Compare Pushcat prices across trusted key stores and find the best deal. Developed by Zut Games. Published by Zut Games. Released on 1/12/2015. Available on PC, Mac. Genres: Action, Indie.

Boulder Dash meets Match-3 in a tight, cheerful arcade puzzler that most people walked past and really shouldn't have. Short, handcrafted, and surprisingly clever about when to shift gears.

I have a soft spot for the kind of small, focused game that does exactly one thing well and then adds two more things well on top of it. Pushcat is precisely that. It takes the dig-and-push skeleton of Boulder Dash, layers in a gem-matching mechanic where combining colours of the same type produces silver, and then trusts the player to figure out that both systems are talking to each other at the same time. That's a deceptively interesting design choice from a one-person studio, and it pays off. The structure spreads across five worlds, each introducing new elements that slot into the existing ruleset rather than replacing it. Early on you're reading the ground, planning where to push boulders so gems cascade into same-colour neighbours. By mid-game you're also dodging ghosts, navigating cave traps, and watching rockslime spread in ways that would cause a seasoned puzzler to pause and recalibrate. The difficulty curve doesn't spike aggressively; it leans. That gentleness might frustrate players looking for a punishing arcade experience, but for everyone else it makes the whole thing feel like a Sunday afternoon well spent. The pixel art was handled by Army of Trolls, and it earns its keep. The sprites have personality without being cluttered, the five worlds each carry a distinct visual mood, and the retro ragtime soundtrack has this low-key charm that sits just below conscious attention, the way good arcade music should. Over 60 procedurally generated levels keep the layout fresh between runs without the game feeling shapeless. That's a careful balance and Zut Games mostly holds it. The honest limitations are real, though. This is a short game. If you approach it expecting breadth, you will finish before you feel ready to. There's no online leaderboard to extend the chase, no daily challenge mode, no modding hook. The Steam user count is modest and the community around it is quiet. Some players have also flagged that the 32-bit build became officially unsupported by Steam in early 2024, so checking compatibility on your current OS before picking this up is worth doing. Those are genuine caveats, not dealbreakers, but they belong in the picture. What you get for the asking price is a game that knows its own dimensions and works confidently within them. The handcraft here is real, from the way new mechanics are introduced one breath at a time to the moment a boulder chain you set up three moves ago lands exactly where you needed it. Underplayed, honest, and the kind of retro that earned the adjective. Kai, Scout Team

Pushcat

Pushcat

Jan 12, 2015Zut Games
GamerScout Says

Boulder Dash meets Match-3 in a tight, cheerful arcade puzzler that most people walked past and really shouldn't have. Short, handcrafted, and surprisingly clever about when to shift gears.

PCMac
Steam Deck Playable
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€0.00
at N/A
Historical low: €2.99

GamerScout Verdict

Best for puzzle-arcade fans who want a compact, well-crafted retro experience and aren't expecting a 20-hour commitment.

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Price History

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€2.995 Jun 2026
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About Pushcat

I have a soft spot for the kind of small, focused game that does exactly one thing well and then adds two more things well on top of it. Pushcat is precisely that. It takes the dig-and-push skeleton of Boulder Dash, layers in a gem-matching mechanic where combining colours of the same type produces silver, and then trusts the player to figure out that both systems are talking to each other at the same time. That's a deceptively interesting design choice from a one-person studio, and it pays off. The structure spreads across five worlds, each introducing new elements that slot into the existing ruleset rather than replacing it. Early on you're reading the ground, planning where to push boulders so gems cascade into same-colour neighbours. By mid-game you're also dodging ghosts, navigating cave traps, and watching rockslime spread in ways that would cause a seasoned puzzler to pause and recalibrate. The difficulty curve doesn't spike aggressively; it leans. That gentleness might frustrate players looking for a punishing arcade experience, but for everyone else it makes the whole thing feel like a Sunday afternoon well spent. The pixel art was handled by Army of Trolls, and it earns its keep. The sprites have personality without being cluttered, the five worlds each carry a distinct visual mood, and the retro ragtime soundtrack has this low-key charm that sits just below conscious attention, the way good arcade music should. Over 60 procedurally generated levels keep the layout fresh between runs without the game feeling shapeless. That's a careful balance and Zut Games mostly holds it. The honest limitations are real, though. This is a short game. If you approach it expecting breadth, you will finish before you feel ready to. There's no online leaderboard to extend the chase, no daily challenge mode, no modding hook. The Steam user count is modest and the community around it is quiet. Some players have also flagged that the 32-bit build became officially unsupported by Steam in early 2024, so checking compatibility on your current OS before picking this up is worth doing. Those are genuine caveats, not dealbreakers, but they belong in the picture. What you get for the asking price is a game that knows its own dimensions and works confidently within them. The handcraft here is real, from the way new mechanics are introduced one breath at a time to the moment a boulder chain you set up three moves ago lands exactly where you needed it. Underplayed, honest, and the kind of retro that earned the adjective.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Boulder Dash-likeMatch-3 PuzzlerProcedural LevelsRagtime SoundtrackArcade PuzzlerGhost AvoidanceFive-World StructurePixel Art Indie

System Requirements

Minimum

OS
Windows XP or later
Memory
1 GB RAM
Storage
100 MB available space
Graphics
Any
Processor
1.5 GHz, single core
Sound Card
Any

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Game Info

Developer
Zut Games
Publisher
Zut Games
Release Date
Jan 12, 2015

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Frequently asked questions about Pushcat

How much does Pushcat cost?

Pushcat pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Pushcat cheapest?

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What platforms is Pushcat available on?

Pushcat is available on PC, Mac.

When was Pushcat released?

Pushcat was released on 12 January 2015.

Who developed Pushcat?

Pushcat was developed by Zut Games.