Compare Puppet Kings prices across 50+ stores and find the best deal. Developed by Timba Games. Published by Plug In Digital. Released on 12/11/2017. Available on PC. Genres: Action, Casual, Indie.

Breakout gets a fantasy makeover with permadeath and boss-shaped brick formations, built for players who want more than a paddle and a high score.

I have a soft spot for small games that pick one weird idea and commit to it completely, and Puppet Kings is exactly that kind of project. Timba Games took the Breakout template, the paddle, the ball, the bricks, and asked what happens if every formation of bricks is actually a living boss character with its own behaviors. The answer turns out to be stranger and more interesting than you might expect from a sub-five-dollar indie released back in December 2017. The core loop works like this: each level puts you against a boss literally constructed out of bricks, and how you dismantle that boss (which sections you destroy first, how quickly you clear the board) affects the path your run takes next. Progression is non-linear, meaning no two runs feel identical on paper, and permadeath keeps the stakes honest. Hidden bosses wait off the main route, rewarding players who experiment with their approach rather than brute-forcing the same line every time. The roguelite structure is light, not a deep deckbuilder, but it does enough to give replays a reason to exist. The Cyclops King, flagged by players in the community, has a reputation for feeling overpowered, which is the kind of boss-specific character detail that tells you the designer actually thought about individuality here. The hand-drawn art sits in colorful 2D fantasy territory and carries a genuine charm that punches above the game's tiny footprint. The Steam community tags it as cute and colorful alongside difficult and bullet hell, which is an honest tension: the presentation is welcoming, but the game does not hold your hand. If you come in expecting a relaxing Arkanoid clone, some of these bosses will correct that assumption quickly. The roughly 75 percent positive reception from early Steam reviewers, on a very small sample, suggests the people who found it mostly liked what they found, even if the game never broke into wider coverage. Where it wobbles: the review pool is tiny, which means individual technical reports, like a crash on a specific boss that one community member flagged, carry disproportionate weight. There is no Linux support, no co-op, and the depth ceiling is low. If you want a forty-hour roguelite with a sprawling upgrade tree, this will not scratch that itch. But if you have ever wanted an arcade game that asks you to think about which brick you destroy first, and wraps that in a hand-crafted fantasy world with multiple endings, Puppet Kings earns its small price point. Kai, Scout Team

Puppet Kings
ActionCasualIndie

Puppet Kings

Dec 11, 2017Timba GamesPlug In Digital
GamerScout Says

Breakout gets a fantasy makeover with permadeath and boss-shaped brick formations, built for players who want more than a paddle and a high score.

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Screenshots & Media

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About Puppet Kings

I have a soft spot for small games that pick one weird idea and commit to it completely, and Puppet Kings is exactly that kind of project. Timba Games took the Breakout template, the paddle, the ball, the bricks, and asked what happens if every formation of bricks is actually a living boss character with its own behaviors. The answer turns out to be stranger and more interesting than you might expect from a sub-five-dollar indie released back in December 2017. The core loop works like this: each level puts you against a boss literally constructed out of bricks, and how you dismantle that boss (which sections you destroy first, how quickly you clear the board) affects the path your run takes next. Progression is non-linear, meaning no two runs feel identical on paper, and permadeath keeps the stakes honest. Hidden bosses wait off the main route, rewarding players who experiment with their approach rather than brute-forcing the same line every time. The roguelite structure is light, not a deep deckbuilder, but it does enough to give replays a reason to exist. The Cyclops King, flagged by players in the community, has a reputation for feeling overpowered, which is the kind of boss-specific character detail that tells you the designer actually thought about individuality here. The hand-drawn art sits in colorful 2D fantasy territory and carries a genuine charm that punches above the game's tiny footprint. The Steam community tags it as cute and colorful alongside difficult and bullet hell, which is an honest tension: the presentation is welcoming, but the game does not hold your hand. If you come in expecting a relaxing Arkanoid clone, some of these bosses will correct that assumption quickly. The roughly 75 percent positive reception from early Steam reviewers, on a very small sample, suggests the people who found it mostly liked what they found, even if the game never broke into wider coverage. Where it wobbles: the review pool is tiny, which means individual technical reports, like a crash on a specific boss that one community member flagged, carry disproportionate weight. There is no Linux support, no co-op, and the depth ceiling is low. If you want a forty-hour roguelite with a sprawling upgrade tree, this will not scratch that itch. But if you have ever wanted an arcade game that asks you to think about which brick you destroy first, and wraps that in a hand-crafted fantasy world with multiple endings, Puppet Kings earns its small price point. Kai, Scout Team

Tags

singleplayercontroller-supportcloud-savestier:sub-5Breakout-RogueliteBoss-as-LevelPermadeathNon-linear ProgressionMultiple EndingsHand-drawn ArtShort Run LengthLow Price Point

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
512 MB
Processor
Intel Core i3

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
Nvidia GTX 650
Processor
Intel Core i5

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Game Info

Developer
Timba Games
Publisher
Plug In Digital
Release Date
Dec 11, 2017

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Where can I buy Puppet Kings cheapest?

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What platforms is Puppet Kings available on?

Puppet Kings is available on PC.

When was Puppet Kings released?

Puppet Kings was released on 11 December 2017.

Who developed Puppet Kings?

Puppet Kings was developed by Timba Games and published by Plug In Digital.