Compare qomp prices across 50+ stores and find the best deal. Developed by Stuffed Wombat. Published by Atari. Released on 2/4/2021. Available on PC. Genres: Adventure.

One click, one ball, one escape route, qomp squeezes more genuine surprise out of a single input than most games manage with a full controller.

I went in expecting a novelty: cute Pong reference, thirty minutes, done. What I got instead was a tight, constantly mutating puzzle-platformer that kept finding new ways to make me feel like I still didn't understand the rules, in the best possible sense. The core mechanic is deliberately spartan: you control a constantly-moving square ball by clicking to flip its vertical angle of travel, and the game builds its entire world on top of that one interaction. Spikes. Rotating blades. Keys that unlock doors. Bodies of water that add drag and weight, changing how the physics feel under your single button. Each new zone introduces a wrinkle before you have time to get comfortable with the last one. What makes qomp work is the pacing of those mechanical reveals. Critics who covered it at launch specifically praised its "gameplay variety" alongside its minimalism, and they weren't wrong, for a game you can finish in one to three hours, it covers a surprising amount of ground. There are boss fights, which sounds absurd given the setup, but they land. The accessibility options are also genuinely thoughtful: invincibility, aim-assist, zoom-out, and autofire are all toggleable at any point, so the game scales down for players who hit a wall rather than demanding pixel-perfect precision as the price of admission. That said, if the central mechanic clicks for you, the default difficulty is the right call, the challenge levels unlocked after the credits are a satisfying harder run for anyone who wants to push further. The honest caveats: this is short. One to three hours is accurate, and the developer is transparent about that. Some players will feel the mechanics were not pushed to their absolute limit before the credits rolled, and there is a fair argument there. The game contains no secrets or hidden areas, so explorers looking for off-path rewards will find none. On Linux, there are known stability issues outside Debian-based distros, worth knowing before you buy. None of that stops it from being one of the more memorable single-sitting experiences in the indie space: something that knows exactly what it is, stays inside its lane, and executes with unusual confidence. If you have ever wondered what would happen if the Pong ball got tired of being batted around and just left, qomp answers that question with more style and mechanical wit than the premise has any right to deliver. Grab it when the price reflects its length. Alex, Scout Team

qomp
Adventure

qomp

Feb 4, 2021Stuffed WombatAtari
GamerScout Says

One click, one ball, one escape route, qomp squeezes more genuine surprise out of a single input than most games manage with a full controller.

PC
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About qomp

I went in expecting a novelty: cute Pong reference, thirty minutes, done. What I got instead was a tight, constantly mutating puzzle-platformer that kept finding new ways to make me feel like I still didn't understand the rules, in the best possible sense. The core mechanic is deliberately spartan: you control a constantly-moving square ball by clicking to flip its vertical angle of travel, and the game builds its entire world on top of that one interaction. Spikes. Rotating blades. Keys that unlock doors. Bodies of water that add drag and weight, changing how the physics feel under your single button. Each new zone introduces a wrinkle before you have time to get comfortable with the last one. What makes qomp work is the pacing of those mechanical reveals. Critics who covered it at launch specifically praised its "gameplay variety" alongside its minimalism, and they weren't wrong, for a game you can finish in one to three hours, it covers a surprising amount of ground. There are boss fights, which sounds absurd given the setup, but they land. The accessibility options are also genuinely thoughtful: invincibility, aim-assist, zoom-out, and autofire are all toggleable at any point, so the game scales down for players who hit a wall rather than demanding pixel-perfect precision as the price of admission. That said, if the central mechanic clicks for you, the default difficulty is the right call, the challenge levels unlocked after the credits are a satisfying harder run for anyone who wants to push further. The honest caveats: this is short. One to three hours is accurate, and the developer is transparent about that. Some players will feel the mechanics were not pushed to their absolute limit before the credits rolled, and there is a fair argument there. The game contains no secrets or hidden areas, so explorers looking for off-path rewards will find none. On Linux, there are known stability issues outside Debian-based distros, worth knowing before you buy. None of that stops it from being one of the more memorable single-sitting experiences in the indie space: something that knows exactly what it is, stays inside its lane, and executes with unusual confidence. If you have ever wondered what would happen if the Pong ball got tired of being batted around and just left, qomp answers that question with more style and mechanical wit than the premise has any right to deliver. Grab it when the price reflects its length. Alex, Scout Team

Tags

steamOne-Button ControlsPhysics-Based MovementBoss FightsAccessibility OptionsChallenge ModePong-InspiredSingle-SittingMinimalist AestheticPrecision Timing

System Requirements

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Reviews & Ratings

Steam
96%(531)

Game Info

Developer
Stuffed Wombat
Publisher
Atari
Release Date
Feb 4, 2021

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