Compare Qbik prices across 50+ stores and find the best deal. Developed by Norbert Palacz. Published by Forever Entertainment S. A.. Released on 11/17/2017. Available on PC, Mac, Linux. Genres: Adventure, Casual, Indie.

A one-eyed pixel cube chewing through cave puzzles sounds slight, but Qbik earns its quiet place on your hard drive - plan carefully or the solution stays permanently above you.

I have a soft spot for the kind of game that fits in a coat pocket, asks almost nothing of your hardware, and then quietly makes you feel slow for underestimating it. Qbik is exactly that. Solo developer Norbert Palacz built a puzzle game around a single, almost cruel constraint: your one-eyed blue square can only move horizontally or fall downward. Every yellow block you miss above you is gone forever from that attempt. That one rule, deceptively simple on paper, generates dozens of genuinely surprising situations across 63 levels spread across 7 chapters. The early chapters are gentle. New mechanics drip in steadily - gravity-affected blocks first, then pistons, moveable platforms, pressure gates, teleporters that let you cheat gravity in very specific circumstances. The pacing is patient in a way I respect. Community reviewers have noted that things can tip sharply mid-game, and they are not wrong: there is a noticeable difficulty spike after the first few chapters where the puzzle rooms grow larger and the margin for a misstep compresses significantly. The game hands you a rewind-time button and a hard limit of five total level skips, which forces you to actually sit with the hard puzzles rather than burn past them. That friction is either the point or a dealbreaker, depending on who you are. The pixel art reads as deliberately dim - caverns lit just enough to feel claustrophobic without losing clarity. The atmosphere is closer to eerie than cheerful, which the ambient sound design leans into. One reviewed criticism worth flagging: the sound effects during block-eating drew some complaints for clashing with the otherwise quiet mood, and a spider-and-web decoration element appears in levels without ever being explained, which briefly confused players expecting everything visible to be a mechanic. Neither issue ruins the experience, but both are real rough edges on a low-budget solo release. What rescues the package from feeling thin is the Steam Workshop level editor. It uses the full set of blocks and devices from the main game, and the community has added levels beyond the base 63. The editor itself is intuitive enough that reviewers who expected to need a tutorial found they did not. For a game at this price tier, the combination of a story mode with a mild creation pipeline is genuinely good value for puzzle fans who want to extend their time with the systems. Qbik is for players who treat puzzle games like crosswords - something to return to, set down, return to again. It is not built for someone who wants to feel clever in ten minutes and move on. The opening is slow, the personality is understated, and the difficulty eventually stops being polite. But the craft behind each level, the way one misplaced move rewrites everything, has a quiet handmade honesty that I find hard to dismiss. Kai, Scout Team

Qbik
AdventureCasualIndie

Qbik

Nov 17, 2017Norbert PalaczForever Entertainment S. A.
GamerScout Says

A one-eyed pixel cube chewing through cave puzzles sounds slight, but Qbik earns its quiet place on your hard drive - plan carefully or the solution stays permanently above you.

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About Qbik

I have a soft spot for the kind of game that fits in a coat pocket, asks almost nothing of your hardware, and then quietly makes you feel slow for underestimating it. Qbik is exactly that. Solo developer Norbert Palacz built a puzzle game around a single, almost cruel constraint: your one-eyed blue square can only move horizontally or fall downward. Every yellow block you miss above you is gone forever from that attempt. That one rule, deceptively simple on paper, generates dozens of genuinely surprising situations across 63 levels spread across 7 chapters. The early chapters are gentle. New mechanics drip in steadily - gravity-affected blocks first, then pistons, moveable platforms, pressure gates, teleporters that let you cheat gravity in very specific circumstances. The pacing is patient in a way I respect. Community reviewers have noted that things can tip sharply mid-game, and they are not wrong: there is a noticeable difficulty spike after the first few chapters where the puzzle rooms grow larger and the margin for a misstep compresses significantly. The game hands you a rewind-time button and a hard limit of five total level skips, which forces you to actually sit with the hard puzzles rather than burn past them. That friction is either the point or a dealbreaker, depending on who you are. The pixel art reads as deliberately dim - caverns lit just enough to feel claustrophobic without losing clarity. The atmosphere is closer to eerie than cheerful, which the ambient sound design leans into. One reviewed criticism worth flagging: the sound effects during block-eating drew some complaints for clashing with the otherwise quiet mood, and a spider-and-web decoration element appears in levels without ever being explained, which briefly confused players expecting everything visible to be a mechanic. Neither issue ruins the experience, but both are real rough edges on a low-budget solo release. What rescues the package from feeling thin is the Steam Workshop level editor. It uses the full set of blocks and devices from the main game, and the community has added levels beyond the base 63. The editor itself is intuitive enough that reviewers who expected to need a tutorial found they did not. For a game at this price tier, the combination of a story mode with a mild creation pipeline is genuinely good value for puzzle fans who want to extend their time with the systems. Qbik is for players who treat puzzle games like crosswords - something to return to, set down, return to again. It is not built for someone who wants to feel clever in ten minutes and move on. The opening is slow, the personality is understated, and the difficulty eventually stops being polite. But the craft behind each level, the way one misplaced move rewrites everything, has a quiet handmade honesty that I find hard to dismiss. Kai, Scout Team

Tags

singleplayerachievementstrading-cardsworkshopcloud-savestier:sub-5Gravity PuzzleOne-Rule DesignLevel EditorSolo DevRewind MechanicCave AtmosphereBoulderDash-likeCompletionist-FriendlyShort-Session Puzzle

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
100 MB available space
Graphics
nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
Processor
Dual core from Intel or AMD at 2.0 GHz

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Reviews & Ratings

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Game Info

Developer
Norbert Palacz
Publisher
Forever Entertainment S. A.
Release Date
Nov 17, 2017

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What platforms is Qbik available on?

Qbik is available on PC, Mac, Linux.

When was Qbik released?

Qbik was released on 17 November 2017.

Who developed Qbik?

Qbik was developed by Norbert Palacz and published by Forever Entertainment S. A..