Project Nimbus
High-speed mech combat in a post-apocalyptic sky, where Battle Frames tear through missile swarms and enemy suits at breakneck pace. Small team, big ambition.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Project Nimbus
Project Nimbus is a fast mech action game from GameCrafterTeam, a small indie studio that clearly poured real affection into the fantasy of piloting a humanoid Battle Frame through a ruined, cloud-splitting world. The surface pitch is simple: strap into a heavily armed mech suit, take to the skies, and survive waves of missiles, enemy frames, and increasingly chaotic aerial combat. What it actually delivers is something a little more committed than that summary suggests, and for a certain kind of player, that commitment lands. The Battle Frame system is the mechanical heart of the game. Your suit carries a loadout of weapons ranging from lock-on missile salvos to beam weapons and close-range options, and you are expected to use all of them while moving at speeds that keep the camera working hard. The game leans into that speed deliberately. Enemies fire dense barrages, the sky gets busy fast, and the satisfaction loop is very much about reading threat patterns, boosting through gaps, and returning fire before the next volley closes in. It shares DNA with the Armored Core lineage without being a direct imitation of it. Players who bounced off slower mech games because the weight felt wrong will probably respond well here. The post-apocalyptic world framing gives the game an atmospheric backdrop - humanity has been driven into the upper atmosphere after surface catastrophe, and the factions that remain fight their wars in the sky. The story is told through mission briefings and cutscenes and it is genuinely earnest about its own lore, which is either charming or slightly clunky depending on your tolerance for small-studio narrative ambition. There are harder edges in the writing and the localization that a bigger production budget would have smoothed, but the sincerity is real. As someone who watches for that quality in indie releases, I noticed it. On the critical side: the camera can fight you during especially dense encounters, and players unfamiliar with mech action games may find the early missions provide less guidance than they need. The game has a learning curve that feels steeper than it needs to be, not because the controls are bad, but because the game trusts you to figure out its rhythm on your own. That rhythm, once found, is genuinely fun. The visual style is clean and readable during play, which matters more than it sounds when you are tracking six missile locks simultaneously. The soundtrack fits the high-altitude, slightly melancholy tone of the setting, and I found it doing quiet work in the background of longer sessions. With 1,677 Steam reviews sitting at 85% positive, the audience that found this game mostly agrees that the core fantasy is well-executed for the budget and team size. It is not a sprawling experience, but it knows what it is doing in the air, and for mech action fans who want speed over deliberate stomping weight, Project Nimbus earns its place on the shortlist. Kai, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- GameCrafterTeam
- Publisher
- KISS Ltd.
- Release Date
- Sep 26, 2017