Compare Quasimorph prices across 50+ stores and find the best deal. Developed by Magnum Scriptum. Published by HypeTrain Digital. Released on 10/2/2023. Available on PC. Genres: Action, Adventure, Indie, RPG, Simulation, Strategy, Early Access.

Quasimorph is a punishing turn-based extraction RPG set in a grimy sci-fi solar system where every run teaches you something new about dying efficiently.

Quasimorph sits in a crowded bracket of roguelite tactics games, but it earns its place by leaning hard into extraction mechanics and persistent progression. You play as a mercenary running missions across procedurally generated space stations and planetary outposts, looting gear, managing a fragile body full of wounds and drug dependencies, and trying to extract before the difficulty curve buries you. The turn-based combat is slow, deliberate, and punishing in ways that reward players who treat every action point like a resource. Cover usage, weapon condition, limb damage, and inventory weight all feed into a decision tree that keeps even routine clears tense. The character build system is where Quasimorph starts to show real depth. Skills branch across combat styles, with distinct paths for close-quarters gunfighters, stealthy blade users, and support-oriented medic builds that keep your contractor alive through sheer pharmaceutical aggression. Implants and augmentations layer on top, and the interaction between passive bonuses and active abilities creates build combinations that take multiple runs to fully appreciate. As someone who enjoys a good spreadsheet, I found the meta-game of optimising a loadout across a campaign genuinely satisfying, though the in-game tooltips do not always explain synergies clearly. For newcomers, the learning curve is real but not hostile. The tutorial covers fundamentals, and the early missions function as a reasonable difficulty ramp before the game opens up its harder zones. Where Quasimorph respects beginners is in its persistent base progression - between runs you upgrade your ship and unlock new equipment, so losses feel like data collection rather than total regression. That said, the UI carries clear Early Access roughness. Information is sometimes buried, the map readability is inconsistent, and AI pathing on complex multi-floor maps can behave erratically in ways that occasionally hand you a free kill and occasionally cost you one. The atmosphere deserves a mention. Magnum Scriptum built a genuinely oppressive solar system that feels lived-in and decaying, with faction tensions and lore delivered through environmental detail rather than cutscenes. The pixel art is grimy and purposeful, and the sound design does a lot of heavy lifting during stealth sequences. Mod support exists and the community has already produced quality-of-life additions, which matters for a game still in Early Access. The developer has maintained an active patch cadence since the October 2023 launch, addressing balance issues and expanding content, which is the right behaviour for this stage of release. Quasimorph is not a casual drop-in experience. It asks for patience, tolerance for opaque systems, and acceptance that Early Access means some edges are still rough. But for players who enjoy extraction-loop tactics, persistent campaign progression, and builds with genuine mechanical depth, the 83% positive rating on over six thousand reviews reflects a real core product under the rough edges. Diego, Scout Team

Quasimorph
ActionAdventureIndieRPGSimulationStrategyEarly Access

Quasimorph

Oct 2, 2023Magnum ScriptumHypeTrain Digital
GamerScout Says

Quasimorph is a punishing turn-based extraction RPG set in a grimy sci-fi solar system where every run teaches you something new about dying efficiently.

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About Quasimorph

Quasimorph sits in a crowded bracket of roguelite tactics games, but it earns its place by leaning hard into extraction mechanics and persistent progression. You play as a mercenary running missions across procedurally generated space stations and planetary outposts, looting gear, managing a fragile body full of wounds and drug dependencies, and trying to extract before the difficulty curve buries you. The turn-based combat is slow, deliberate, and punishing in ways that reward players who treat every action point like a resource. Cover usage, weapon condition, limb damage, and inventory weight all feed into a decision tree that keeps even routine clears tense. The character build system is where Quasimorph starts to show real depth. Skills branch across combat styles, with distinct paths for close-quarters gunfighters, stealthy blade users, and support-oriented medic builds that keep your contractor alive through sheer pharmaceutical aggression. Implants and augmentations layer on top, and the interaction between passive bonuses and active abilities creates build combinations that take multiple runs to fully appreciate. As someone who enjoys a good spreadsheet, I found the meta-game of optimising a loadout across a campaign genuinely satisfying, though the in-game tooltips do not always explain synergies clearly. For newcomers, the learning curve is real but not hostile. The tutorial covers fundamentals, and the early missions function as a reasonable difficulty ramp before the game opens up its harder zones. Where Quasimorph respects beginners is in its persistent base progression - between runs you upgrade your ship and unlock new equipment, so losses feel like data collection rather than total regression. That said, the UI carries clear Early Access roughness. Information is sometimes buried, the map readability is inconsistent, and AI pathing on complex multi-floor maps can behave erratically in ways that occasionally hand you a free kill and occasionally cost you one. The atmosphere deserves a mention. Magnum Scriptum built a genuinely oppressive solar system that feels lived-in and decaying, with faction tensions and lore delivered through environmental detail rather than cutscenes. The pixel art is grimy and purposeful, and the sound design does a lot of heavy lifting during stealth sequences. Mod support exists and the community has already produced quality-of-life additions, which matters for a game still in Early Access. The developer has maintained an active patch cadence since the October 2023 launch, addressing balance issues and expanding content, which is the right behaviour for this stage of release. Quasimorph is not a casual drop-in experience. It asks for patience, tolerance for opaque systems, and acceptance that Early Access means some edges are still rough. But for players who enjoy extraction-loop tactics, persistent campaign progression, and builds with genuine mechanical depth, the 83% positive rating on over six thousand reviews reflects a real core product under the rough edges. Diego, Scout Team

Tags

steamExtraction RogueliteTurn-Based TacticsPersistent ProgressionLimb Damage SystemDrug Dependency MechanicsBuild SynergyActive Modding CommunitySci-Fi Horror Atmosphere

System Requirements

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Reviews & Ratings

Steam
83%(6,106)

Game Info

Developer
Magnum Scriptum
Publisher
HypeTrain Digital
Release Date
Oct 2, 2023

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