Porcunipine
Balding porcupines battle to the death in a chaotic local party arena fighter where your one remaining quill is your only weapon and your dignity.
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About Porcunipine
Porcunipine is a local multiplayer arena brawler built around one beautifully absurd premise: porcupines have gone bald, each clinging to a single quill, and they settle their grievances the only way left to them - by flinging that quill at each other until skulls are collected and honour is restored. Big Green Pillow put something genuinely charming into this small, weird package, and it shows in the creature design, the slapstick physics, and the kind of low-stakes chaos that only local party games can manufacture. The core loop is simple enough to explain in ten seconds to anyone sitting on your couch. You aim, you fire your quill, your porcupine scrambles to retrieve it (or steals an opponent's), and the arena slowly fills with increasingly embarrassed, increasingly furious rodents. That retrieval mechanic is where the personality lives. It creates natural slapstick moments - a porcupine waddling desperately after a missed shot while three others close in - that no designer could have scripted intentionally. The maps are small and the rounds are short, which keeps energy high across a session. Where Porcunipine runs into limits is in its longevity as a solo or online experience. There is no online multiplayer, no progression system, and no campaign to speak of. The Steam review spread sitting at 77% positive is a fair reflection of that tension: people who booted it up with three friends on a Friday night loved it; people who bought it expecting solo depth felt shortchanged. The content footprint is genuinely modest even by 2015 indie standards, and the game knows it. Rounds are fast precisely because there is not much underneath to sustain longer sessions. As a pure couch-game artifact, though, there is a kind of handcrafted sincerity here that bigger party titles sometimes sand away in the name of polish. The porcupines have weight. The sound design - each quill thwack and scrambled waddle - lands with a satisfying physicality. Big Green Pillow clearly liked these ridiculous creatures, and that affection bleeds through the art style. It is the kind of game that costs you nothing to explain to a non-gamer and earns a genuine laugh within the first thirty seconds. If you have regular local multiplayer nights, Porcunipine slots in as a reliable five-minute palate cleanser between heavier games. If you are buying it for any other context, the gaps in content will show faster than the quills fly. Kai, Scout Team
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Game Info
- Developer
- Big Green Pillow
- Publisher
- Curve Digital
- Release Date
- May 21, 2015