Compare Playing History 2 - Slave Trade prices across trusted key stores and find the best deal. Developed by Serious Games Interactive. Published by My Way Games. Released on 8/27/2015. Available on PC, Mac. Genres: Adventure, Casual, Indie.

A short, troubled edutainment point-and-click about the transatlantic slave trade that means well, fumbles badly, and wraps in under an hour. Approach with calibrated expectations.

I want to believe in what this game is trying to do, and that tension is exactly why it is so hard to write about without flinching. Playing History 2 - Slave Trade is a point-and-click edutainment title aimed at 11-to-14-year-olds, placing the player in the role of a young enslaved boy named Tim aboard an 18th-century slave ship crossing the Atlantic. The premise carries genuine weight. The execution, unfortunately, undermines it almost every step of the way. Mechanically, the game is a simple point-and-click adventure: you talk to characters, collect items, combine them, and push a thin linear story forward. A trust score tracks how you interact with different parties on the ship, and the tension in that system is actually the most interesting idea here. Trying to serve a slave ship captain while quietly protecting your captured sister creates a real moral friction that, in better hands, could have been quietly devastating. Instead, the dialogue choices are too sparse and the fetch quests too routine for the moral weight to fully land. A separate ship-steering segment has you collecting food supplies while avoiding wind blasts. There is also a goggle mechanic that lets you spot hidden objects in scenes, which is a charming enough adventure-game flourish but never deepens into something meaningful. The controversy that followed this game's original release cannot be left unaddressed. A minigame that required players to arrange enslaved people into the hull of a ship like puzzle pieces drew immediate and widespread condemnation. The developer removed it, issuing an apology that most critics found dismissive rather than genuine. Even after that removal, the game left other uncomfortable design choices intact: collectible food icons rendered as cakes and wine, and an African character whose appearance leaned into dated stereotypes rather than historical authenticity. Critics described the overall experience as tone-deaf, and the removal of the controversial segment made an already short game feel more incoherent, not more respectful. What remains after the dust settles is a game completable in roughly an hour, with no keyboard shortcuts, a fixed resolution, and a comic-book visual style that keeps everything at arm's length from the gravity of the subject matter. Voice acting is inconsistently present depending on your install. The Playing History series won BETT awards for best learning game in Europe, and I can see the scaffolding of that ambition here. The idea of letting young players feel the impossible position of someone caught between a captor's demands and loyalty to a sibling is genuinely thoughtful. But thoughtful ideas require thoughtful craft at every layer, and this game simply does not have enough of either the runtime or the design maturity to carry through on them. If you are a teacher looking for a classroom conversation starter about the Middle Passage, there are richer, more carefully constructed resources available. If you are a general player drawn here by curiosity or the game's notoriety, the hour you spend will likely leave you unsatisfied rather than moved. The subject deserves better, and so do the young players it was made for. Kai, Scout Team

Playing History 2 - Slave Trade

Playing History 2 - Slave Trade

Aug 27, 2015Serious Games InteractiveMy Way Games
GamerScout Says

A short, troubled edutainment point-and-click about the transatlantic slave trade that means well, fumbles badly, and wraps in under an hour. Approach with calibrated expectations.

PCMac
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €0.40

GamerScout Verdict

A well-intentioned edutainment shortie that fumbles its subject matter too often to recommend over stronger historical alternatives.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.406 Jun 2026
Keyshops
€0.37€0.39€0.41€0.436 Jun17 Jun28 Jun9 Jul20 Jul
6 Jun — 20 Jul
Create alert

Screenshots & Media

About Playing History 2 - Slave Trade

I want to believe in what this game is trying to do, and that tension is exactly why it is so hard to write about without flinching. Playing History 2 - Slave Trade is a point-and-click edutainment title aimed at 11-to-14-year-olds, placing the player in the role of a young enslaved boy named Tim aboard an 18th-century slave ship crossing the Atlantic. The premise carries genuine weight. The execution, unfortunately, undermines it almost every step of the way. Mechanically, the game is a simple point-and-click adventure: you talk to characters, collect items, combine them, and push a thin linear story forward. A trust score tracks how you interact with different parties on the ship, and the tension in that system is actually the most interesting idea here. Trying to serve a slave ship captain while quietly protecting your captured sister creates a real moral friction that, in better hands, could have been quietly devastating. Instead, the dialogue choices are too sparse and the fetch quests too routine for the moral weight to fully land. A separate ship-steering segment has you collecting food supplies while avoiding wind blasts. There is also a goggle mechanic that lets you spot hidden objects in scenes, which is a charming enough adventure-game flourish but never deepens into something meaningful. The controversy that followed this game's original release cannot be left unaddressed. A minigame that required players to arrange enslaved people into the hull of a ship like puzzle pieces drew immediate and widespread condemnation. The developer removed it, issuing an apology that most critics found dismissive rather than genuine. Even after that removal, the game left other uncomfortable design choices intact: collectible food icons rendered as cakes and wine, and an African character whose appearance leaned into dated stereotypes rather than historical authenticity. Critics described the overall experience as tone-deaf, and the removal of the controversial segment made an already short game feel more incoherent, not more respectful. What remains after the dust settles is a game completable in roughly an hour, with no keyboard shortcuts, a fixed resolution, and a comic-book visual style that keeps everything at arm's length from the gravity of the subject matter. Voice acting is inconsistently present depending on your install. The Playing History series won BETT awards for best learning game in Europe, and I can see the scaffolding of that ambition here. The idea of letting young players feel the impossible position of someone caught between a captor's demands and loyalty to a sibling is genuinely thoughtful. But thoughtful ideas require thoughtful craft at every layer, and this game simply does not have enough of either the runtime or the design maturity to carry through on them. If you are a teacher looking for a classroom conversation starter about the Middle Passage, there are richer, more carefully constructed resources available. If you are a general player drawn here by curiosity or the game's notoriety, the hour you spend will likely leave you unsatisfied rather than moved. The subject deserves better, and so do the young players it was made for.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:sub-5EdutainmentPoint-and-ClickHistoricalTrust MechanicShort PlaythroughClassroom ToolControversial

System Requirements

Minimum

OS
Windows XP
Memory
1 GB RAM
Storage
200 MB available space
Graphics
Intel Graphics / 512MB VRAM
Processor
Intel Core 2 Duo

Keep exploring

Community Discussion

Be the first to comment on Playing History 2 - Slave Trade.

Reviews & Ratings

No ratings available

Game Info

Developer
Serious Games Interactive
Publisher
My Way Games
Release Date
Aug 27, 2015

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Serious Games Interactive

Buy smarter: helpful guides

Looking for more? See games like Playing History 2 - Slave Trade →

Frequently asked questions about Playing History 2 - Slave Trade

How much does Playing History 2 - Slave Trade cost?

Playing History 2 - Slave Trade pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Playing History 2 - Slave Trade cheapest?

Compare Playing History 2 - Slave Trade prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Playing History 2 - Slave Trade available on?

Playing History 2 - Slave Trade is available on PC, Mac.

When was Playing History 2 - Slave Trade released?

Playing History 2 - Slave Trade was released on 27 August 2015.

Who developed Playing History 2 - Slave Trade?

Playing History 2 - Slave Trade was developed by Serious Games Interactive and published by My Way Games.