Compare Pukan Bye Bye prices across 50+ stores and find the best deal. Developed by Artalasky. Published by Artalasky. Released on 3/27/2018. Available on PC. Genres: Action, Single Player, Indie, Adventure.

A solo-dev rage platformer built entirely around deception: 26 short levels stuffed with hidden spikes, vanishing platforms, and invisible blocks designed to kill you in the most humiliating ways possible.

Pukan Bye Bye is a retro 2D platformer from solo developer Artalasky, and its own Steam tagline says everything you need to know: "Created to enrage." The premise is disarmingly simple. You run. You jump. You reach a gate. Except every platform you trust might slide out from under you, every flat surface might erupt in spikes, and blocks you could swear were solid turn invisible right as you commit to the landing. There are 26 levels in total, and on paper each one looks dirt simple - a handful of platforms, a goal. In practice, each is a meticulously arranged series of traps designed to punish intuition and habit in equal measure. The core loop is closer to memory and patience than it is to twitch skill. You die, you remember which block ate you, you try again with that new information. It shares DNA with troll-level Super Mario Maker stages, but the levels here have a specific authored nastiness to them rather than random chaos. Hit detection is actually solid throughout - if a spike pops up and you land clear of it, you live - and the black-and-green retro aesthetic gives the game a grimly consistent personality. The music is a genuine surprise: it actually kicks. A light background story, delivered through a mentor-figure who would clearly rather be anywhere else, adds a Portal-ish layer of self-aware humor to the relentless punishment. That said, Pukan Bye Bye has some legitimate rough edges that go beyond intentional difficulty. Controller support is half-baked: the game leans on a gamepad but forces you to hit 'E' on the keyboard to flip levers and use warp points, which is a small but recurring annoyance across a game already asking everything from your patience. There is also a known broken achievement tied to level 8 that the developer has not fixed despite it being flagged in community threads for years - a real issue if achievement completion matters to you. Steam reviews land at a mixed 66% positive out of 121 ratings, which feels about right. The players who love it are mostly rage-game enthusiasts and streamers who can harvest the suffering for content. Solo players grinding through it alone tend to find the joke wears thin before the credits. The honest question is who this is actually for. If you stream or play with an audience watching, Pukan Bye Bye generates genuine comedy - the deaths are perfectly timed to feel maximally stupid, and there is something weirdly satisfying about clearing a level that just murdered you eleven times in a row. If you are playing alone in silence, the fun-to-frustration ratio tilts fast. The game is short enough that dedicated rage-game fans will chew through it, and curious players can absolutely find something to appreciate in its commitment to the bit. Just go in knowing the bit is the entire product. Alex, Scout Team

Pukan Bye Bye
ActionSingle PlayerIndieAdventure

Pukan Bye Bye

Mar 27, 2018Artalasky
GamerScout Says

A solo-dev rage platformer built entirely around deception: 26 short levels stuffed with hidden spikes, vanishing platforms, and invisible blocks designed to kill you in the most humiliating ways possible.

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About Pukan Bye Bye

Pukan Bye Bye is a retro 2D platformer from solo developer Artalasky, and its own Steam tagline says everything you need to know: "Created to enrage." The premise is disarmingly simple. You run. You jump. You reach a gate. Except every platform you trust might slide out from under you, every flat surface might erupt in spikes, and blocks you could swear were solid turn invisible right as you commit to the landing. There are 26 levels in total, and on paper each one looks dirt simple - a handful of platforms, a goal. In practice, each is a meticulously arranged series of traps designed to punish intuition and habit in equal measure. The core loop is closer to memory and patience than it is to twitch skill. You die, you remember which block ate you, you try again with that new information. It shares DNA with troll-level Super Mario Maker stages, but the levels here have a specific authored nastiness to them rather than random chaos. Hit detection is actually solid throughout - if a spike pops up and you land clear of it, you live - and the black-and-green retro aesthetic gives the game a grimly consistent personality. The music is a genuine surprise: it actually kicks. A light background story, delivered through a mentor-figure who would clearly rather be anywhere else, adds a Portal-ish layer of self-aware humor to the relentless punishment. That said, Pukan Bye Bye has some legitimate rough edges that go beyond intentional difficulty. Controller support is half-baked: the game leans on a gamepad but forces you to hit 'E' on the keyboard to flip levers and use warp points, which is a small but recurring annoyance across a game already asking everything from your patience. There is also a known broken achievement tied to level 8 that the developer has not fixed despite it being flagged in community threads for years - a real issue if achievement completion matters to you. Steam reviews land at a mixed 66% positive out of 121 ratings, which feels about right. The players who love it are mostly rage-game enthusiasts and streamers who can harvest the suffering for content. Solo players grinding through it alone tend to find the joke wears thin before the credits. The honest question is who this is actually for. If you stream or play with an audience watching, Pukan Bye Bye generates genuine comedy - the deaths are perfectly timed to feel maximally stupid, and there is something weirdly satisfying about clearing a level that just murdered you eleven times in a row. If you are playing alone in silence, the fun-to-frustration ratio tilts fast. The game is short enough that dedicated rage-game fans will chew through it, and curious players can absolutely find something to appreciate in its commitment to the bit. Just go in knowing the bit is the entire product. Alex, Scout Team

Tags

steamRage GameTroll PlatformerMemory-BasedStreamer-FriendlyRetro AestheticPrecision JumpingHidden TrapsShort-Burst Sessions

System Requirements

Minimum

Memory
512 MB RAM
Storage
100 MB
Graphics
512 MB VRAM
Processor
1.2 Ghz
System requirements
7,8,10

Reviews & Ratings

No ratings available

Game Info

Developer
Artalasky
Publisher
Artalasky
Release Date
Mar 27, 2018

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