Compare F1 2013 prices across 50+ stores and find the best deal. Developed by Codemasters Software. Published by Codemasters. Released on 10/17/2013. Available on PC. Genres: Single Player, Multiplayer, Co-op, Third Person, First Person, Racing.

Codemasters' 2013-season F1 sim brings the full modern championship grid plus a fan-pleasing Classics mode stuffed with 1980s icons - the best the series had been up to that point, even if career mode barely moved the needle year-on-year.

F1 2013 is a sim-adjacent racing game by Codemasters covering the full 2013 FIA Formula One World Championship, from the Monaco street circuit to the Indian Grand Prix, with all drivers, team liveries, and the correct tyre regulations for that season. It sits somewhere between accessible sim-cade and proper simulation - every lap asks you to manage tyre wear, fuel load, DRS zones, and KERS deployment, but a generous suite of driving assists means newcomers can dial the challenge up or down at will. A comprehensive Young Drivers Test tutorial walks you in gently, and a mid-session save feature lets you chip away at a full-length race across multiple sittings instead of committing two hours straight. That kind of accessibility matters, and Codemasters clearly thought about it. The headline addition for 2013 is F1 Classics mode, introduced in-game by the legendary Murray Walker himself. It lets you pilot cars from Ferrari, Williams, and Lotus against drivers including Nigel Mansell, Mario Andretti, Emerson Fittipaldi, and Gerhard Berger on historic circuits Brands Hatch and Jerez. The cars behave markedly differently from modern machinery - the turbocharged 1980s beasts are twitchier, louder, and demand real respect on the throttle coming out of corners. For F1 history nerds, it is genuinely thrilling. The catch is that the standard edition only covers the 1980s content with a modest roster; the Classic Edition adds 1990s cars and drivers as well, so check which version you are buying. The classic content can be raced in split-screen or online multiplayer too, which is a genuine bonus for couch sessions with friends who fancy a change from modern F1. On the modern side, handling received a noticeable tune-up over F1 2012. The rear of the car is more liable to snap out under hard throttle, braking distances feel sharper, and low-rev wheelspin at race starts punishes clumsy launches even with traction control on. The AI was also improved - faster, more prone to mistakes, and actually worth racing against on higher difficulty settings. Online play supports up to 16-player grids and includes a co-op championship mode where two players share a team across a full season. For wheel and pedal owners, the game includes force feedback tuning and advanced wheel settings, and it even supports telemetry output via UDP for SimHub setups - a nice touch for the hardware crowd. Where F1 2013 stumbles is mostly in what it did not do. Career mode is functionally identical to F1 2012 - same structure, same news clips, same progression beats - and players who already owned the previous game had little reason to revisit it. The classic car roster, while exciting in concept, feels thin when you realize the grid is cobbled together from cars spanning an entire decade rather than representing a single era faithfully. A "what if" 1988 grid with all the actual cars was never on the table, and that stings. There is also the now-unavoidable note that RaceNet online features shut down in 2024, so ranked online play is gone; local split-screen and private online lobbies remain the practical multiplayer options. For the casual F1 fan who skipped the earlier Codemasters entries, this is a genuinely solid package - deep career, fun Scenario Mode challenges, accessible driving model, and that Classics nostalgia hit. Serious sim racers looking for iRacing-level physics fidelity will find it a little soft. And if you already lived through F1 2012, the improvements are real but incremental. Wheel users will get the most from it; a gamepad works fine but loses some of the nuance the handling model actually rewards. Bottom line: it is a fun, content-rich F1 game with one genuinely great idea in the Classics mode, held back only by a conservative annual release mentality. Riley, Scout Team

F1 2013
Single PlayerMultiplayerCo-opThird PersonFirst PersonRacing

F1 2013

Oct 17, 2013Codemasters SoftwareCodemasters
GamerScout Says

Codemasters' 2013-season F1 sim brings the full modern championship grid plus a fan-pleasing Classics mode stuffed with 1980s icons - the best the series had been up to that point, even if career mode barely moved the needle year-on-year.

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About F1 2013

F1 2013 is a sim-adjacent racing game by Codemasters covering the full 2013 FIA Formula One World Championship, from the Monaco street circuit to the Indian Grand Prix, with all drivers, team liveries, and the correct tyre regulations for that season. It sits somewhere between accessible sim-cade and proper simulation - every lap asks you to manage tyre wear, fuel load, DRS zones, and KERS deployment, but a generous suite of driving assists means newcomers can dial the challenge up or down at will. A comprehensive Young Drivers Test tutorial walks you in gently, and a mid-session save feature lets you chip away at a full-length race across multiple sittings instead of committing two hours straight. That kind of accessibility matters, and Codemasters clearly thought about it. The headline addition for 2013 is F1 Classics mode, introduced in-game by the legendary Murray Walker himself. It lets you pilot cars from Ferrari, Williams, and Lotus against drivers including Nigel Mansell, Mario Andretti, Emerson Fittipaldi, and Gerhard Berger on historic circuits Brands Hatch and Jerez. The cars behave markedly differently from modern machinery - the turbocharged 1980s beasts are twitchier, louder, and demand real respect on the throttle coming out of corners. For F1 history nerds, it is genuinely thrilling. The catch is that the standard edition only covers the 1980s content with a modest roster; the Classic Edition adds 1990s cars and drivers as well, so check which version you are buying. The classic content can be raced in split-screen or online multiplayer too, which is a genuine bonus for couch sessions with friends who fancy a change from modern F1. On the modern side, handling received a noticeable tune-up over F1 2012. The rear of the car is more liable to snap out under hard throttle, braking distances feel sharper, and low-rev wheelspin at race starts punishes clumsy launches even with traction control on. The AI was also improved - faster, more prone to mistakes, and actually worth racing against on higher difficulty settings. Online play supports up to 16-player grids and includes a co-op championship mode where two players share a team across a full season. For wheel and pedal owners, the game includes force feedback tuning and advanced wheel settings, and it even supports telemetry output via UDP for SimHub setups - a nice touch for the hardware crowd. Where F1 2013 stumbles is mostly in what it did not do. Career mode is functionally identical to F1 2012 - same structure, same news clips, same progression beats - and players who already owned the previous game had little reason to revisit it. The classic car roster, while exciting in concept, feels thin when you realize the grid is cobbled together from cars spanning an entire decade rather than representing a single era faithfully. A "what if" 1988 grid with all the actual cars was never on the table, and that stings. There is also the now-unavoidable note that RaceNet online features shut down in 2024, so ranked online play is gone; local split-screen and private online lobbies remain the practical multiplayer options. For the casual F1 fan who skipped the earlier Codemasters entries, this is a genuinely solid package - deep career, fun Scenario Mode challenges, accessible driving model, and that Classics nostalgia hit. Serious sim racers looking for iRacing-level physics fidelity will find it a little soft. And if you already lived through F1 2012, the improvements are real but incremental. Wheel users will get the most from it; a gamepad works fine but loses some of the nuance the handling model actually rewards. Bottom line: it is a fun, content-rich F1 game with one genuinely great idea in the Classics mode, held back only by a conservative annual release mentality. Riley, Scout Team

Tags

steamSim-CadeF1 Classics ModeSplit-Screen MultiplayerCo-op ChampionshipKERS ManagementDRS ZonesTyre StrategyWheel & Pedal SupportHistoric CarsScenario Challenges

System Requirements

Minimum

Memory
2 GB RAM
Storage
10 GB
Graphics
AMD Radeon HD2600 / NVIDIA Gece 8600
Processor
Intel Core 2 Duo 2.4Ghz / AMD Athlon X2 5400+
System requirements
Windows Vista / Windows 7 / Windows 8

Recommended

Memory
4 GB
Storage
10 GB
Graphics
AMD HD6000 Series/Nvidia GTX500 Seriesimum 1GB RAM
Processor
Intel Core i7 or AMD FX Series
System requirements
Windows Vista 64 bit, Windows 7 64 bit or Windows 8 64 bit

Reviews & Ratings

No ratings available

Game Info

Developer
Codemasters Software
Publisher
Codemasters
Release Date
Oct 17, 2013

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