Primal Carnage: Extinction
Class-based online shooter where one team plays humans, the other plays dinosaurs. Chaotic, scrappy, and still kicking since 2015.
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About Primal Carnage: Extinction
Primal Carnage: Extinction is a class-based online multiplayer shooter built around a single, gloriously unhinged premise: humans versus dinosaurs, and you can play either side. It sits in a weird, underserved niche that almost nobody else occupies, and that alone earns it some attention. Circle Five Studios shipped this in 2015 and it has held a loyal player base ever since, which tells you something about how well the core loop holds up. The human side offers a handful of specialist classes, each with a distinct weapon loadout and role. You have your trapper with a net gun, your scientist with a flamethrower, your commando bristling with heavy firepower, and a few others. Each class feels meaningfully different in how it handles a panicked retreat across an open map when three raptors are closing in. The dinosaur side is where the game earns its personality. You can sprint as a Raptor, pounce as a Pteranodon and carry screaming humans into the sky, charge as a Carnotaurus, or lumber forward as a Tyrannosaurus Rex and simply refuse to acknowledge that anyone is shooting at you. The asymmetry is genuine and it creates moments of slapstick terror that few games produce. The maps are functional and varied enough to support different playstyles, though some feel more polished than others. Game modes include team deathmatch variants and a get-to-the-escape-zone objective mode that forces both sides into interesting chokepoints. The dinosaur classes are not balanced in any clinical esports sense, and the game makes no pretense of being that kind of experience. What it does deliver is loud, fast, ridiculous fun in short sessions. A round rarely outstays its welcome. Where the game shows its age is in the production surface. Textures and animations are firmly 2015-era, matchmaking relies on a small but consistent community, and if you queue during off-hours in certain regions you may wait a while or end up in a mixed-skill lobby that swings wildly. There is no single-player campaign, no bot practice mode worth relying on, and no ranked system. If you are looking for a structured competitive experience this is not that place. But if you want something that feels genuinely handcrafted around a ridiculous idea, executed with commitment, the rough edges read more as character than neglect. With over nine thousand Steam reviews sitting at Very Positive and an 83% approval rate after nearly a decade, this is clearly doing something right for its audience. It is the kind of game that lives on a specific shelf in someone's library, pulled out for a few rowdy sessions with friends rather than daily grinding. The dinosaur-side fantasy of being something enormous and unkillable is delivered convincingly enough that you forgive the occasional janky collision. Kai, Scout Team
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Game Info
- Developer
- Circle Five Studios
- Publisher
- Circle Five Publishing
- Release Date
- Apr 3, 2015