Compare QUAKE COLLECTION prices across 50+ stores and find the best deal. Developed by id Software, Nightdive Studios, MachineGames. Published by id Software. Released on 8/3/2007. Available on PC. Genres: Action. Metacritic score: 94/100.

Every mainline Quake game plus mission packs in one bundle, decades of id Software rocket-jumping, gibbing, and arena chaos, all modernized by Nightdive.

The Quake Collection drops the entire classic id Software lineage into a single package: the original Quake with its two mission packs (Scourge of Armagon and Dissolution of Eternity), Quake II with Ground Zero and The Reckoning, Quake III Arena, and Team Arena. That is a lot of game history in one install, covering roughly three distinct eras of first-person shooting. If you have never played these or only caught one or two across decades of gaming, this is a legitimately comprehensive entry point. The original Quake holds up in ways that surprise people. It is a Gothic-industrial nightmare of tight corridors, secret passages, and relentless combat pacing. The nailgun, thunderbolt, and rocket launcher each have a specific role and learning when to swap mid-fight is still satisfying. Nightdive's remaster treatment brings it into modern resolutions with a smooth engine without gutting the feel. Quake II shifts tone into a full sci-fi military campaign against the Strogg, and MachineGames added a new episode for the remaster that fits the source material respectably. Both single-player campaigns reward exploration and have aged better than a lot of contemporaries because the level design was geometric and intentional, not open-world padding. Quake III Arena is the outlier in the collection and the one most dependent on who you play with. As a pure arena shooter it is a masterclass in movement feel and weapon balance, built around railgun precision, rocket splash control, and lightning gun timing. The bot AI is competent enough to practice against but the real draw was always human opponents. Cross-platform multiplayer and split-screen support are here, so getting a session going is less friction than it used to be. Team Arena adds objective modes on top of the deathmatch core, and while it never fully eclipsed the base game it is a worthwhile extra if you have friends committed enough to run coordinated play. What does not work as well: the mission packs across all three games are supplementary content aimed at players who already loved the base game, not standalone highlights. Some of the Quake II expansion levels in particular feel more like level designer exercises than cohesive experiences. The collection also has no unified launcher or progression system, you are essentially launching separate titles that happen to share a store page. For newcomers, figuring out the play order and understanding what is remastered versus original takes a little research upfront. The Metacritic aggregate sitting at 94 reflects how these games were received at release and how well the remasters were handled, not nostalgia-inflated scores. If you want a complete picture of where arena shooters came from, or you just want well-built single-player shooters with zero filler, this collection delivers on both counts without overstaying its welcome. Alex, Scout Team

QUAKE COLLECTION
Action

QUAKE COLLECTION

Aug 3, 2007id Software, Nightdive Studios, MachineGamesid Software
GamerScout Says

Every mainline Quake game plus mission packs in one bundle, decades of id Software rocket-jumping, gibbing, and arena chaos, all modernized by Nightdive.

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About QUAKE COLLECTION

The Quake Collection drops the entire classic id Software lineage into a single package: the original Quake with its two mission packs (Scourge of Armagon and Dissolution of Eternity), Quake II with Ground Zero and The Reckoning, Quake III Arena, and Team Arena. That is a lot of game history in one install, covering roughly three distinct eras of first-person shooting. If you have never played these or only caught one or two across decades of gaming, this is a legitimately comprehensive entry point. The original Quake holds up in ways that surprise people. It is a Gothic-industrial nightmare of tight corridors, secret passages, and relentless combat pacing. The nailgun, thunderbolt, and rocket launcher each have a specific role and learning when to swap mid-fight is still satisfying. Nightdive's remaster treatment brings it into modern resolutions with a smooth engine without gutting the feel. Quake II shifts tone into a full sci-fi military campaign against the Strogg, and MachineGames added a new episode for the remaster that fits the source material respectably. Both single-player campaigns reward exploration and have aged better than a lot of contemporaries because the level design was geometric and intentional, not open-world padding. Quake III Arena is the outlier in the collection and the one most dependent on who you play with. As a pure arena shooter it is a masterclass in movement feel and weapon balance, built around railgun precision, rocket splash control, and lightning gun timing. The bot AI is competent enough to practice against but the real draw was always human opponents. Cross-platform multiplayer and split-screen support are here, so getting a session going is less friction than it used to be. Team Arena adds objective modes on top of the deathmatch core, and while it never fully eclipsed the base game it is a worthwhile extra if you have friends committed enough to run coordinated play. What does not work as well: the mission packs across all three games are supplementary content aimed at players who already loved the base game, not standalone highlights. Some of the Quake II expansion levels in particular feel more like level designer exercises than cohesive experiences. The collection also has no unified launcher or progression system, you are essentially launching separate titles that happen to share a store page. For newcomers, figuring out the play order and understanding what is remastered versus original takes a little research upfront. The Metacritic aggregate sitting at 94 reflects how these games were received at release and how well the remasters were handled, not nostalgia-inflated scores. If you want a complete picture of where arena shooters came from, or you just want well-built single-player shooters with zero filler, this collection delivers on both counts without overstaying its welcome. Alex, Scout Team

Tags

steamArena ShooterRemasterMission PacksClassic FPSSplit-ScreenBoomer ShooterCampaign + MultiplayerBot Support

System Requirements

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Reviews & Ratings

Metacritic
94

Game Info

Developer
id Software, Nightdive Studios, MachineGames
Publisher
id Software
Release Date
Aug 3, 2007

Features

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co-opShared/Split Screen Co-op+6 more

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