
Priest Simulator: Vampire Show
A vampire blackmailed into playing priest in rural Poland, with a mockumentary camera crew and eight weapons to dual-wield. Absurdist chaos done with genuine commitment, rough edges and all.
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About Priest Simulator: Vampire Show
My spreadsheet instincts don't usually flag a first-person sandbox comedy as a priority, but Priest Simulator: Vampire Show kept showing up in community sentiment data with a suspiciously high approval rate, and now I understand why. The premise is deliberately deranged: Orlok, a vampire accidentally ejected from Hell, lands in the fictional Polish town of San de Ville, gets his powers stripped by a sock-puppet con-man priest named Torpedo, and is then blackmailed into doing the actual job. The whole thing is shot in a mockumentary format, with sardonic developer commentary appearing in the corner of cutscenes like a director's commentary track that has completely lost its mind. It is the structural cousin of The Office if The Office were set in a town divided between Christianists and Shatanists, and the documentary crew had zero editorial standards. From a systems perspective, the game is a light open-world loop rather than a deep sandbox. The core currency is Splendor, which you accumulate by fighting Shatanist hordes, running confessionals, cleaning graffiti with a mop, righting upside-down crucifixes, and performing exorcisms. That Splendor feeds into church renovation, which unlocks new attractions including, and I want to be precise here, an aquarium and a DJ booth. Combat lets you pull from eight weapons and dual-wield any combination, so you can run a holy shotgun in one hand and an axe in the other, which is about as logical as everything else happening around you. Weapon upgrades are crafted from black metal collected in the field, giving the loop a light build-identity that strategy players will find just familiar enough to engage with. The exorcism minigames ask you to flip crosses, destroy demonic totems, and place holy statues before your health bar expires, with obstacles and bad pathfinding adding unintentional difficulty. Where the game wobbles is also where it is honest about itself. The sandbox label is a stretch: the open map is bite-sized, and repeated back-and-forth across the same streets starts to show its seams after a few hours. The late-game forces you into a casino segment requiring 500 PLN earned through 10-PLN slot pulls, which is the kind of mandatory grind that belongs in a different, much worse game. Melee combat has a floatiness problem, enemies have to stand back up before you can finish them, and some subtitle lines simply do not match the audio. None of this is hidden. Asmodev named the English dub deliberately unprofessional, and the rough presentation is part of the contract you sign at the title screen. The player community on Steam appears to have accepted those terms, sitting at roughly 94 percent positive across hundreds of reviews. For the audience reading this: if your tolerance for absurdist Polish indie humor runs anywhere near the Postal or No More Heroes end of the spectrum, the commitment to the bit here is genuine. The mockumentary cutscenes land more often than they miss, the plot has a few actual surprises, and renovating a condemned church into a venue with a Jacuzzi is a specific kind of reward loop that you will not find in any Paradox title. It is not a long game, not a wide game, and not a polished one. It is a weird one, and within that very defined niche it executes with more conviction than the budget suggests. Diego, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows® 7 64-bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- NVIDIA GeForce GTX 1050Ti (or equivalent)
- Processor
- Intel i5, 6th gen (or equivalent)
- Sound Card
- DirectX compatible
Recommended
- OS
- Windows® 10 64-bit or newer
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- NVIDIA GeForce RTX 2060 (or equivalent)
- Processor
- Intel i5, 9th gen (or equivalent)
- Sound Card
- DirectX compatible
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Asmodev
- Publisher
- Ultimate Games S.A.
- Release Date
- Dec 5, 2024