Compare Project Nimbus prices across trusted key stores and find the best deal. Developed by GameCrafterTeam. Published by KISS Ltd.. Released on 9/26/2017. Available on PC. Genres: Action, Indie.

High-speed mech combat in a post-apocalyptic sky, where Battle Frames tear through missile swarms and enemy suits at breakneck pace. Small team, big ambition.

Project Nimbus is a fast mech action game from GameCrafterTeam, a small indie studio that clearly poured real affection into the fantasy of piloting a humanoid Battle Frame through a ruined, cloud-splitting world. The surface pitch is simple: strap into a heavily armed mech suit, take to the skies, and survive waves of missiles, enemy frames, and increasingly chaotic aerial combat. What it actually delivers is something a little more committed than that summary suggests, and for a certain kind of player, that commitment lands. The Battle Frame system is the mechanical heart of the game. Your suit carries a loadout of weapons ranging from lock-on missile salvos to beam weapons and close-range options, and you are expected to use all of them while moving at speeds that keep the camera working hard. The game leans into that speed deliberately. Enemies fire dense barrages, the sky gets busy fast, and the satisfaction loop is very much about reading threat patterns, boosting through gaps, and returning fire before the next volley closes in. It shares DNA with the Armored Core lineage without being a direct imitation of it. Players who bounced off slower mech games because the weight felt wrong will probably respond well here. The post-apocalyptic world framing gives the game an atmospheric backdrop - humanity has been driven into the upper atmosphere after surface catastrophe, and the factions that remain fight their wars in the sky. The story is told through mission briefings and cutscenes and it is genuinely earnest about its own lore, which is either charming or slightly clunky depending on your tolerance for small-studio narrative ambition. There are harder edges in the writing and the localization that a bigger production budget would have smoothed, but the sincerity is real. As someone who watches for that quality in indie releases, I noticed it. On the critical side: the camera can fight you during especially dense encounters, and players unfamiliar with mech action games may find the early missions provide less guidance than they need. The game has a learning curve that feels steeper than it needs to be, not because the controls are bad, but because the game trusts you to figure out its rhythm on your own. That rhythm, once found, is genuinely fun. The visual style is clean and readable during play, which matters more than it sounds when you are tracking six missile locks simultaneously. The soundtrack fits the high-altitude, slightly melancholy tone of the setting, and I found it doing quiet work in the background of longer sessions. With 1,677 Steam reviews sitting at 85% positive, the audience that found this game mostly agrees that the core fantasy is well-executed for the budget and team size. It is not a sprawling experience, but it knows what it is doing in the air, and for mech action fans who want speed over deliberate stomping weight, Project Nimbus earns its place on the shortlist. Kai, Scout Team

Project Nimbus

Project Nimbus

Sep 26, 2017GameCrafterTeamKISS Ltd.
GamerScout Says

High-speed mech combat in a post-apocalyptic sky, where Battle Frames tear through missile swarms and enemy suits at breakneck pace. Small team, big ambition.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €1.44

GamerScout Verdict

Best for mech fans who want aerial speed and missile-heavy chaos over slow, deliberate stomping gameplay.

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Price History

Historical low
€1.4415 Jun 2026
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Screenshots & Media

About Project Nimbus

Project Nimbus is a fast mech action game from GameCrafterTeam, a small indie studio that clearly poured real affection into the fantasy of piloting a humanoid Battle Frame through a ruined, cloud-splitting world. The surface pitch is simple: strap into a heavily armed mech suit, take to the skies, and survive waves of missiles, enemy frames, and increasingly chaotic aerial combat. What it actually delivers is something a little more committed than that summary suggests, and for a certain kind of player, that commitment lands. The Battle Frame system is the mechanical heart of the game. Your suit carries a loadout of weapons ranging from lock-on missile salvos to beam weapons and close-range options, and you are expected to use all of them while moving at speeds that keep the camera working hard. The game leans into that speed deliberately. Enemies fire dense barrages, the sky gets busy fast, and the satisfaction loop is very much about reading threat patterns, boosting through gaps, and returning fire before the next volley closes in. It shares DNA with the Armored Core lineage without being a direct imitation of it. Players who bounced off slower mech games because the weight felt wrong will probably respond well here. The post-apocalyptic world framing gives the game an atmospheric backdrop - humanity has been driven into the upper atmosphere after surface catastrophe, and the factions that remain fight their wars in the sky. The story is told through mission briefings and cutscenes and it is genuinely earnest about its own lore, which is either charming or slightly clunky depending on your tolerance for small-studio narrative ambition. There are harder edges in the writing and the localization that a bigger production budget would have smoothed, but the sincerity is real. As someone who watches for that quality in indie releases, I noticed it. On the critical side: the camera can fight you during especially dense encounters, and players unfamiliar with mech action games may find the early missions provide less guidance than they need. The game has a learning curve that feels steeper than it needs to be, not because the controls are bad, but because the game trusts you to figure out its rhythm on your own. That rhythm, once found, is genuinely fun. The visual style is clean and readable during play, which matters more than it sounds when you are tracking six missile locks simultaneously. The soundtrack fits the high-altitude, slightly melancholy tone of the setting, and I found it doing quiet work in the background of longer sessions. With 1,677 Steam reviews sitting at 85% positive, the audience that found this game mostly agrees that the core fantasy is well-executed for the budget and team size. It is not a sprawling experience, but it knows what it is doing in the air, and for mech action fans who want speed over deliberate stomping weight, Project Nimbus earns its place on the shortlist.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamMech CombatHigh-Speed ActionPost-ApocalypticAerial CombatBattle FrameMissile SwarmsArmored Core-likeSci-Fi StoryMechaAnime StoryBattle FramesSingle-Player CampaignCult ClassicScience Fiction

System Requirements

Minimum

Processor
Intel Core 2 Duo
Memory
2 GB RAM
Graphics
ATi HD5750 (Any card that support Shader Model 3.0 should be able to run the game)
DirectX
Version 9.0c
Storage
20 GB available space Additional…

Recommended

Processor
Min : 3GHz or higher dual core processor / Recommended : 3.4GHz or higher quad core processor
Memory
4 GB RAM
Graphics
Min : GTX670 or Radeon R7 370 with 2GB of v…

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Reviews & Ratings

Steam
85%(1,677)

Game Info

Developer
GameCrafterTeam
Publisher
KISS Ltd.
Release Date
Sep 26, 2017

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Frequently asked questions about Project Nimbus

How much does Project Nimbus cost?

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What platforms is Project Nimbus available on?

Project Nimbus is available on PC.

When was Project Nimbus released?

Project Nimbus was released on 26 September 2017.

Who developed Project Nimbus?

Project Nimbus was developed by GameCrafterTeam and published by KISS Ltd..