Compare Prototype 2 prices across 50+ stores and find the best deal. Developed by Radical Entertainment. Published by Activision Blizzard. Released on 7/24/2012. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 76/100.

Pure open-world power fantasy with claws, tendrils, and biological mayhem, if you want to feel unstoppable in Manhattan, Heller delivers it better than almost anything else from its era.

I've spent enough time with open-world action games to know that most of them talk a big game about making you feel powerful and then quietly nerf you the moment things get interesting. Prototype 2 does the opposite. You play as Sergeant James Heller, a soldier who loses his family to the Blacklight virus outbreak and gets infected by Alex Mercer, the protagonist from the first game, now cast as the villain. Within a few hours you are sprinting up skyscrapers, hurling tanks at helicopters, and turning your arms into whipfists that can bisect a crowd in one swipe. The fantasy of being an unstoppable biological weapon is the core selling point, and on that front the game absolutely delivers. The combat system is the clearest upgrade over the original. Two powers are mapped to separate attack buttons at any time, swappable on the fly via a radial menu, which means you can mix ground-pounding Hammerfist area attacks with speedy melee claws, or pair an arm blade with the long-range Whipfist depending on what is in front of you. Claws, tendrils, hammerfists, a biological shield, the ability to rip a Gatling cannon off a tank and use it yourself, turning enemies into BioBombs by injecting them with the virus mid-fight: the toolkit is wide and the game paces its unlocks well enough that mastering each piece feels earned rather than overwhelming. Traversal is equally fluid. Heller scales skyscrapers in seconds, glides between buildings, and commandeers military hardware on a whim. The three infection zones of New York Zero, from the relatively intact Green Zone to the fully overrun Red Zone, give the open world a convincing sense of escalating chaos. Where the game wobbles is equally consistent across every review you will find. The mission structure is repetitive almost to the point of self-parody: infiltrate a base, consume a target using the disguise system, extract before the alert hits. The Blacknet side missions, accessible through enemy terminals, add some welcome lore and unlock extra abilities, but too many of them reduce to the same clear-the-room template. Heller himself is a one-note protagonist, all rage and expletives, and the story's twists are mostly telegraphed well in advance. The PC port also has a history of instability on certain AMD hardware configurations, so check compatibility before committing if your build leans that way. A controller is strongly recommended regardless, since the keyboard-and-mouse setup works but was clearly designed around a gamepad. The difficulty sits on the forgiving side throughout, which will annoy players looking for challenge but suits anyone who just wants to wreck an infected city without roadblocks. If you played the first Prototype and bounced off its clunkier controls and more chaotic camera, this sequel addresses most of those complaints. If you never touched the original, a story recap in the main menu covers the essentials. Neither game is a prerequisite for enjoying the pure mechanical loop here. The verdict that kept surfacing from critics at launch still holds: fun, and pretty forgettable once the credits roll, but genuinely great at the specific thing it is trying to do. Alex, Scout Team

Prototype 2
ActionAdventure

Prototype 2

Jul 24, 2012Radical EntertainmentActivision Blizzard
GamerScout Says

Pure open-world power fantasy with claws, tendrils, and biological mayhem, if you want to feel unstoppable in Manhattan, Heller delivers it better than almost anything else from its era.

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About Prototype 2

I've spent enough time with open-world action games to know that most of them talk a big game about making you feel powerful and then quietly nerf you the moment things get interesting. Prototype 2 does the opposite. You play as Sergeant James Heller, a soldier who loses his family to the Blacklight virus outbreak and gets infected by Alex Mercer, the protagonist from the first game, now cast as the villain. Within a few hours you are sprinting up skyscrapers, hurling tanks at helicopters, and turning your arms into whipfists that can bisect a crowd in one swipe. The fantasy of being an unstoppable biological weapon is the core selling point, and on that front the game absolutely delivers. The combat system is the clearest upgrade over the original. Two powers are mapped to separate attack buttons at any time, swappable on the fly via a radial menu, which means you can mix ground-pounding Hammerfist area attacks with speedy melee claws, or pair an arm blade with the long-range Whipfist depending on what is in front of you. Claws, tendrils, hammerfists, a biological shield, the ability to rip a Gatling cannon off a tank and use it yourself, turning enemies into BioBombs by injecting them with the virus mid-fight: the toolkit is wide and the game paces its unlocks well enough that mastering each piece feels earned rather than overwhelming. Traversal is equally fluid. Heller scales skyscrapers in seconds, glides between buildings, and commandeers military hardware on a whim. The three infection zones of New York Zero, from the relatively intact Green Zone to the fully overrun Red Zone, give the open world a convincing sense of escalating chaos. Where the game wobbles is equally consistent across every review you will find. The mission structure is repetitive almost to the point of self-parody: infiltrate a base, consume a target using the disguise system, extract before the alert hits. The Blacknet side missions, accessible through enemy terminals, add some welcome lore and unlock extra abilities, but too many of them reduce to the same clear-the-room template. Heller himself is a one-note protagonist, all rage and expletives, and the story's twists are mostly telegraphed well in advance. The PC port also has a history of instability on certain AMD hardware configurations, so check compatibility before committing if your build leans that way. A controller is strongly recommended regardless, since the keyboard-and-mouse setup works but was clearly designed around a gamepad. The difficulty sits on the forgiving side throughout, which will annoy players looking for challenge but suits anyone who just wants to wreck an infected city without roadblocks. If you played the first Prototype and bounced off its clunkier controls and more chaotic camera, this sequel addresses most of those complaints. If you never touched the original, a story recap in the main menu covers the essentials. Neither game is a prerequisite for enjoying the pure mechanical loop here. The verdict that kept surfacing from critics at launch still holds: fun, and pretty forgettable once the credits roll, but genuinely great at the specific thing it is trying to do. Alex, Scout Team

Tags

steamPower FantasyShapeshiftingOpen-World SandboxBio-WeaponsConsole PortController RecommendedTraversalThird-Person ActionSingle-Player

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Reviews & Ratings

Metacritic
76
Steam
77%(15,700)

Game Info

Developer
Radical Entertainment
Publisher
Activision Blizzard
Release Date
Jul 24, 2012

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