Compare Project CARS 3 Deluxe Edition Steam key prices across 50+ stores and find the best deal. Developed by Slightly Mad Studios. Published by BANDAI NAMCO Entertainment. Released on 8/26/2020. Available on PC, Xbox. Genres: Single Player, Multiplayer, Third Person, First Person, Virtual Reality, Simulation, Racing.

If you bounced off Project CARS 2's unforgiving sim, this stripped-back arcade-sim hybrid might finally click. If you loved PC2, prepare to grieve.

My Saturday-night racing crew and I came into Project CARS 3 expecting a refined version of what Slightly Mad Studios built before. What we got was something else entirely, and figuring out whether that's a problem depends almost entirely on who you are as a player. The core shift is impossible to ignore. Gone are tyre wear, qualifying laps, pit stops, and the demanding physics that made the previous entry feel like a proper sim. In their place you get a brash, XP-driven career that has you grinding through event tiers, earning credits to buy and upgrade cars, and chasing three race objectives per event rather than just crossing the line first. Corner markers replace the traditional racing line, rewarding you for nailing the braking point, apex, and exit. Earn bonus payouts for corner slides, drafting, and clean overtakes. It is a lot closer to Driveclub's loop of micro-rewards than anything from the simulation world, and for pick-up-and-play sessions it actually works. The career runs from road cars up through GT and LMP machinery in a linear path, and shorter two-to-three-lap races keep things snappy. On a gamepad this plays well. Handling is forgiving, oversteer is self-correcting, and the AI is competitive enough without being rubber-banded. The cockpit view still benefits from Slightly Mad's racing pedigree, with decent feel through braking zones and some genuinely nice track layouts including Interlagos, Sonoma, and a handful of street circuits in Shanghai and Tuscany. Multiplayer has ranked and unranked online races, daily Rivals challenges, and new lobby matches rotating frequently. However, wheel users will notice the force feedback feels weak and the physics tuned firmly for pad play. There is no rewind system either, so a botched hot lap event means a full restart, which gets old fast. No damage modelling to speak of, no fuel strategy, and online servers are quiet enough at this point that finding a busy lobby can require patience. The honest problem is context. Compared to Project CARS 2, almost every technical element took a step back. Sim racers who spent real money on a wheel-and-pedal setup will find little to justify switching from ACC or even staying on PC2. But for a group of friends who want to jump in on controllers without reading a setup guide, the low barrier to entry and the short race format actually suit a casual evening. The Deluxe Edition bundles in the Season Pass which adds cars including electric vehicles like the Porsche Taycan Turbo S and the Nio EP9, which is a decent addition. Just be realistic: the online population is thin years after launch, so the main event here is solo career or local play against friends. Riley, Scout Team

Project CARS 3 Deluxe Edition Steam key
Single PlayerMultiplayerThird PersonFirst PersonVirtual RealitySimulationRacing

Project CARS 3 Deluxe Edition Steam key

Aug 26, 2020Slightly Mad StudiosBANDAI NAMCO Entertainment
GamerScout Says

If you bounced off Project CARS 2's unforgiving sim, this stripped-back arcade-sim hybrid might finally click. If you loved PC2, prepare to grieve.

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About Project CARS 3 Deluxe Edition Steam key

My Saturday-night racing crew and I came into Project CARS 3 expecting a refined version of what Slightly Mad Studios built before. What we got was something else entirely, and figuring out whether that's a problem depends almost entirely on who you are as a player. The core shift is impossible to ignore. Gone are tyre wear, qualifying laps, pit stops, and the demanding physics that made the previous entry feel like a proper sim. In their place you get a brash, XP-driven career that has you grinding through event tiers, earning credits to buy and upgrade cars, and chasing three race objectives per event rather than just crossing the line first. Corner markers replace the traditional racing line, rewarding you for nailing the braking point, apex, and exit. Earn bonus payouts for corner slides, drafting, and clean overtakes. It is a lot closer to Driveclub's loop of micro-rewards than anything from the simulation world, and for pick-up-and-play sessions it actually works. The career runs from road cars up through GT and LMP machinery in a linear path, and shorter two-to-three-lap races keep things snappy. On a gamepad this plays well. Handling is forgiving, oversteer is self-correcting, and the AI is competitive enough without being rubber-banded. The cockpit view still benefits from Slightly Mad's racing pedigree, with decent feel through braking zones and some genuinely nice track layouts including Interlagos, Sonoma, and a handful of street circuits in Shanghai and Tuscany. Multiplayer has ranked and unranked online races, daily Rivals challenges, and new lobby matches rotating frequently. However, wheel users will notice the force feedback feels weak and the physics tuned firmly for pad play. There is no rewind system either, so a botched hot lap event means a full restart, which gets old fast. No damage modelling to speak of, no fuel strategy, and online servers are quiet enough at this point that finding a busy lobby can require patience. The honest problem is context. Compared to Project CARS 2, almost every technical element took a step back. Sim racers who spent real money on a wheel-and-pedal setup will find little to justify switching from ACC or even staying on PC2. But for a group of friends who want to jump in on controllers without reading a setup guide, the low barrier to entry and the short race format actually suit a casual evening. The Deluxe Edition bundles in the Season Pass which adds cars including electric vehicles like the Porsche Taycan Turbo S and the Nio EP9, which is a decent addition. Just be realistic: the online population is thin years after launch, so the main event here is solo career or local play against friends. Riley, Scout Team

Tags

steamSimcadeGamepad-FriendlyXP ProgressionCar UpgradesDaily ChallengesRivals ModeCasual-Friendly RacingShort Race FormatWheel Compatibility Issues

System Requirements

Minimum

Memory
8 GB RAM
Storage
50 GB
Graphics
GTX680
Processor
3.5 GHz Intel Core i5 3450, 4.0 GHz AMD FX-8350
System requirements
Windows 10 (+ specic 7)

Recommended

Memory
16 GB RAM
Storage
50 GB
Graphics
NVidia GTX 1080 or AMD Radeon RX480
Processor
Intel i7 6700k
System requirements
Windows 10

Reviews & Ratings

No ratings available

Game Info

Developer
Slightly Mad Studios
Publisher
BANDAI NAMCO Entertainment
Release Date
Aug 26, 2020

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