Compare Quantum Replica prices across 50+ stores and find the best deal. Developed by ON3D Studios. Published by PQube. Released on 5/31/2018. Available on PC, Xbox. Genres: Action, Indie.

Neon-drenched and earnest, this budget cyberpunk stealth puzzler has its heart in the right place but arrives with rough seams showing. Worth knowing what you're getting into.

I have a soft spot for studios that swing bigger than their budget allows, and ON3D Studios, a small team out of Bogota, Colombia, did exactly that with this isometric stealth-action released in 2018. Quantum Replica wears its inspirations openly: the vision-cone cat-and-mouse of early Metal Gear, neon-soaked dystopian aesthetics, and a time-bending hero who feels genuinely interesting on paper. Alpha is an amnesiac fugitive navigating a city called 2084 that bends under the boot of a ruthless corporate machine called the Syndicate. That hook lands. The world that surrounds it is less convincing. The stealth core is where the game earns its best moments. Alpha moves quietly by default, and a red noise-circle appears around him when he runs, a clean visual shorthand for sound detection that is satisfying to manage. Enemy guards carry flashlights that double as visible cones of vision, making each encounter feel like a small spatial puzzle. Two abilities push the stealth into something more interesting: Blink lets Alpha dash short distances two or three times before overheating, while Shadow Mode slows surrounding enemies to a crawl for a brief window, letting you slip past turrets and patrols that would otherwise be impossible to outrun. Add a scarce-ammo pistol with lethal and non-lethal rounds, EMP grenades that freeze enemies, bottles for creating distractions, and a hacking mini-game where you match symbols under a ticking clock, and you have a stealth toolkit that is genuinely layered for a game of this scope. The problems arrive when the game steps outside that toolkit. Boss encounters pull you into closed arenas with none of the spatial elegance the stealth sections have built up, disrupting the rhythm that the game works hard to establish. The combat system is rough: melee operates through a context prompt that cuts briefly to black before the takedown animation plays, and the aiming controls feel inherited from a much older era in a way that is not charming so much as clunky. Some players have reported bugs, animation hitches, and guard AI that has tunnel vision in a literal and frustrating sense. Enemies sometimes fail to notice you standing just outside their detection cone in ways that break immersion even while they occasionally save you. The story, built on motion-comic cutscenes and a barebones amnesiac-rebellion premise, does not add much weight to the seven-level runtime. And yet. The lighting carries this world in a way the writing cannot. Dark industrial corridors cut by hard neon purples and blues, guard spotlights sweeping across slick rooftops, the overhead perspective making every shadow feel like a resource to be managed. At roughly six to seven hours, the game also knows its own length and does not overstay it. The difficulty curve ramps meaningfully, with later levels adding laser grids, mounted turrets, proximity-sensor guards, and rooftop sequences that demand real patience. Checkpoints are generous enough that the deaths rarely become demoralizing. The whole thing plays best when you treat it like a series of small puzzles and stop hoping it will behave like a full-fat action game. For genre-faithful stealth players who can calibrate expectations to the indie budget on display, there is a compact and atmospheric experience here. The narrative will not reward you, the boss fights will frustrate you, and the AI will occasionally embarrass itself. But somewhere between the blink dashes across a neon rooftop and the quiet satisfaction of choking out the last guard in a corridor without triggering an alarm, Quantum Replica finds a genuine pulse. Kai, Scout Team

Quantum Replica
ActionIndie

Quantum Replica

May 31, 2018ON3D StudiosPQube
GamerScout Says

Neon-drenched and earnest, this budget cyberpunk stealth puzzler has its heart in the right place but arrives with rough seams showing. Worth knowing what you're getting into.

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About Quantum Replica

I have a soft spot for studios that swing bigger than their budget allows, and ON3D Studios, a small team out of Bogota, Colombia, did exactly that with this isometric stealth-action released in 2018. Quantum Replica wears its inspirations openly: the vision-cone cat-and-mouse of early Metal Gear, neon-soaked dystopian aesthetics, and a time-bending hero who feels genuinely interesting on paper. Alpha is an amnesiac fugitive navigating a city called 2084 that bends under the boot of a ruthless corporate machine called the Syndicate. That hook lands. The world that surrounds it is less convincing. The stealth core is where the game earns its best moments. Alpha moves quietly by default, and a red noise-circle appears around him when he runs, a clean visual shorthand for sound detection that is satisfying to manage. Enemy guards carry flashlights that double as visible cones of vision, making each encounter feel like a small spatial puzzle. Two abilities push the stealth into something more interesting: Blink lets Alpha dash short distances two or three times before overheating, while Shadow Mode slows surrounding enemies to a crawl for a brief window, letting you slip past turrets and patrols that would otherwise be impossible to outrun. Add a scarce-ammo pistol with lethal and non-lethal rounds, EMP grenades that freeze enemies, bottles for creating distractions, and a hacking mini-game where you match symbols under a ticking clock, and you have a stealth toolkit that is genuinely layered for a game of this scope. The problems arrive when the game steps outside that toolkit. Boss encounters pull you into closed arenas with none of the spatial elegance the stealth sections have built up, disrupting the rhythm that the game works hard to establish. The combat system is rough: melee operates through a context prompt that cuts briefly to black before the takedown animation plays, and the aiming controls feel inherited from a much older era in a way that is not charming so much as clunky. Some players have reported bugs, animation hitches, and guard AI that has tunnel vision in a literal and frustrating sense. Enemies sometimes fail to notice you standing just outside their detection cone in ways that break immersion even while they occasionally save you. The story, built on motion-comic cutscenes and a barebones amnesiac-rebellion premise, does not add much weight to the seven-level runtime. And yet. The lighting carries this world in a way the writing cannot. Dark industrial corridors cut by hard neon purples and blues, guard spotlights sweeping across slick rooftops, the overhead perspective making every shadow feel like a resource to be managed. At roughly six to seven hours, the game also knows its own length and does not overstay it. The difficulty curve ramps meaningfully, with later levels adding laser grids, mounted turrets, proximity-sensor guards, and rooftop sequences that demand real patience. Checkpoints are generous enough that the deaths rarely become demoralizing. The whole thing plays best when you treat it like a series of small puzzles and stop hoping it will behave like a full-fat action game. For genre-faithful stealth players who can calibrate expectations to the indie budget on display, there is a compact and atmospheric experience here. The narrative will not reward you, the boss fights will frustrate you, and the AI will occasionally embarrass itself. But somewhere between the blink dashes across a neon rooftop and the quiet satisfaction of choking out the last guard in a corridor without triggering an alarm, Quantum Replica finds a genuine pulse. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:indieIsometric StealthVision ConeTime ManipulationHacking Mini-gameBudget CyberpunkLinear LevelsColombian IndieShort Runtime

System Requirements

Minimum

OS
7/8/10, 64 bit
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
7 GB available space
Graphics
GeForce GTX 550, Radeon HD 5400 or HD4000, 1GB VRAM; 1280 x 720 resolution
Processor
Intel Core 2 Duo, 2.2 GHz
Sound Card
DirectX® 9.0c compatible 16-bit sound card

Reviews & Ratings

No ratings available

Game Info

Developer
ON3D Studios
Publisher
PQube
Release Date
May 31, 2018

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