Compare Project Freedom prices across 50+ stores and find the best deal. Developed by City Interactive. Published by CI Games. Released on 10/14/2009. Available on PC. Genres: Action, Simulation. Metacritic score: 71/100.

A budget space shooter from 2009 that punches above its price tag, but modern Windows compatibility is a genuine gamble before you click buy.

I'll be straight with you: I came to Project Freedom expecting a throwaway budget title and left with something closer to grudging respect, mixed with a few compatibility headaches that nearly soured the whole thing. This is a no-frills, singleplayer space combat game, part of the Starmageddon series from City Interactive, and it wears that lineage openly. You pilot an Epsilon fighter through a 21-mission campaign set across a Solar System that actually borrows from real geography - the Valles Marineris canyon on Mars, the asteroid belt, Jupiter's moon Io - giving the backdrop a grounded quality you don't expect at this price point. The weapons loadout is the strongest argument for spending time here. You carry ship-to-ship missiles, ship-to-ground missiles, photon torpedoes, a plasma glob launcher, and primary lasers all simultaneously, which means there's genuine thought to putting the right tool on the right target. The mission structure cycles through escort, strike, and rescue operation types, and as the campaign progresses, new weapons and system upgrades get handed to your Epsilon fighter, giving a modest sense of progression. Both first-person and third-person camera modes are available, which is rarer than it sounds for the genre, and full 360-degree roll is in there too. Run time sits around four hours for the main campaign, so manage expectations on length accordingly. The cracks are real, though, and some of them are structural rather than cosmetic. Wingman AI will occasionally help you in missions but is fundamentally unreliable, and mission objectives sometimes shift location without clear feedback, leaving you flying in circles. The dialogue is embarrassingly flat and the repetitive praise from squadmates after every kill grinds on you by mission five. No multiplayer mode exists at all, which caps the replayability hard once the campaign is done. From a sim-depth standpoint, there is none - this is pure action, not a flight model. Anyone expecting the tactical complexity of a Freelancer or a Wing Commander will need to reset expectations entirely. The compatibility situation demands a separate mention because it directly affects whether you can play this right now. Running on modern Windows requires registry edits for resolution, an unofficial patch for windowed mode, and potentially codec workarounds to stop cutscene-triggered crashes. A community widescreen and FOV fix was released as recently as 2024, which tells you the player base is still alive and tinkering, but it also tells you the official release is underprepared for current systems. Budget a few minutes with PCGamingWiki before launching. For what it is, an honest budget space shooter with a functional weapons system, attractive mission environments, and a clean arcade feel, Project Freedom delivers a decent afternoon of action for players who treat it as exactly that. Steam's community has landed it comfortably in Very Positive territory, which is genuinely earned at this price. Just do not arrive looking for depth, and sort out your compatibility fixes before you sit down to play. Diego, Scout Team

Project Freedom
ActionSimulation

Project Freedom

Oct 14, 2009City InteractiveCI Games
GamerScout Says

A budget space shooter from 2009 that punches above its price tag, but modern Windows compatibility is a genuine gamble before you click buy.

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Screenshots & Media

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About Project Freedom

I'll be straight with you: I came to Project Freedom expecting a throwaway budget title and left with something closer to grudging respect, mixed with a few compatibility headaches that nearly soured the whole thing. This is a no-frills, singleplayer space combat game, part of the Starmageddon series from City Interactive, and it wears that lineage openly. You pilot an Epsilon fighter through a 21-mission campaign set across a Solar System that actually borrows from real geography - the Valles Marineris canyon on Mars, the asteroid belt, Jupiter's moon Io - giving the backdrop a grounded quality you don't expect at this price point. The weapons loadout is the strongest argument for spending time here. You carry ship-to-ship missiles, ship-to-ground missiles, photon torpedoes, a plasma glob launcher, and primary lasers all simultaneously, which means there's genuine thought to putting the right tool on the right target. The mission structure cycles through escort, strike, and rescue operation types, and as the campaign progresses, new weapons and system upgrades get handed to your Epsilon fighter, giving a modest sense of progression. Both first-person and third-person camera modes are available, which is rarer than it sounds for the genre, and full 360-degree roll is in there too. Run time sits around four hours for the main campaign, so manage expectations on length accordingly. The cracks are real, though, and some of them are structural rather than cosmetic. Wingman AI will occasionally help you in missions but is fundamentally unreliable, and mission objectives sometimes shift location without clear feedback, leaving you flying in circles. The dialogue is embarrassingly flat and the repetitive praise from squadmates after every kill grinds on you by mission five. No multiplayer mode exists at all, which caps the replayability hard once the campaign is done. From a sim-depth standpoint, there is none - this is pure action, not a flight model. Anyone expecting the tactical complexity of a Freelancer or a Wing Commander will need to reset expectations entirely. The compatibility situation demands a separate mention because it directly affects whether you can play this right now. Running on modern Windows requires registry edits for resolution, an unofficial patch for windowed mode, and potentially codec workarounds to stop cutscene-triggered crashes. A community widescreen and FOV fix was released as recently as 2024, which tells you the player base is still alive and tinkering, but it also tells you the official release is underprepared for current systems. Budget a few minutes with PCGamingWiki before launching. For what it is, an honest budget space shooter with a functional weapons system, attractive mission environments, and a clean arcade feel, Project Freedom delivers a decent afternoon of action for players who treat it as exactly that. Steam's community has landed it comfortably in Very Positive territory, which is genuinely earned at this price. Just do not arrive looking for depth, and sort out your compatibility fixes before you sit down to play. Diego, Scout Team

Tags

singleplayertier:sub-5Space CombatBudget PickArcade FlightCompatibility Fixes RequiredShort CampaignWeapon VarietyNo MultiplayerLegacy Title

Steam Deck & Linux

ProtonDB Silver

Playable on Linux with some workarounds. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 98/ME/2000/XP
Memory
256 MB RAM
Graphics
ATI Radeon 7500 or GeForce 2 with 32 MB RAM
DirectX®
DirectX 9.0
Processor
Pentium III 700 MHz processor

Community Discussion

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Reviews & Ratings

Metacritic
71

Game Info

Developer
City Interactive
Publisher
CI Games
Release Date
Oct 14, 2009

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Price History

2026-06-100.82(lowest)

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How much does Project Freedom cost?

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What platforms is Project Freedom available on?

Project Freedom is available on PC.

When was Project Freedom released?

Project Freedom was released on 14 October 2009.

Who developed Project Freedom?

Project Freedom was developed by City Interactive and published by CI Games.

Is Project Freedom worth buying?

Project Freedom holds a Metacritic score of 71/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.