Compare PUSS! prices across trusted key stores and find the best deal. Developed by teamcoil. Published by teamcoil. Released on 8/2/2018. Available on PC, Mac, Xbox. Genres: Action, Adventure, Indie.

Part fever-dream art piece, part precision torture device: teamcoil's avoid-'em-up earns every expletive it pulls out of you, and then some.

I keep a short list of games I describe as genuinely hard to explain to another human being without a screen in my hands. PUSS! earned a permanent spot on that list the moment it grabbed my mouse cursor and dragged it through a corridor of neon laser death while whispering something in a language I couldn't identify. That is the deal here: a mouse-driven maze game wrapped inside what feels like a haunted VHS tape from a dimension where vaporwave never died. The core mechanic is deceptively minimal. You click and drag your cat avatar through one-screen stages, guiding it along winding pathways to an exit portal without brushing the walls or the rotating shapes, shifting bridges, and pineapple-shaped projectiles filling the space around you. Touch the boundary and you lose a life. Die on the same spot enough times and a small pile of pixel-dust marks the scene of the crime for the rest of the run, a quiet, humiliating little memorial. You start each world with nine lives, can earn more through speedy clean runs, and need to hold enough in reserve for the boss at the end, where the game pivots into outright bullet-hell territory. The boss sprites are the kind of lovingly nightmarish work that justifies the whole project on their own, complete with surreal intro cutscenes and multi-phase attacks that escalate until your hands are sweating. On PC with a mouse, the precision control feels exactly right for this style of play, tight and readable in a way the console ports reportedly struggle to replicate. What makes PUSS! a genuine oddity rather than a novelty act is the intentionality behind its chaos. The visual language borrows from glitch art, psychedelic illustration, vaporwave colour theory, and something resembling early-internet meme archaeology, all at once, all competing for your attention while you try to thread a pixel cat through a gap that is maybe four cat-widths wide. The soundtrack leans into that same deliberate disorientation: chillwave beats fractured by whispered samples, animal noises, and the kind of static that makes you check whether your speakers are broken. It is not ambient in the soothing sense, it is ambient in the way that drifting off to sleep with the television on can be both comforting and faintly wrong. Losing lives makes the presentation actively degrade, the levels glitching and corrupting around you as your health shrinks, which is one of the more elegant bits of systemic storytelling I have seen in a game this small. The six worlds are sequenced randomly each run, and progress is saved between sessions, so the stakes feel real without tipping into pure punishment. Where the game earns its criticism is honest: there is one mechanic, repeated across many stages, and players who plateau at a difficulty wall can find that the surreal dressing stops feeling fresh and starts feeling like the game is laughing at them. There are no difficulty assists, no extra checkpoint toggles. The episodic corruption events that occasionally scramble the game's presentation mid-run are genuinely inspired but also a hard stop for players who need a consistent visual signal to play safely. Photosensitive players should treat the epilepsy warning at the title screen as completely serious rather than a legal formality. If the atmosphere holds you, though, PUSS! has a rhythm to it that kicks in somewhere around the third world, where pattern recognition and muscle memory start to feel like fluency in a strange new language. Kai, Scout Team

PUSS!

PUSS!

Aug 2, 2018teamcoil
GamerScout Says

Part fever-dream art piece, part precision torture device: teamcoil's avoid-'em-up earns every expletive it pulls out of you, and then some.

PCMacXbox
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.82
at Gamivo
Lowest tracked: €0.39
Track this price

GamerScout Verdict

Worth it for precision-game fans who can stomach the psychedelic assault; actively hostile to anyone who needs a difficulty slider or epilepsy-safe visuals.

Compare Prices(4 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€0.82
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.96-89%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.02
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€8.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.3913 Jun 2026
Current best
€0.82
Keyshops
€0.31€0.57€0.84€1.107 Jun30 Jun22 Jul14 Aug5 Sept
7 Jun — 5 Sept
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Screenshots & Media

About PUSS!

I keep a short list of games I describe as genuinely hard to explain to another human being without a screen in my hands. PUSS! earned a permanent spot on that list the moment it grabbed my mouse cursor and dragged it through a corridor of neon laser death while whispering something in a language I couldn't identify. That is the deal here: a mouse-driven maze game wrapped inside what feels like a haunted VHS tape from a dimension where vaporwave never died. The core mechanic is deceptively minimal. You click and drag your cat avatar through one-screen stages, guiding it along winding pathways to an exit portal without brushing the walls or the rotating shapes, shifting bridges, and pineapple-shaped projectiles filling the space around you. Touch the boundary and you lose a life. Die on the same spot enough times and a small pile of pixel-dust marks the scene of the crime for the rest of the run, a quiet, humiliating little memorial. You start each world with nine lives, can earn more through speedy clean runs, and need to hold enough in reserve for the boss at the end, where the game pivots into outright bullet-hell territory. The boss sprites are the kind of lovingly nightmarish work that justifies the whole project on their own, complete with surreal intro cutscenes and multi-phase attacks that escalate until your hands are sweating. On PC with a mouse, the precision control feels exactly right for this style of play, tight and readable in a way the console ports reportedly struggle to replicate. What makes PUSS! a genuine oddity rather than a novelty act is the intentionality behind its chaos. The visual language borrows from glitch art, psychedelic illustration, vaporwave colour theory, and something resembling early-internet meme archaeology, all at once, all competing for your attention while you try to thread a pixel cat through a gap that is maybe four cat-widths wide. The soundtrack leans into that same deliberate disorientation: chillwave beats fractured by whispered samples, animal noises, and the kind of static that makes you check whether your speakers are broken. It is not ambient in the soothing sense, it is ambient in the way that drifting off to sleep with the television on can be both comforting and faintly wrong. Losing lives makes the presentation actively degrade, the levels glitching and corrupting around you as your health shrinks, which is one of the more elegant bits of systemic storytelling I have seen in a game this small. The six worlds are sequenced randomly each run, and progress is saved between sessions, so the stakes feel real without tipping into pure punishment. Where the game earns its criticism is honest: there is one mechanic, repeated across many stages, and players who plateau at a difficulty wall can find that the surreal dressing stops feeling fresh and starts feeling like the game is laughing at them. There are no difficulty assists, no extra checkpoint toggles. The episodic corruption events that occasionally scramble the game's presentation mid-run are genuinely inspired but also a hard stop for players who need a consistent visual signal to play safely. Photosensitive players should treat the epilepsy warning at the title screen as completely serious rather than a legal formality. If the atmosphere holds you, though, PUSS! has a rhythm to it that kicks in somewhere around the third world, where pattern recognition and muscle memory start to feel like fluency in a strange new language.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Avoid-Em-UpMouse PrecisionVaporwave AestheticCorruption MechanicBoss RushHigh-Difficulty ArcadeGlitch Art

System Requirements

Minimum

OS
Windows 7 or later
Memory
2 GB RAM
DirectX
Version 9.0
Storage
750 MB available space
Processor
Core i3

Recommended

8 GB RAM

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Game Info

Developer
teamcoil
Publisher
teamcoil
Release Date
Aug 2, 2018

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Frequently asked questions about PUSS!

How much does PUSS! cost?

As of 6 September 2026, the cheapest in-stock offer for PUSS! is €0.82 at Gamivo, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy PUSS! cheapest?

The lowest in-stock price we track for PUSS! is €0.82 at Gamivo (6 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is PUSS! available on?

PUSS! is available on PC, Mac, Xbox.

When was PUSS! released?

PUSS! was released on 2 August 2018.

Who developed PUSS!?

PUSS! was developed by teamcoil.