
Post Trauma
Grab a pen and paper before you boot this one up. Red Soul Games' debut is a compact, atmospheric puzzle-horror that earns its Silent Hill comparisons in the best and most frustrating ways.
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About Post Trauma
I have a soft spot for small studios betting everything on a single, obsessive vision, and Post Trauma is exactly that kind of bet. Built in Unreal Engine 5 by a team that started as literally one person in Valencia, Spain, this is a fixed-camera puzzle-horror that wears its PS2 bloodline openly: save rooms, no minimap, and environmental puzzles that genuinely ask you to pull out a notepad. The developers are not kidding about that last part. Several multi-room riddles require you to correlate clues scattered across different areas, and the satisfaction of cracking them lands closer to classic point-and-click adventure territory than anything modern horror typically asks of you. The world you are puzzling your way through is called The Gloom, a purgatorial nightmare dimension shaped by guilt and unresolved trauma. You spend most of the game as Roman, a middle-aged, physically vulnerable train conductor voiced by Togo Igawa, which immediately sets a different register from the usual horror protagonist. Roman does not belong here, and that wrongness seeps into every carefully composed fixed-camera shot. The environmental design is the game's crown jewel: tendril-covered corridors, a creepy school, a hospital, and a haunted subway system that unfold across five acts. Nicolas Gasparini's ambient score does something genuinely special here, filling silences with a low, ritualistic unease that keeps the atmosphere crackling even when nothing is actively threatening you. The soundscape alone justifies the headphones-and-dark-room treatment. The structure is multi-perspective, meaning you also briefly inhabit other lost souls inside The Gloom: Freya, a schoolgirl who communicates through an AI voice on her phone, and Carlos, a sadistic police officer exploring the dimension's limits for his own purposes. The concept is intriguing, but the narrative execution is where Post Trauma stumbles most visibly. Key relationships are left ambiguous in ways that feel more like incompleteness than intentional mystery, and the themes of guilt and redemption are pushed hard enough that a few reviews noted the game essentially repeating its own message until it stops feeling earned. It is a debut-title problem: the mood is assured, the story architecture is not. Combat is the other sore point, and it comes up in almost every review for a reason. Enemies are scarce, weapon swapping is unreliable, boss AI can be exploited, and the overall feel is clunky against an otherwise elegant game. The good news is that combat is mostly avoidable. Not every encounter needs to be won, and the game is honest about being puzzle-horror first. Several critics noted the game would have been stronger without combat entirely, and it is hard to disagree. The fixed-camera perspective, which works beautifully for tension and environmental storytelling, becomes genuinely awkward the moment a fight breaks out. There are also some technical rough edges: occasional performance hiccups, clipping, and inconsistent polish that reflect the scope a tiny team was working against. For the right player, Post Trauma delivers something rare: a sub-ten-hour horror game that respects your attention and knows when to end. The runtime sits around five to seven hours for a single playthrough, and there are multiple endings worth chasing if the world hooks you. I think it will hook you if you have any fondness for the era it is channeling. It is uneven, sometimes frustrating, and the story never fully lands its emotional ambitions. But the atmosphere is so carefully built, the puzzles so genuinely demanding, and the soundscape so quietly remarkable that I kept going back. Red Soul Games is absolutely a studio to watch. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- 64-bit Windows 10
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Storage
- 25 GB available space
- Graphics
- NVIDIA GeForce GTX 1070 or equivalent
- Processor
- Intel Core i5-7400 or equivalent
- Additional Notes
- Specification is based on SSD drive usage and 1920x1080p resolution output
Recommended
- OS
- 64-bit Windows 10
- Memory
- 32 GB RAM
- DirectX
- Version 12
- Storage
- 25 GB available space
- Graphics
- NVIDIA GeForce RTX 3060 or equivalent
- Processor
- Intel Core i7-12700K or equivalent
- Additional Notes
- Specification is based on SSD drive usage and 1920x1080p resolution output
Reviews & Ratings
No ratings available
Game Info
- Developer
- RED SOUL GAMES
- Publisher
- Raw Fury
- Release Date
- Apr 22, 2025