Compare Power of Love prices across 50+ stores and find the best deal. Developed by Yang Sun. Published by Yang Sun. Released on 7/21/2015. Available on PC. Genres: Casual, Indie, Strategy.

Split your brain in two or go home: this micro puzzle game lives or dies on one mechanic, and the late chapters will make your hands argue with each other.

I gave Power of Love about an hour expecting a throwaway sub-dollar distraction, and I walked away genuinely annoyed at a handful of levels in chapter three. That reaction tells you the core mechanic is working. The entire game is built around a single constraint: you control two characters at the same time, and their cooperation is not optional. It is not a turn-based or sequential affair where you park one character and then move the other. Both characters move together, and every puzzle is designed around that simultaneous duality, which means your left hand and your right hand are essentially running independent logic at once. Structurally, the game spans three chapters, each introducing new mechanical wrinkles before layering them into progressively nastier level layouts. Early stages function as a gentle ramp, teaching you spatial reasoning with both characters in view and relatively forgiving geometry. That opening stretch respects newcomers without holding their hand for too long, which I appreciate. Community players who went deep enough to 100% the achievement list report around 20 hours to completion, which is a significant runtime for something priced at pocket change. The harder sections have been described by players as heavily timing-based, and there are even paid solution DLCs for each chapter if a wall becomes too frustrating. The existence of those DLCs is a mild red flag: it suggests the difficulty curve has a few spikes sharp enough that the developer anticipated players needing to bail out. The level editor is in there too, and while the community around this title is thin, the editor at least hints at replayability beyond the base content. Steam achievements number six in total, modest but enough to give completionists a checklist. Cloud saves are present, which means you can pick up progress across machines without fuss. There is no mod ecosystem to speak of and no AI opponent to evaluate, but this is a pure puzzle game, so those absences are not marks against it. What matters is whether the puzzle design has any intellectual weight, and the answer is: yes, occasionally, more than the price tag implies. The weak points are real, though. The production values are sparse. There is no hint system built into the base game, hence the solution DLC workaround. Community activity is low, so if you get stuck, you are mostly relying on a small pool of Chinese-language guides on the Steam hub. The game also has a technical report from at least one user that it fails to launch on some configurations, which is worth noting for anyone with a non-standard setup. For a solo developer release from 2015, these are understandable limitations, not dealbreakers, but they set realistic expectations. If you like puzzles that demand genuine bilateral coordination rather than lateral thinking alone, this delivers that in a format that fits a lunch break. Strategy and sim players looking to exercise the kind of spatial planning they use in other genres will find familiar mental muscles being stretched in an unfamiliar direction. Go in expecting a rough indie package with a clever hook, not a polished Zachtronics-tier experience, and Power of Love earns its modest ask. Diego, Scout Team

Power of Love
CasualIndieStrategy

Power of Love

Jul 21, 2015Yang Sun
GamerScout Says

Split your brain in two or go home: this micro puzzle game lives or dies on one mechanic, and the late chapters will make your hands argue with each other.

PC
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About Power of Love

I gave Power of Love about an hour expecting a throwaway sub-dollar distraction, and I walked away genuinely annoyed at a handful of levels in chapter three. That reaction tells you the core mechanic is working. The entire game is built around a single constraint: you control two characters at the same time, and their cooperation is not optional. It is not a turn-based or sequential affair where you park one character and then move the other. Both characters move together, and every puzzle is designed around that simultaneous duality, which means your left hand and your right hand are essentially running independent logic at once. Structurally, the game spans three chapters, each introducing new mechanical wrinkles before layering them into progressively nastier level layouts. Early stages function as a gentle ramp, teaching you spatial reasoning with both characters in view and relatively forgiving geometry. That opening stretch respects newcomers without holding their hand for too long, which I appreciate. Community players who went deep enough to 100% the achievement list report around 20 hours to completion, which is a significant runtime for something priced at pocket change. The harder sections have been described by players as heavily timing-based, and there are even paid solution DLCs for each chapter if a wall becomes too frustrating. The existence of those DLCs is a mild red flag: it suggests the difficulty curve has a few spikes sharp enough that the developer anticipated players needing to bail out. The level editor is in there too, and while the community around this title is thin, the editor at least hints at replayability beyond the base content. Steam achievements number six in total, modest but enough to give completionists a checklist. Cloud saves are present, which means you can pick up progress across machines without fuss. There is no mod ecosystem to speak of and no AI opponent to evaluate, but this is a pure puzzle game, so those absences are not marks against it. What matters is whether the puzzle design has any intellectual weight, and the answer is: yes, occasionally, more than the price tag implies. The weak points are real, though. The production values are sparse. There is no hint system built into the base game, hence the solution DLC workaround. Community activity is low, so if you get stuck, you are mostly relying on a small pool of Chinese-language guides on the Steam hub. The game also has a technical report from at least one user that it fails to launch on some configurations, which is worth noting for anyone with a non-standard setup. For a solo developer release from 2015, these are understandable limitations, not dealbreakers, but they set realistic expectations. If you like puzzles that demand genuine bilateral coordination rather than lateral thinking alone, this delivers that in a format that fits a lunch break. Strategy and sim players looking to exercise the kind of spatial planning they use in other genres will find familiar mental muscles being stretched in an unfamiliar direction. Go in expecting a rough indie package with a clever hook, not a polished Zachtronics-tier experience, and Power of Love earns its modest ask. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Simultaneous ControlBilateral CoordinationTiming-Based PuzzlesLevel EditorShort SessionsMinimalist PuzzleSolo DeveloperCompletionist-FriendlyDifficulty Spikes

System Requirements

Minimum

OS
Windows 7
Memory
256 MB RAM
Storage
1 GB available space

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Game Info

Developer
Yang Sun
Publisher
Yang Sun
Release Date
Jul 21, 2015

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2026-06-100.25(lowest)

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What platforms is Power of Love available on?

Power of Love is available on PC.

When was Power of Love released?

Power of Love was released on 21 July 2015.

Who developed Power of Love?

Power of Love was developed by Yang Sun.