
Police Simulator: Patrol Duty
If writing parking tickets and running DUI tests sounds like your idea of a chill Friday night, this oddly compelling beat-cop sim will hold you longer than you expect - bugs and all.
GamerScout Verdict
Worth it for sim fans who enjoy procedural systems and steady progression - a hard sell for anyone expecting action or narrative.
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About Police Simulator: Patrol Duty
I approached Police Simulator: Patrol Duty the same way I approach a new Paradox title: read the tooltips, respect the systems, don't expect fireworks in hour one. What I found was a simulation built around procedural commitment - every traffic stop has a correct sequence, every crime scene demands the right gear pulled in the right order, and the game actually tracks whether you followed protocol. That is a more interesting decision space than its humble setting suggests. The core loop runs on shifts - morning, day, or night - that you set anywhere from 15 to 90 minutes, or an eight-hour free patrol once you've banked enough Duty Stars. Everything earns or costs Shift Points, which convert to experience and then to Duty Stars. Those stars gate new neighborhoods, new equipment (stun gun, radar gun, flares, camera, traffic cones), new vehicle classes, and a widening roster of crime types - from parking violations and jaywalking up through drug deals, graffiti runners, and accident reconstruction. Arriving at a crash scene involves calling an ambulance, laying flares, photographing damage, interviewing witnesses, running IDs through your police computer with the C key, testing drivers for intoxication, and arranging a tow - miss a step and you leave points on the table. The radial interaction wheel makes all of this keyboard-accessible and controller-friendly, which matters when procedures can have eight or nine sub-steps. The difficulty split between Casual Mode and Simulation Mode is worth noting for newcomers. Casual highlights violations with an indicator so you aren't squinting at every parked car hoping to spot a cracked windshield. Simulation Mode strips those hints and penalizes procedural errors harder, which is where the genuine tension lives. The tutorial scaffolding is solid - controls and hotkeys are explained across the first few shifts, and the game reminds you of bindings you haven't used yet. For a sim this procedurally dense, that tutorial design matters. The two-player online co-op works well with a known partner and transforms the pacing considerably; drop-in with randoms is a lot rougher and carries some multiplayer-specific bugs like geometry loading failures. The honest problems: Steam reviews sit at Mixed, and the gap between supporters and critics is largely the tolerance gap for simulator jank. Car handling is floaty around corners, some NPC models repeat visibly, and bugs - mostly graphical, rarely game-breaking - show up with enough frequency to be annoying rather than catastrophic. The bigger structural complaint is repetition in the early hours before vehicle patrols unlock; foot patrol in a single district writing tickets can feel thin. The mod ecosystem partially addresses this - custom liveries, skins, and sirens are all supported, and community-built content adds shelf life. The original 2019 Patrol Duty release also predates the more polished Patrol Officers sequel (2022) by several years, so prospective buyers should confirm which entry they're looking at on the store page, as the two are separate products. For the niche it occupies - methodical, low-stakes, process-driven simulation - there is genuinely nothing else that competes closely. If you want GTA energy or detective drama, look elsewhere. If you find satisfaction in following correct procedure and watching your Duty Star count climb shift by shift, the loop is more durable than the Mixed review score implies.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows 7/8/10 64-Bit
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 8 GB available space
- Graphics
- NVIDIA GeForce GTX 660 (2 GB VRAM) or AMD Radeon 7870 (2GB VRAM) or higher
- Processor
- Intel Core i5 3570 with 3.4 GHz or AMD Ryzen 3 2200G with 3.5 GHz
Recommended
- OS
- Windows 10 64-Bit
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 8 GB available space
- Graphics
- NVIDIA GeForce GTX 960 (3 GB VRAM) or AMD Radeon R9 280X (3 GB VRAM) or higher
- Processor
- Intel Core i7-4790 (4th gen.) with 3.6 GHz or AMD Ryzen 5 1500X with 3.5 GHz or equivalent
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Game Info
- Developer
- Bigmoon Entertainment
- Publisher
- Unknown
- Release Date
- Jun 18, 2019
