Platypus
A claymation shmup built by one person from a single lump of grey plasticine, and it somehow holds up: 91% positive on Steam is hard to argue with for a game this compact.
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About Platypus
I went into Platypus expecting a curiosity piece, a relic you load up once for the art style and then close. What I got instead was a tight, no-fuss horizontal shooter that kept pulling me back for one more run. The entire visual world, every enemy ship, every background layer, every bullet you fire, was physically sculpted from clay, photographed on a digital camera, and colored in Photoshop by a single developer in New Zealand. That handmade texture gives the game a warmth that pixel art and polygons rarely match, and it still looks genuinely distinct compared to anything else in the shooter genre. Mechanically, Platypus is classic shmup fundamentals executed cleanly. You guide the F-27 Platypus fighter with the mouse, dodging enemy formations and shooting down waves to trigger power-up drops. Clear a full wave and a star-shaped collectible appears; shoot it to cycle through weapon types including spread shot, homing missiles, wave beam, and some properly weird options like launching fish or donuts at enemies. The catch is that power-ups are timed, lasting around 20 seconds, so there is a constant low-level tension around keeping upgrades active. Losing your active weapon mid-boss fight stings, and the base gun is weak enough that later levels can punish a gap in coverage. Auxiliary cannons can be equipped to broaden your firing range, and point multipliers add a score-chaser layer for players who want to squeeze more out of each run. The game is structured across four levels, each with five areas and a boss at the fifth, so a full clear is a measured commitment rather than a marathon. Where Platypus earns its Very Positive rating is in the honesty of its design. Controls are responsive, deaths feel earned rather than cheap, and the difficulty ramp is steep enough to keep genre fans engaged without being purely punishing. The soundtrack, built from licensed remixes of classic Commodore 64 SID tunes, lands better than it has any right to, giving the whole thing an arcade-cabinet energy that suits the score-attack loop well. That said, the scope is modest by design. The game is short, level variety is limited especially early on, and the power-up cycling mechanic, where you shoot the star repeatedly to land on the weapon you want, adds a distracting layer of management at exactly the moments when the screen gets busiest. Players not already comfortable with the shmup genre may find the difficulty spikes on bosses discouraging, and keyboard controls have drawn complaints from some users who prefer playing without a mouse. For what it is, Platypus delivers. It is a focused arcade shooter with one of the most genuinely original art styles the genre has ever produced, carrying a 91% positive score from over 570 Steam reviews. If you want a quick, replayable shooter with personality and a high score to chase, this holds its ground. If you need mechanical depth, a long campaign, or heavy story content, look elsewhere. Alex, Scout Team
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Game Info
- Developer
- Anthony Flack
- Publisher
- KISS Ltd.
- Release Date
- Aug 15, 2014