Compare Plants vs. Zombies: Battle for Neighborville™ Season’s Eatingz Upgrade (DLC) prices across 50+ stores and find the best deal. Developed by PopCap. Published by Electronic Arts Inc.. Released on 6/4/2020. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Strategy.

Four holiday cosmetics, one hard question: is dressing up Kernel Corn worth the asking price when the base game already gives away skins through normal play?

I track value-per-dollar on DLC the way other people track split times, and the Season's Eatingz Upgrade is one of the starkest mismatches I have seen in a while. The package delivers exactly four items: a Super Rare Wrapping Corn costume for Kernel Corn, a Super Rare Downhill-Jingle Slide costume for Electric Slide, a Festive Victory Slab, and a set of Festive Punchers. That is the complete list. No new maps, no new characters, no additional modes, no progression unlocks. Pure cosmetic dressing, released alongside a free in-game holiday event that already brought seasonal content to every player at no cost. To understand why that stings, you need a little context on the base game. Battle for Neighborville is a class-based third-person shooter with around twenty characters split across attack, defense, and support roles on both the Plant and Zombie sides. New additions like the stealth-focused Night Cap, the dual-form Oak and Acorn, the roller-skating Electric Slide, and the explosive 80s Action Hero give the roster genuine asymmetry. Modes range from team deathmatch in Team Vanquish, to the objective push of Turf Takeover, to the four-player cooperative Ops mode where you claw back territory from AI enemies. The base game is a solid, chaotic, family-friendly shooter. The DLC contributes nothing to any of that. The value problem is compounded by the fact that Battle for Neighborville already uses an in-game currency system to let players buy cosmetics through normal play. Costumes, skins, and accessories are unlockable without spending extra money, which makes paying a separate fee for two holiday outfits feel especially redundant. Critics and community voices flagged this at launch: the Season's Eatingz Upgrade was framed as an upgrade, a word that implies functional improvement, when it contains nothing that changes how the game plays for even a single second. The timing, releasing alongside the free seasonal event, made the contrast impossible to ignore. For die-hard Kernel Corn or Electric Slide mains who want a specific festive look and cannot wait for the in-game currency grind, these are genuine Super Rare cosmetics and they do look the part. The Victory Slab and Punchers add end-of-match flair if that kind of thing matters to your experience. But from a pure depth-of-decision standpoint, there is no decision here. You are not unlocking a new ability, a new character to master, or a new way to play. The base game received its final content update in September 2020, so the live-service pipeline this DLC was designed to feed is no longer active. That context removes even the social-currency argument for keeping pace with the player base. If you are weighing the Season's Eatingz Upgrade as part of a bundle deal at a steep discount and you already love the game, the cosmetics are harmless additions. Buying it at any price resembling its original ask, or treating it as meaningful content alongside the base game purchase, is a mistake the numbers do not support. Diego, Scout Team

Plants vs. Zombies: Battle for Neighborville™ Season’s Eatingz Upgrade (DLC)
ActionStrategy

Plants vs. Zombies: Battle for Neighborville™ Season’s Eatingz Upgrade (DLC)

Jun 4, 2020PopCapElectronic Arts Inc.
GamerScout Says

Four holiday cosmetics, one hard question: is dressing up Kernel Corn worth the asking price when the base game already gives away skins through normal play?

Xbox Series XXbox OneXbox
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About Plants vs. Zombies: Battle for Neighborville™ Season’s Eatingz Upgrade (DLC)

I track value-per-dollar on DLC the way other people track split times, and the Season's Eatingz Upgrade is one of the starkest mismatches I have seen in a while. The package delivers exactly four items: a Super Rare Wrapping Corn costume for Kernel Corn, a Super Rare Downhill-Jingle Slide costume for Electric Slide, a Festive Victory Slab, and a set of Festive Punchers. That is the complete list. No new maps, no new characters, no additional modes, no progression unlocks. Pure cosmetic dressing, released alongside a free in-game holiday event that already brought seasonal content to every player at no cost. To understand why that stings, you need a little context on the base game. Battle for Neighborville is a class-based third-person shooter with around twenty characters split across attack, defense, and support roles on both the Plant and Zombie sides. New additions like the stealth-focused Night Cap, the dual-form Oak and Acorn, the roller-skating Electric Slide, and the explosive 80s Action Hero give the roster genuine asymmetry. Modes range from team deathmatch in Team Vanquish, to the objective push of Turf Takeover, to the four-player cooperative Ops mode where you claw back territory from AI enemies. The base game is a solid, chaotic, family-friendly shooter. The DLC contributes nothing to any of that. The value problem is compounded by the fact that Battle for Neighborville already uses an in-game currency system to let players buy cosmetics through normal play. Costumes, skins, and accessories are unlockable without spending extra money, which makes paying a separate fee for two holiday outfits feel especially redundant. Critics and community voices flagged this at launch: the Season's Eatingz Upgrade was framed as an upgrade, a word that implies functional improvement, when it contains nothing that changes how the game plays for even a single second. The timing, releasing alongside the free seasonal event, made the contrast impossible to ignore. For die-hard Kernel Corn or Electric Slide mains who want a specific festive look and cannot wait for the in-game currency grind, these are genuine Super Rare cosmetics and they do look the part. The Victory Slab and Punchers add end-of-match flair if that kind of thing matters to your experience. But from a pure depth-of-decision standpoint, there is no decision here. You are not unlocking a new ability, a new character to master, or a new way to play. The base game received its final content update in September 2020, so the live-service pipeline this DLC was designed to feed is no longer active. That context removes even the social-currency argument for keeping pace with the player base. If you are weighing the Season's Eatingz Upgrade as part of a bundle deal at a steep discount and you already love the game, the cosmetics are harmless additions. Buying it at any price resembling its original ask, or treating it as meaningful content alongside the base game purchase, is a mistake the numbers do not support. Diego, Scout Team

Tags

xboxHoliday CosmeticsCostume DLCClass-Based ShooterCosmetic-OnlySeasonal ContentXbox One

System Requirements

Minimum

OS
64-bit Windows 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
AMD: Radeon HD 7730 or Equivalent/ NVIDIA: GeForce GT 640 or Equivalent
Processor
AMD: FX-4350 or Equivalent/ Intel: i3-3220 or Equivalent

Recommended

OS
64-bit Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
AMD: Radeon R9 285 or Equivalent/ NVIDIA: GeForce GTX 970 or Equivalent
Processor
AMD: FX-6100 or Equivalent/ Intel: i5-3570 or Equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
PopCap
Publisher
Electronic Arts Inc.
Release Date
Jun 4, 2020

Features

Single-playerMulti-playerPvPOnline PvPDownloadable ContentFull controller support

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