
6 GB available space
Graphics
GeForce RTX 2060 Super (6144 MB)
Processor
Intel Core i9-9900k (8 * 3600) or equivalent

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Game Info

Developer
Vitali Kirpu
Publisher
Devolver Digital
Release Date
Apr 25, 2022

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Ragnorium is available on PC.

When was Ragnorium released?

Ragnorium was released on 25 April 2022.

Who developed Ragnorium?

Ragnorium was developed by Vitali Kirpu and published by Devolver Digital.