Compare Porcunipine prices across trusted key stores and find the best deal. Developed by Big Green Pillow. Published by Curve Digital. Released on 5/21/2015. Available on PC. Genres: Action, Indie.

Balding porcupines battle to the death in a chaotic local party arena fighter where your one remaining quill is your only weapon and your dignity.

Porcunipine is a local multiplayer arena brawler built around one beautifully absurd premise: porcupines have gone bald, each clinging to a single quill, and they settle their grievances the only way left to them - by flinging that quill at each other until skulls are collected and honour is restored. Big Green Pillow put something genuinely charming into this small, weird package, and it shows in the creature design, the slapstick physics, and the kind of low-stakes chaos that only local party games can manufacture. The core loop is simple enough to explain in ten seconds to anyone sitting on your couch. You aim, you fire your quill, your porcupine scrambles to retrieve it (or steals an opponent's), and the arena slowly fills with increasingly embarrassed, increasingly furious rodents. That retrieval mechanic is where the personality lives. It creates natural slapstick moments - a porcupine waddling desperately after a missed shot while three others close in - that no designer could have scripted intentionally. The maps are small and the rounds are short, which keeps energy high across a session. Where Porcunipine runs into limits is in its longevity as a solo or online experience. There is no online multiplayer, no progression system, and no campaign to speak of. The Steam review spread sitting at 77% positive is a fair reflection of that tension: people who booted it up with three friends on a Friday night loved it; people who bought it expecting solo depth felt shortchanged. The content footprint is genuinely modest even by 2015 indie standards, and the game knows it. Rounds are fast precisely because there is not much underneath to sustain longer sessions. As a pure couch-game artifact, though, there is a kind of handcrafted sincerity here that bigger party titles sometimes sand away in the name of polish. The porcupines have weight. The sound design - each quill thwack and scrambled waddle - lands with a satisfying physicality. Big Green Pillow clearly liked these ridiculous creatures, and that affection bleeds through the art style. It is the kind of game that costs you nothing to explain to a non-gamer and earns a genuine laugh within the first thirty seconds. If you have regular local multiplayer nights, Porcunipine slots in as a reliable five-minute palate cleanser between heavier games. If you are buying it for any other context, the gaps in content will show faster than the quills fly. Kai, Scout Team

Porcunipine

Porcunipine

May 21, 2015Big Green PillowCurve Digital
GamerScout Says

Balding porcupines battle to the death in a chaotic local party arena fighter where your one remaining quill is your only weapon and your dignity.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.44

GamerScout Verdict

A lovable one-trick couch game - worth it if you have friends nearby, skippable if you play solo.

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Price History

Historical low
€0.445 Jun 2026
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€0.40€0.43€0.45€0.485 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About Porcunipine

Porcunipine is a local multiplayer arena brawler built around one beautifully absurd premise: porcupines have gone bald, each clinging to a single quill, and they settle their grievances the only way left to them - by flinging that quill at each other until skulls are collected and honour is restored. Big Green Pillow put something genuinely charming into this small, weird package, and it shows in the creature design, the slapstick physics, and the kind of low-stakes chaos that only local party games can manufacture. The core loop is simple enough to explain in ten seconds to anyone sitting on your couch. You aim, you fire your quill, your porcupine scrambles to retrieve it (or steals an opponent's), and the arena slowly fills with increasingly embarrassed, increasingly furious rodents. That retrieval mechanic is where the personality lives. It creates natural slapstick moments - a porcupine waddling desperately after a missed shot while three others close in - that no designer could have scripted intentionally. The maps are small and the rounds are short, which keeps energy high across a session. Where Porcunipine runs into limits is in its longevity as a solo or online experience. There is no online multiplayer, no progression system, and no campaign to speak of. The Steam review spread sitting at 77% positive is a fair reflection of that tension: people who booted it up with three friends on a Friday night loved it; people who bought it expecting solo depth felt shortchanged. The content footprint is genuinely modest even by 2015 indie standards, and the game knows it. Rounds are fast precisely because there is not much underneath to sustain longer sessions. As a pure couch-game artifact, though, there is a kind of handcrafted sincerity here that bigger party titles sometimes sand away in the name of polish. The porcupines have weight. The sound design - each quill thwack and scrambled waddle - lands with a satisfying physicality. Big Green Pillow clearly liked these ridiculous creatures, and that affection bleeds through the art style. It is the kind of game that costs you nothing to explain to a non-gamer and earns a genuine laugh within the first thirty seconds. If you have regular local multiplayer nights, Porcunipine slots in as a reliable five-minute palate cleanser between heavier games. If you are buying it for any other context, the gaps in content will show faster than the quills fly.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamLocal MultiplayerCouch Co-opParty BrawlerArena FighterSlapstick PhysicsShort Sessions2D Arena

System Requirements

Minimum

OS
Windows Vista or later
Processor
1Ghz Dual Core or higher
Memory
1 GB RAM
Graphics
Integrated or higher
Storage
320 MB available space

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Reviews & Ratings

Steam
77%(204)

Game Info

Developer
Big Green Pillow
Publisher
Curve Digital
Release Date
May 21, 2015

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Frequently asked questions about Porcunipine

How much does Porcunipine cost?

Porcunipine pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Porcunipine available on?

Porcunipine is available on PC.

When was Porcunipine released?

Porcunipine was released on 21 May 2015.

Who developed Porcunipine?

Porcunipine was developed by Big Green Pillow and published by Curve Digital.