Compare Prismatica prices across 50+ stores and find the best deal. Developed by Loomus Games. Published by Loomus Games. Released on 7/1/2015. Available on PC, Mac. Genres: Casual, Indie, Strategy.

Forty-eight hand-crafted rotation puzzles that start polite and quietly dismantle your spatial confidence by chapter three. Worth a look if HexCells left you hungry.

My spreadsheet instincts kicked in about four levels into Prismatica, when I started sketching out which wheel to rotate first to avoid a cascade of wrong-colored pieces. That moment of pause, pencil hovering, is exactly what this small Icelandic solo project is engineered to produce. The core mechanic is deceptively singular: you rotate overlapping hexagonal color wheels to sort scrambled colored pieces back into their correct positions. One verb, zero ambiguity, but the decision space expands fast once multiple wheels share boundary hexagons and every rotation on one wheel disturbs two others. The 48 hand-crafted puzzles are spread across a relaxed progression that gives newcomers genuine breathing room before the difficulty ramp appears. Early levels function as a soft tutorial even when the game does not explicitly label them as such, which is the right call. The main mode has no timers or move caps, so you can sit and think without punishment, which I appreciate more than I expected. Challenge Mode flips that comfort away entirely, layering strict time limits and move-count restrictions onto the same puzzle geometry. The two modes are separated rather than blended, which a handful of community players found slightly arbitrary, but the split does let each mode serve a distinct audience cleanly. On the production side, the soundtrack by Icelandic indie folk musician Svavar Knutur does real work. It keeps the session contemplative rather than anxious, which matters when you are two wheels away from solving a puzzle and second-guessing every prior move. The visual design is essentialist, which is a polished way of saying the art budget was modest but the choices were deliberate. Colorblind mode is included, a small but meaningful sign that the developer thought about accessibility. The interface carries a slight mobile-port feel, with larger touch targets than a pure PC game would choose, and some players flagged early audio mixing issues where completion sounds were jarring against the otherwise calm ambient volume. Post-launch patches addressed the worst of it, so the current build is in a better state than launch reviews suggest. The honest ceiling here is that Prismatica is a contained experience. No Steam achievements, no level editor, no community content pipeline. The average playtime sits well under an hour on the data aggregators, which tells you this is a short-burst game rather than a long-haul investment. Players who compared it favorably to HexCells are onto something: the audience overlap is real, and if that series scratched an itch, the rotation mechanic here offers a meaningfully different spatial challenge. Critics who called it average are also not wrong for a different use case. If you want a hundred hours of content, look elsewhere. If you want a self-contained, cleanly designed logic puzzle set that respects your intelligence and your time, Prismatica delivers that without waste. Diego, Scout Team

Prismatica
CasualIndieStrategy

Prismatica

Jul 1, 2015Loomus Games
GamerScout Says

Forty-eight hand-crafted rotation puzzles that start polite and quietly dismantle your spatial confidence by chapter three. Worth a look if HexCells left you hungry.

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Screenshots & Media

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About Prismatica

My spreadsheet instincts kicked in about four levels into Prismatica, when I started sketching out which wheel to rotate first to avoid a cascade of wrong-colored pieces. That moment of pause, pencil hovering, is exactly what this small Icelandic solo project is engineered to produce. The core mechanic is deceptively singular: you rotate overlapping hexagonal color wheels to sort scrambled colored pieces back into their correct positions. One verb, zero ambiguity, but the decision space expands fast once multiple wheels share boundary hexagons and every rotation on one wheel disturbs two others. The 48 hand-crafted puzzles are spread across a relaxed progression that gives newcomers genuine breathing room before the difficulty ramp appears. Early levels function as a soft tutorial even when the game does not explicitly label them as such, which is the right call. The main mode has no timers or move caps, so you can sit and think without punishment, which I appreciate more than I expected. Challenge Mode flips that comfort away entirely, layering strict time limits and move-count restrictions onto the same puzzle geometry. The two modes are separated rather than blended, which a handful of community players found slightly arbitrary, but the split does let each mode serve a distinct audience cleanly. On the production side, the soundtrack by Icelandic indie folk musician Svavar Knutur does real work. It keeps the session contemplative rather than anxious, which matters when you are two wheels away from solving a puzzle and second-guessing every prior move. The visual design is essentialist, which is a polished way of saying the art budget was modest but the choices were deliberate. Colorblind mode is included, a small but meaningful sign that the developer thought about accessibility. The interface carries a slight mobile-port feel, with larger touch targets than a pure PC game would choose, and some players flagged early audio mixing issues where completion sounds were jarring against the otherwise calm ambient volume. Post-launch patches addressed the worst of it, so the current build is in a better state than launch reviews suggest. The honest ceiling here is that Prismatica is a contained experience. No Steam achievements, no level editor, no community content pipeline. The average playtime sits well under an hour on the data aggregators, which tells you this is a short-burst game rather than a long-haul investment. Players who compared it favorably to HexCells are onto something: the audience overlap is real, and if that series scratched an itch, the rotation mechanic here offers a meaningfully different spatial challenge. Critics who called it average are also not wrong for a different use case. If you want a hundred hours of content, look elsewhere. If you want a self-contained, cleanly designed logic puzzle set that respects your intelligence and your time, Prismatica delivers that without waste. Diego, Scout Team

Tags

singleplayertier:sub-5Logic PuzzleColorblind SupportRotation MechanicChallenge ModeShort RuntimeMobile PortMinimalist DesignZen Puzzle

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP or later
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
100 MB available space
Graphics
256 MB Graphics Card
Processor
2.0 GHz

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Reviews & Ratings

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Game Info

Developer
Loomus Games
Publisher
Loomus Games
Release Date
Jul 1, 2015

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Price History

2026-06-100.36(lowest)

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Frequently asked questions about Prismatica

How much does Prismatica cost?

Prismatica pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

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What platforms is Prismatica available on?

Prismatica is available on PC, Mac.

When was Prismatica released?

Prismatica was released on 1 July 2015.

Who developed Prismatica?

Prismatica was developed by Loomus Games.