Compare Race Driver: GRID prices across 50+ stores and find the best deal. Developed by Codemasters Software. Published by Codemasters. Released on 5/30/2013. Available on PC. Genres: Single Player, Multiplayer, Third Person, First Person, Racing.

Forget chasing a perfect simulation - GRID is the racing game that made thousands of players miss dinner back in 2008, and its GRID World career still pulls you in one more race at a time.

I put more hours into GRID World than I care to admit during my first playthrough, and coming back to it now as a PC download is a reminder of how confidently Codemasters split the difference between arcade fun and something that actually punishes you for braking at the wrong time. This is not a hardcore sim - there is no deep tuning menu, no tyre compound spreadsheet to obsess over. With roughly 45 cars across the roster, the selection is intentionally focused, and the handling sits comfortably in that sweet spot where a gamepad user can genuinely compete but a wheel adds a satisfying extra layer of sensation. Wheel support has always been a known rough edge on the PC version, with some owners reporting fiddly force feedback calibration, so go in with adjusted expectations if you plan to use a wheel and pedals. The career is called GRID World, and it is structured across three geographic regions - US, Europe, and Japan - each with its own racing flavour. America leans into muscle cars, stock car racing, and demolition derby chaos. Europe covers touring cars, GT machinery, and open-wheel championships. Japan is drift-heavy, with touge runs and Pro-Tuned events that reward sliding over cornering discipline. You start as a driver for hire, earning enough to buy your own car, then build a team by recruiting a teammate, signing sponsors, and working through ten licence tiers per region. Sponsors add a nice tension layer: do you chase the high-reward backer who only pays out for a podium, or play it safe with the one that pays just for finishing? It is a light team management loop but it gives the career a personality that many racing games skip entirely. The Flashback system is worth talking about because it changed how the genre handles difficulty. You get a limited number of rewinds per race, determined by your chosen difficulty level, and using none at race end pays a cash bonus. On higher difficulties the allocation drops fast, which turns each remaining Flashback into a genuine decision. Wreck your car badly enough in a race and it is written off completely - but a well-timed Flashback saves you from that restart screen. Codemasters also built a Nemesis mechanic into the AI: trade paint with the same driver too many times and they shift priority from winning to hunting you down specifically. It sounds gimmicky but it genuinely raises the pulse during late-race scraps. The elephant in the room for PC players is online multiplayer. The official servers were shut down back in 2011 when Codemasters' contract with their multiplayer provider expired. That means no straightforward matchmaking out of the box. The Race Day mode and the full single-player career remain fully intact, but the online ranking progression from Junior Rookie to Legend is effectively offline-only nostalgia at this point unless you set up a LAN-style session through third-party tools. There is no split-screen mode either, which was a criticism even at launch, so the "four friends on the couch" scenario is simply not available here. If you want local co-op chaos, look elsewhere. For a solo racing experience, though, GRID holds up better than its age suggests. The visuals show their years, especially textures up close, but the car models and track environments still carry enough detail to avoid feeling embarrassing on a modern monitor. The damage model, with persistent deformation that actually affects handling, remains impressive for when the game shipped and still communicates race contact more honestly than many modern titles. If you can get it at a budget price and you enjoy a career-mode grind with genuine regional variety - circuit racing, drifting, stock car brawls, and touge all in one package - the hours are absolutely there. Riley, Scout Team

Race Driver: GRID
Single PlayerMultiplayerThird PersonFirst PersonRacing

Race Driver: GRID

May 30, 2013Codemasters SoftwareCodemasters
GamerScout Says

Forget chasing a perfect simulation - GRID is the racing game that made thousands of players miss dinner back in 2008, and its GRID World career still pulls you in one more race at a time.

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About Race Driver: GRID

I put more hours into GRID World than I care to admit during my first playthrough, and coming back to it now as a PC download is a reminder of how confidently Codemasters split the difference between arcade fun and something that actually punishes you for braking at the wrong time. This is not a hardcore sim - there is no deep tuning menu, no tyre compound spreadsheet to obsess over. With roughly 45 cars across the roster, the selection is intentionally focused, and the handling sits comfortably in that sweet spot where a gamepad user can genuinely compete but a wheel adds a satisfying extra layer of sensation. Wheel support has always been a known rough edge on the PC version, with some owners reporting fiddly force feedback calibration, so go in with adjusted expectations if you plan to use a wheel and pedals. The career is called GRID World, and it is structured across three geographic regions - US, Europe, and Japan - each with its own racing flavour. America leans into muscle cars, stock car racing, and demolition derby chaos. Europe covers touring cars, GT machinery, and open-wheel championships. Japan is drift-heavy, with touge runs and Pro-Tuned events that reward sliding over cornering discipline. You start as a driver for hire, earning enough to buy your own car, then build a team by recruiting a teammate, signing sponsors, and working through ten licence tiers per region. Sponsors add a nice tension layer: do you chase the high-reward backer who only pays out for a podium, or play it safe with the one that pays just for finishing? It is a light team management loop but it gives the career a personality that many racing games skip entirely. The Flashback system is worth talking about because it changed how the genre handles difficulty. You get a limited number of rewinds per race, determined by your chosen difficulty level, and using none at race end pays a cash bonus. On higher difficulties the allocation drops fast, which turns each remaining Flashback into a genuine decision. Wreck your car badly enough in a race and it is written off completely - but a well-timed Flashback saves you from that restart screen. Codemasters also built a Nemesis mechanic into the AI: trade paint with the same driver too many times and they shift priority from winning to hunting you down specifically. It sounds gimmicky but it genuinely raises the pulse during late-race scraps. The elephant in the room for PC players is online multiplayer. The official servers were shut down back in 2011 when Codemasters' contract with their multiplayer provider expired. That means no straightforward matchmaking out of the box. The Race Day mode and the full single-player career remain fully intact, but the online ranking progression from Junior Rookie to Legend is effectively offline-only nostalgia at this point unless you set up a LAN-style session through third-party tools. There is no split-screen mode either, which was a criticism even at launch, so the "four friends on the couch" scenario is simply not available here. If you want local co-op chaos, look elsewhere. For a solo racing experience, though, GRID holds up better than its age suggests. The visuals show their years, especially textures up close, but the car models and track environments still carry enough detail to avoid feeling embarrassing on a modern monitor. The damage model, with persistent deformation that actually affects handling, remains impressive for when the game shipped and still communicates race contact more honestly than many modern titles. If you can get it at a budget price and you enjoy a career-mode grind with genuine regional variety - circuit racing, drifting, stock car brawls, and touge all in one package - the hours are absolutely there. Riley, Scout Team

Tags

steamArcade-Sim HybridTeam Management CareerFlashback SystemNemesis AIDrift EventsTouge RacingDemolition DerbyDriver-for-Hire ProgressionSponsor SystemNo Split-Screen

System Requirements

Minimum

Memory
1GB RAM
Storage
12.5 GB
Graphics
ATI Radeon X1300 / NVIDIA GeForce 6800
Processor
3.0GHz
System requirements
Windows Vista / XP

Reviews & Ratings

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Game Info

Developer
Codemasters Software
Publisher
Codemasters
Release Date
May 30, 2013

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