Compare Power Rangers: Battle for the Grid (PC) prices across 50+ stores and find the best deal. Developed by nWay, INC. Published by nWay, Inc. Released on 9/24/2019. Available on PC, Xbox. Genres: Action.

Solid 3-on-3 tag fighter hiding under a budget coat of paint - Power Rangers fans get a genuine love letter, and fighting game regulars get mechanics sharp enough to stand on their own merits.

My first impression walking into this one was skepticism - a licensed Power Rangers fighter, built by a mobile-game studio, released quietly on PC several months after console? That's a recipe for a cynical cash-in. What I found instead is a fighting game with a genuinely competent core that punches above its production budget in almost every area that matters. The fighting itself is a 3-on-3 tag-team format clearly inspired by Marvel vs. Capcom and Dragon Ball FighterZ. You pick three characters, swap freely during a match, call sideline teammates in for assist attacks, and build a super meter that charges as your team absorbs damage. There is also a Megazord summon mechanic that functions as a team-wide comeback tool - once your meter fills enough, you drop a giant robot on the screen that covers most of the stage. Assists have a unique wrinkle here worth noting: an "assist takeover" system lets you retain the incoming character as your new point fighter mid-combo, which creates smoother chain opportunities than a straight tag and adds a layer of depth that rewards experimentation. Four attack buttons (light, medium, heavy, special) keep the barrier to entry low, and most characters' bread-and-butter combos are accessible within minutes. Competitive depth does exist underneath that approachability, particularly around the juggle limiter system and character-specific mechanics like Ranger Slayer's Arrow Nock charge state or RJ's Ignition technique. The roster, padded out with multiple seasons of DLC, eventually reaches 26 characters total - pulling from Mighty Morphin, S.P.D., Time Force, Jungle Fury, and even the BOOM! Studios comic timeline, with Lord Drakkon as the central villain. The story mode is a loose adaptation of the Shattered Grid comic arc, written by the same writer behind those comics. Cutscenes are static artwork rather than full animation, and the presentation overall has a mobile-game sheen that is impossible to miss: character models are serviceable but environments are sparse, and the sound design trades on compressed effects rather than the iconic licensed music most fans will want to hear. The base game ships with twelve characters - thin for a 3-on-3 format - and meaningful content lives behind season passes. Cross-platform play across PC, Xbox, and Switch is a genuine bright spot, and the netcode holds up well in ranked and casual online modes. Who should care? Rangers franchise fans absolutely, since there is clear affection for the source material in the character designs and the Shattered Grid story framing. But the audience extends slightly beyond nostalgia: anyone who finds Dragon Ball FighterZ or Ultimate Marvel vs. Capcom 3 interesting but intimidating will find a friendlier on-ramp here without sacrificing all the competitive structure. The big caveats are the thin out-of-the-box content, the budget visual presentation, and the fact that post-launch activity has cooled considerably since 2021 - you may find online matchmaking more active at certain hours than others. If you are coming in after the DLC seasons are done, look for a bundle edition that includes the season passes; the base-only experience is notably lean. Alex, Scout Team

Power Rangers: Battle for the Grid (PC)
Action

Power Rangers: Battle for the Grid (PC)

Sep 24, 2019nWay, INCnWay, Inc
GamerScout Says

Solid 3-on-3 tag fighter hiding under a budget coat of paint - Power Rangers fans get a genuine love letter, and fighting game regulars get mechanics sharp enough to stand on their own merits.

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About Power Rangers: Battle for the Grid (PC)

My first impression walking into this one was skepticism - a licensed Power Rangers fighter, built by a mobile-game studio, released quietly on PC several months after console? That's a recipe for a cynical cash-in. What I found instead is a fighting game with a genuinely competent core that punches above its production budget in almost every area that matters. The fighting itself is a 3-on-3 tag-team format clearly inspired by Marvel vs. Capcom and Dragon Ball FighterZ. You pick three characters, swap freely during a match, call sideline teammates in for assist attacks, and build a super meter that charges as your team absorbs damage. There is also a Megazord summon mechanic that functions as a team-wide comeback tool - once your meter fills enough, you drop a giant robot on the screen that covers most of the stage. Assists have a unique wrinkle here worth noting: an "assist takeover" system lets you retain the incoming character as your new point fighter mid-combo, which creates smoother chain opportunities than a straight tag and adds a layer of depth that rewards experimentation. Four attack buttons (light, medium, heavy, special) keep the barrier to entry low, and most characters' bread-and-butter combos are accessible within minutes. Competitive depth does exist underneath that approachability, particularly around the juggle limiter system and character-specific mechanics like Ranger Slayer's Arrow Nock charge state or RJ's Ignition technique. The roster, padded out with multiple seasons of DLC, eventually reaches 26 characters total - pulling from Mighty Morphin, S.P.D., Time Force, Jungle Fury, and even the BOOM! Studios comic timeline, with Lord Drakkon as the central villain. The story mode is a loose adaptation of the Shattered Grid comic arc, written by the same writer behind those comics. Cutscenes are static artwork rather than full animation, and the presentation overall has a mobile-game sheen that is impossible to miss: character models are serviceable but environments are sparse, and the sound design trades on compressed effects rather than the iconic licensed music most fans will want to hear. The base game ships with twelve characters - thin for a 3-on-3 format - and meaningful content lives behind season passes. Cross-platform play across PC, Xbox, and Switch is a genuine bright spot, and the netcode holds up well in ranked and casual online modes. Who should care? Rangers franchise fans absolutely, since there is clear affection for the source material in the character designs and the Shattered Grid story framing. But the audience extends slightly beyond nostalgia: anyone who finds Dragon Ball FighterZ or Ultimate Marvel vs. Capcom 3 interesting but intimidating will find a friendlier on-ramp here without sacrificing all the competitive structure. The big caveats are the thin out-of-the-box content, the budget visual presentation, and the fact that post-launch activity has cooled considerably since 2021 - you may find online matchmaking more active at certain hours than others. If you are coming in after the DLC seasons are done, look for a bundle edition that includes the season passes; the base-only experience is notably lean. Alex, Scout Team

Tags

steam3-on-3 Tag FighterAssist MechanicsMegazord SummonCross-Platform PlayShattered Grid StoryBeginner-Friendly ControlsRanked OnlineSeason Pass Roster

System Requirements

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Reviews & Ratings

Steam
81%(1,701)

Game Info

Developer
nWay, INC
Publisher
nWay, Inc
Release Date
Sep 24, 2019

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