Compare Professional Lumberjack 2015 prices across 50+ stores and find the best deal. Developed by PlayWay S.A.. Published by BANDAI NAMCO Entertainment. Released on 3/5/2015. Available on PC. Genres: Simulation.

A forestry sim with a decent resource loop on paper - felling, processing, selling - let down badly by vehicle models that belong in 2000 and performance issues that no patch ever fixed.

My spreadsheet instincts kicked in the moment I saw the production chain here: fell trees with a Feller Buncher or Harvester, debranch and cut the trunks into logs, crane them onto trailers, haul them back to your expandable sawmill, process them into goods, then sell for profit and reinvest in better machinery. On paper that is a tight loop, exactly the kind of thing I look for in an economy-sim. The problem is that the moment you actually sit down to play it, almost everything outside that loop design falls apart. The vehicle roster is the most obvious casualty. You get tractors, cranes, trucks, trailers, and the headline Harvesters, and the progression of unlocking heavier equipment does create a mild sense of escalation. But the models themselves are years behind what contemporaries were shipping, and player feedback from launch never stopped pointing that out. The forest environment holds up better - the landscape is large, reasonably dense, and there is day-night cycling and live road traffic to contend with during log transport, which adds a thin layer of situational awareness to an otherwise mechanical routine. Where the game truly collapses is performance. Reports from players at launch described persistent stuttering even on hardware that could run far more demanding titles without complaint. A sim that asks you to operate heavy machinery across a large open map cannot afford frame-rate instability - timing a crane pickup or lining up a trailer is miserable when the game is fighting itself. No significant performance overhaul ever arrived. The community never built the kind of active modding layer that could have patched the rough edges from the outside, and with concurrent player counts now sitting near zero, any hope of community fixes is long dead. I will give credit where it is due: the resource loop concept, the sawmill upgrade path, and the variety of machinery types show genuine design ambition. For genre completionists who have already exhausted every Farming Simulator entry and want to understand how a forestry-focused spin-off handles the production chain differently, there is something here to study - briefly. Anyone expecting the tight optimisation feedback of a proper management sim or the tactile satisfaction of a well-tuned vehicle sim will come up short on both counts. The tutorial is minimal, which would not matter much if the controls felt good, but they do not make a strong enough impression to justify the learning curve. The Steam review score sits at roughly 9 percent positive across 42 reviews - that number does not lie. This one had a workable idea and squandered it on polish that never materialised. Diego, Scout Team

Professional Lumberjack 2015
Simulation

Professional Lumberjack 2015

Mar 5, 2015PlayWay S.A.BANDAI NAMCO Entertainment
GamerScout Says

A forestry sim with a decent resource loop on paper - felling, processing, selling - let down badly by vehicle models that belong in 2000 and performance issues that no patch ever fixed.

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About Professional Lumberjack 2015

My spreadsheet instincts kicked in the moment I saw the production chain here: fell trees with a Feller Buncher or Harvester, debranch and cut the trunks into logs, crane them onto trailers, haul them back to your expandable sawmill, process them into goods, then sell for profit and reinvest in better machinery. On paper that is a tight loop, exactly the kind of thing I look for in an economy-sim. The problem is that the moment you actually sit down to play it, almost everything outside that loop design falls apart. The vehicle roster is the most obvious casualty. You get tractors, cranes, trucks, trailers, and the headline Harvesters, and the progression of unlocking heavier equipment does create a mild sense of escalation. But the models themselves are years behind what contemporaries were shipping, and player feedback from launch never stopped pointing that out. The forest environment holds up better - the landscape is large, reasonably dense, and there is day-night cycling and live road traffic to contend with during log transport, which adds a thin layer of situational awareness to an otherwise mechanical routine. Where the game truly collapses is performance. Reports from players at launch described persistent stuttering even on hardware that could run far more demanding titles without complaint. A sim that asks you to operate heavy machinery across a large open map cannot afford frame-rate instability - timing a crane pickup or lining up a trailer is miserable when the game is fighting itself. No significant performance overhaul ever arrived. The community never built the kind of active modding layer that could have patched the rough edges from the outside, and with concurrent player counts now sitting near zero, any hope of community fixes is long dead. I will give credit where it is due: the resource loop concept, the sawmill upgrade path, and the variety of machinery types show genuine design ambition. For genre completionists who have already exhausted every Farming Simulator entry and want to understand how a forestry-focused spin-off handles the production chain differently, there is something here to study - briefly. Anyone expecting the tight optimisation feedback of a proper management sim or the tactile satisfaction of a well-tuned vehicle sim will come up short on both counts. The tutorial is minimal, which would not matter much if the controls felt good, but they do not make a strong enough impression to justify the learning curve. The Steam review score sits at roughly 9 percent positive across 42 reviews - that number does not lie. This one had a workable idea and squandered it on polish that never materialised. Diego, Scout Team

Tags

singleplayertrading-cardscloud-savestier:sub-5Forestry SimResource ChainVehicle UnlocksEconomy LoopSawmill ManagementOpen World SimController Support

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7 or newer
Memory
3 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Nvidia GeForce GTS 450 / AMD Radeon HD 5750 with 512MB VRAM
Processor
Intel Core 2 Duo / AMD Athlon X2

Recommended

OS
Windows 7 or newer
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Nvidia GeForce GTX 560 / AMD Radeon HD 6870 with 1GB VRAM
Processor
Intel Core 2 Quad / AMD Phenom X4

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Game Info

Developer
PlayWay S.A.
Publisher
BANDAI NAMCO Entertainment
Release Date
Mar 5, 2015

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2026-06-101.36(lowest)

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What platforms is Professional Lumberjack 2015 available on?

Professional Lumberjack 2015 is available on PC.

When was Professional Lumberjack 2015 released?

Professional Lumberjack 2015 was released on 5 March 2015.

Who developed Professional Lumberjack 2015?

Professional Lumberjack 2015 was developed by PlayWay S.A. and published by BANDAI NAMCO Entertainment.