Raging Justice
A side-scrolling brawler with modern visuals and old-school beat-em-up bones. Satisfying in short bursts, thin on staying power.
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About Raging Justice
Raging Justice wears its genre influences without apology. This is a side-scrolling beat-em-up in the tradition of Streets of Rage and Final Fight, built by a small team and polished up with chunky, detailed sprite work that genuinely earns attention. The city is corrupt, the enemies are many, and your job is to punch through all of it. That premise is the whole game, and it commits to that premise with real conviction. You pick from three fighters, each with a distinct feel. Rick Justice is the beefy brawler, Nikki Rage brings speed and chain-combo potential, and the younger Zack handles differently enough to reward switching between runs. The core loop is simple: move right, hit enemies with fists, grab weapons from the environment, repeat. There is a light twist in that you can choose to arrest enemies rather than beat them unconscious, which feeds into a ranking system at the end of each stage. It is a small mechanical wrinkle that adds some decision-making without overhauling the brawler fundamentals. The visuals are where MakinGames clearly spent real love. Backgrounds have depth and detail, character sprites animate cleanly, and the whole thing has an exaggerated Saturday-morning cartoon energy that keeps it from feeling grim. The soundtrack is competent but unremarkable, which is a missed opportunity in a genre where music carries so much of the atmosphere. Streets of Rage this is not, sonically speaking. The levels themselves are varied enough to stay interesting across a single playthrough, moving through city streets, construction sites, and other urban chaos zones without overstaying any single environment. Where it loses momentum is in repetition and depth. Combat has satisfying hits and a decent array of environmental weapons to pick up, but the move set for each character is shallow enough that you have exhausted your options within the first two stages. There is no progression system, no unlocks to chase, no reason to replay beyond local co-op with a friend. The co-op is genuinely the best argument for the game. Played side by side, Raging Justice finds the groove its solo experience cannot quite sustain. The mixed Steam reviews reflect this accurately: it is a game that lands as pleasant rather than memorable when played alone, and steps up meaningfully when shared. For fans of the genre who know exactly what they are signing up for and have someone to play it with, Raging Justice is a tidy, handcrafted slice of a specific kind of nostalgia. It does not reinvent or expand the genre, but it respects it. At six to seven hours for a full playthrough, it also knows its own length, which I will always respect in an indie title. Come in with calibrated expectations and it delivers. Kai, Scout Team
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Game Info
- Developer
- MakinGames Ltd
- Publisher
- Team17 Digital Ltd
- Release Date
- May 8, 2018