
Radioactive Dwarfs: Evil From The Sewers
A B-movie premise with genuine NES-era charm, let down by controls that fight you harder than the radioactive dwarfs do. Worth a look for retro completionists at the right price, eyes open.
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Screenshots & Media

About Radioactive Dwarfs: Evil From The Sewers
I have a soft spot for the kind of game that could only exist because one person had a weird idea and just went for it, and Radioactive Dwarfs: Evil From The Sewers is exactly that kind of game. The pitch is pure trashy gold: a gun-toting heroine in impractical footwear descends into a sewer city full of mutant dwarfs to find her missing brother. The NES-style pixel art carries that absurd premise with surprising sincerity, and the chiptune soundtrack has enough personality to keep the atmosphere alive even when the screen is quiet. As a mood piece built around a dumb-fun B-movie concept, the aesthetic direction is genuinely committed. The structure is a top-down shooter in the Robotron tradition, spread across more than 20 levels with new environmental elements introduced as you go. There are two flavors of bonus levels, secret rooms, teleports, and Easter eggs scattered through the underground settlement, which gives the whole thing a treasure-hunt quality that rewards the patient explorer. Weapons can be upgraded, destructible wooden crates and crumbling brick patches break up the grid, and radioactive puddles serve as environmental hazards you simply have to memorize and avoid. On paper, the loop has the right ingredients. The problem is the execution of the most fundamental thing: moving around. The four-directional grid movement sounds fine in theory, but the collision detection is loose enough that slipping through tight gaps between blocks becomes genuinely unreliable. You can be positioned correctly by any visual measure and still be blocked. Worse, enemy reinforcements can spawn directly adjacent to you with no readable warning, which turns a difficulty spike into something closer to an arbitrary punishment. The controls needed to feel quick and intuitive for this style of game to sing, and they do not. Critics and players who have reviewed it on console have flagged the same issue, so this is not a platform-specific quirk. Where the contradiction gets interesting is that Steam players, a small but loyal crowd, have responded warmly to it overall. The niche audience this game is actually aimed at, people who remember grinding NES arcade-action games with genuine affection for their rough edges, seems to forgive the friction in a way that more casual players will not. If you have a high tolerance for old-school stiffness and you find the B-movie dwarf-horror concept genuinely funny rather than just theoretically funny, there is something here worth a short run. The completion playtime for dedicated players sits around eight hours, which is honest for the asking price. Radioactive Dwarfs is the kind of small, strange thing that I want to exist in the world, even when it stumbles. The aesthetic is handcrafted with love, the premise is committed, and the chiptune work deserves a better vessel. I just wish the moment-to-moment feel had received the same care as the tile art. Go in knowing what it is, and you might find exactly the weird little evening you were looking for. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- Storage
- 80 MB available space
- Graphics
- NVIDIA GeForce 840M
- Processor
- Intel Pentium CPU G860
- Sound Card
- Realtek High Definition Audio
Recommended
- OS
- Windows 7
- Memory
- 8 GB RAM
- Storage
- 80 MB available space
- Graphics
- NVIDIA GeForce 840M
- Processor
- Intel Core i5
- Sound Card
- Realtek High Definition Audio
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Game Info
- Developer
- Slay Buherman
- Publisher
- Unknown
- Release Date
- Aug 16, 2021