Compare Power-Up prices across trusted key stores and find the best deal. Developed by Psychotic Psoftware. Published by Psychotic Psoftware. Released on 8/29/2014. Available on PC. Genres: Action, Indie.

A lone-dev SHMUP built with obvious love for R-Type and Hellfire that earns its arcade badge, but a mixed Steam record suggests it lands harder for genre devotees than curious newcomers.

I have a soft spot for the one-person studios that pour years into a single genre they clearly grew up worshipping, and Psychotic Psoftware is exactly that kind of operation. Power-Up is a horizontal side-scrolling shoot-em-up that started life on Xbox Live Indie Games before landing on Steam, and the love baked into its visual design and original soundtrack is audible and visible from the first stage. This is not a game made to chase trends. It is a game made by someone who wanted to build the SHMUP they always wanted to play. The core loop is tidier than it first appears. You pilot the experimental fighter Weapon-F and carry five distinct weapons from the jump: a forward shot, a spread, a rear laser, a side-firing option, and a short-range rapid-fire plasma type. All five are available immediately, no unlocking required. Collecting the glowing power-up orbs that appear on a set schedule will level up whichever weapon you have active at that moment, so the tactical layer is genuinely about reading the level design and swapping to the weapon that fits the next threat before the orb arrives. Enemy formations and boss patterns are built to push you away from one dominant loadout, which is the right instinct. Critics have noted that the spread and rear weapons can carry you through a surprising amount of the game if you lean on them, and that is a fair charge, but the game does push back on that strategy in later stages. The deployable force field, usable a limited number of times and only draining charges when something actually hits it, and the screen-clearing blast bomb add situational panic buttons that feel earned rather than cheap. Where Power-Up shines brightest is atmosphere. The retro-inspired visuals are vibrant without being cluttered, and the original soundtrack carries real momentum, the kind of driving, propulsive score that makes a two-minute stage loop feel like an event. Reviewers at the time of its Xbox release singled out the art and music as punching well above what a solo developer should be capable of. That praise holds on PC. The bosses are screen-filling and deliberately telegraphed in the classic arcade way, rewarding pattern recognition over raw reflexes. The honest caveats: Steam reviews sit at a mixed 58% positive from a thin sample, and some players have reported launch issues and controller detection problems on the PC version, which is the kind of post-release support gap that one-person studios sometimes cannot close. The weapon upgrade feedback is also subtler than genre veterans might expect, with fire rate and beam length visibly improving while raw damage can feel incremental. If you need the satisfaction of watching your ship transform into something overwhelmingly powerful, the progression here is measured rather than dramatic. For SHMUP newcomers, the difficulty is genuinely hard without much of an on-ramp. For the right player, though, none of that kills the experience. This is a handcrafted horizontal shooter with a real soundtrack, real boss design, and a weapon system that rewards reading the room. It knows what it is and does not overstay its welcome. Kai, Scout Team

Power-Up

Power-Up

Aug 29, 2014Psychotic Psoftware
GamerScout Says

A lone-dev SHMUP built with obvious love for R-Type and Hellfire that earns its arcade badge, but a mixed Steam record suggests it lands harder for genre devotees than curious newcomers.

PC
Best Price Available
€0.89
at Kinguin
Lowest tracked: €0.86
Track this price

GamerScout Verdict

Worth it for R-Type and Hellfire fans who want a handcrafted solo-dev SHMUP; casual players will hit a steep difficulty wall fast.

Compare Prices(5 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.89
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.04
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.14
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.15
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€3.79-19%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€0.8615 Jun 2026
Current best
€0.89
Keyshops
€0.84€0.91€0.99€1.067 Jun30 Jun23 Jul14 Aug6 Sept
7 Jun — 6 Sept
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Screenshots & Media

About Power-Up

I have a soft spot for the one-person studios that pour years into a single genre they clearly grew up worshipping, and Psychotic Psoftware is exactly that kind of operation. Power-Up is a horizontal side-scrolling shoot-em-up that started life on Xbox Live Indie Games before landing on Steam, and the love baked into its visual design and original soundtrack is audible and visible from the first stage. This is not a game made to chase trends. It is a game made by someone who wanted to build the SHMUP they always wanted to play. The core loop is tidier than it first appears. You pilot the experimental fighter Weapon-F and carry five distinct weapons from the jump: a forward shot, a spread, a rear laser, a side-firing option, and a short-range rapid-fire plasma type. All five are available immediately, no unlocking required. Collecting the glowing power-up orbs that appear on a set schedule will level up whichever weapon you have active at that moment, so the tactical layer is genuinely about reading the level design and swapping to the weapon that fits the next threat before the orb arrives. Enemy formations and boss patterns are built to push you away from one dominant loadout, which is the right instinct. Critics have noted that the spread and rear weapons can carry you through a surprising amount of the game if you lean on them, and that is a fair charge, but the game does push back on that strategy in later stages. The deployable force field, usable a limited number of times and only draining charges when something actually hits it, and the screen-clearing blast bomb add situational panic buttons that feel earned rather than cheap. Where Power-Up shines brightest is atmosphere. The retro-inspired visuals are vibrant without being cluttered, and the original soundtrack carries real momentum, the kind of driving, propulsive score that makes a two-minute stage loop feel like an event. Reviewers at the time of its Xbox release singled out the art and music as punching well above what a solo developer should be capable of. That praise holds on PC. The bosses are screen-filling and deliberately telegraphed in the classic arcade way, rewarding pattern recognition over raw reflexes. The honest caveats: Steam reviews sit at a mixed 58% positive from a thin sample, and some players have reported launch issues and controller detection problems on the PC version, which is the kind of post-release support gap that one-person studios sometimes cannot close. The weapon upgrade feedback is also subtler than genre veterans might expect, with fire rate and beam length visibly improving while raw damage can feel incremental. If you need the satisfaction of watching your ship transform into something overwhelmingly powerful, the progression here is measured rather than dramatic. For SHMUP newcomers, the difficulty is genuinely hard without much of an on-ramp. For the right player, though, none of that kills the experience. This is a handcrafted horizontal shooter with a real soundtrack, real boss design, and a weapon system that rewards reading the room. It knows what it is and does not overstay its welcome.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayercontroller-supporttrading-cardstier:sub-5Horizontal SHMUPWeapon Upgrade SystemBoss RushScore AttackOne-Dev StudioHard DifficultyForce Field MechanicOriginal Soundtrack

System Requirements

Minimum

OS
Windows Vista
Memory
4 GB RAM
DirectX
Version 11
Storage
80 MB available space
Graphics
DirectX drivers for HiDef graphics.
Processor
2.40GHz
Sound Card
Standard

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Game Info

Developer
Psychotic Psoftware
Publisher
Psychotic Psoftware
Release Date
Aug 29, 2014

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Frequently asked questions about Power-Up

How much does Power-Up cost?

As of 6 September 2026, the cheapest in-stock offer for Power-Up is €0.89 at Kinguin, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Power-Up cheapest?

The lowest in-stock price we track for Power-Up is €0.89 at Kinguin (6 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Power-Up available on?

Power-Up is available on PC.

When was Power-Up released?

Power-Up was released on 29 August 2014.

Who developed Power-Up?

Power-Up was developed by Psychotic Psoftware.