Compare Pup Champs prices across 50+ stores and find the best deal. Developed by Afterburn. Published by Afterburn. Released on 5/19/2025. Available on PC, Mac. Genres: Casual, Indie, Sports, Strategy.

Afterburn's track record with Railbound and Golf Peaks earns Pup Champs immediate credibility - 170+ grid-based puzzles that treat soccer tactics as a logic system, not a sports fantasy.

I spend most of my time with games that reward reading the board three moves ahead, so when a puzzle game borrows its mental model from team sports positioning, I pay attention. Pup Champs puts you in the role of a retired coach running a squad of clumsy but determined puppies through a full year of training, and the framing is just thin enough to feel charming without getting in the way of the actual decision-making. The mechanical core is tighter than you might expect from the cute presentation. Each pup carries a fixed move budget per level - no more, no less - and each one kicks the ball in a single, character-specific way. The orange dog lofts it forward two tiles in an arc. The gray dog fires it four squares straight ahead regardless of what's in the way. The pale brown dog just hammers it in a straight line. Your job is to figure out who scores, reverse-engineer their final position, and then solve backwards through the movement constraints to make it happen. That backward-deduction loop is genuinely satisfying, and it scales well: early levels teach one concept cleanly before the game stacks in new variables. Moles pop up through field holes and interrupt plays unless you step on adjacent holes to distract them. Mud traps the ball mid-pass. Monkeys mirror your movements. Bunnies react to passes. The hazard roster grows chapter by chapter without ever dumping two new systems on you simultaneously - the pacing here is methodical in a way that should appeal to puzzle veterans who hate tutorial bloat as much as newcomers who need scaffolding. The undo system deserves specific mention. You can walk back any number of moves without penalty, which removes the frustration of fumbling a near-solved layout and keeps sessions from becoming exercises in restarting. It shifts the experience from memory test to pure logic exercise, which is the right call for a game this focused on deduction. Opponents with turn-based behavior show up mid-game and add a light prediction layer - you learn their movement rules, then exploit them rather than simply avoid them. It never tips into the complexity of a proper tactics game, but for what this is, the decision density is higher than the cozy aesthetic implies. The main criticism worth flagging is one that applies to the whole genre: once you crack the solution logic for a puzzle, the execution is trivial. There is no variance, no replayability in the traditional sense, and players who prefer emergent systems over authored solutions will hit a ceiling. The bonus levels are meaningfully harder than the main campaign and do a better job testing veterans, but they are optional content layered on top of a relatively gentle base curve. A small minority of mobile reviewers also noted that difficulty levels off too quickly in the early chapters before the more complex hazards enter the picture. For anyone who has already worked through Railbound or Golf Peaks, Pup Champs reads as a clear Afterburn title: clean rules, thoughtful escalation, hand-drawn art that does not overstay its welcome, and motion comic vignettes that provide just enough narrative texture to give the training arc emotional weight. Steam reviews are tracking strongly positive, and the PC build benefits from controller support and cloud saves, making it a comfortable fit for both desk sessions and couch play. If your puzzle tolerance runs toward short, solvable logic units rather than open-ended sandboxes, the 170-plus level count gives you plenty of runtime without ever feeling padded. Diego, Scout Team

Pup Champs
CasualIndieSportsStrategy

Pup Champs

May 19, 2025Afterburn
GamerScout Says

Afterburn's track record with Railbound and Golf Peaks earns Pup Champs immediate credibility - 170+ grid-based puzzles that treat soccer tactics as a logic system, not a sports fantasy.

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About Pup Champs

I spend most of my time with games that reward reading the board three moves ahead, so when a puzzle game borrows its mental model from team sports positioning, I pay attention. Pup Champs puts you in the role of a retired coach running a squad of clumsy but determined puppies through a full year of training, and the framing is just thin enough to feel charming without getting in the way of the actual decision-making. The mechanical core is tighter than you might expect from the cute presentation. Each pup carries a fixed move budget per level - no more, no less - and each one kicks the ball in a single, character-specific way. The orange dog lofts it forward two tiles in an arc. The gray dog fires it four squares straight ahead regardless of what's in the way. The pale brown dog just hammers it in a straight line. Your job is to figure out who scores, reverse-engineer their final position, and then solve backwards through the movement constraints to make it happen. That backward-deduction loop is genuinely satisfying, and it scales well: early levels teach one concept cleanly before the game stacks in new variables. Moles pop up through field holes and interrupt plays unless you step on adjacent holes to distract them. Mud traps the ball mid-pass. Monkeys mirror your movements. Bunnies react to passes. The hazard roster grows chapter by chapter without ever dumping two new systems on you simultaneously - the pacing here is methodical in a way that should appeal to puzzle veterans who hate tutorial bloat as much as newcomers who need scaffolding. The undo system deserves specific mention. You can walk back any number of moves without penalty, which removes the frustration of fumbling a near-solved layout and keeps sessions from becoming exercises in restarting. It shifts the experience from memory test to pure logic exercise, which is the right call for a game this focused on deduction. Opponents with turn-based behavior show up mid-game and add a light prediction layer - you learn their movement rules, then exploit them rather than simply avoid them. It never tips into the complexity of a proper tactics game, but for what this is, the decision density is higher than the cozy aesthetic implies. The main criticism worth flagging is one that applies to the whole genre: once you crack the solution logic for a puzzle, the execution is trivial. There is no variance, no replayability in the traditional sense, and players who prefer emergent systems over authored solutions will hit a ceiling. The bonus levels are meaningfully harder than the main campaign and do a better job testing veterans, but they are optional content layered on top of a relatively gentle base curve. A small minority of mobile reviewers also noted that difficulty levels off too quickly in the early chapters before the more complex hazards enter the picture. For anyone who has already worked through Railbound or Golf Peaks, Pup Champs reads as a clear Afterburn title: clean rules, thoughtful escalation, hand-drawn art that does not overstay its welcome, and motion comic vignettes that provide just enough narrative texture to give the training arc emotional weight. Steam reviews are tracking strongly positive, and the PC build benefits from controller support and cloud saves, making it a comfortable fit for both desk sessions and couch play. If your puzzle tolerance runs toward short, solvable logic units rather than open-ended sandboxes, the 170-plus level count gives you plenty of runtime without ever feeling padded. Diego, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieGrid-Based PuzzlerTurn-Based TacticsMove-Budget MechanicHazard EscalationBackward DeductionCozy PuzzleController FriendlyMotion Comics

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
Graphics
Intel HD Graphics 5000
Processor
i3

Recommended

OS
Windows 10
Memory
8 GB RAM
Graphics
Intel HD Graphics 6000
Processor
i5

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Game Info

Developer
Afterburn
Publisher
Afterburn
Release Date
May 19, 2025

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What platforms is Pup Champs available on?

Pup Champs is available on PC, Mac.

When was Pup Champs released?

Pup Champs was released on 19 May 2025.

Who developed Pup Champs?

Pup Champs was developed by Afterburn.