Compare Planet Driller prices across 50+ stores and find the best deal. Developed by Oryzhon Studios. Published by Immanitas Entertainment GmbH. Released on 7/4/2016. Available on PC. Genres: Action, Adventure, Casual, Indie, Strategy.

If the Motherload flash game left a mark on your memory, this scratches that itch - but a thin upgrade tree and unresolved control jank mean the nostalgia wears off fast.

I went into Planet Driller with a spreadsheet mentality, ready to min-max a mineral economy and squeeze every upgrade tier dry. The core loop is straightforward enough to feel comfortable in five minutes: pilot a drilling ship down through a procedurally generated planet, harvest minerals, surface to sell them, reinvest profits into ship upgrades, repeat until you locate DarkMatter deep below. For a certain kind of player - anyone who fondly remembers the Motherload browser game - that rhythm is immediately readable, and the seed-based world generation means no two runs share the same layout or mineral distribution. The upgrade path is where the strategy angle lives, thin as it is. Your ship starts with a slow drill speed, minimal cargo storage, a small fuel tank, and a fragile hull. Selling minerals funds incremental upgrades to each of those four stats, and once you have maxed every component you can purchase an entirely new, more powerful ship class. The economy has one genuinely interesting wrinkle: mineral prices drop as supply increases, so flooding the market with gold early tanks its value. That supply-and-demand mechanic rewards players who diversify their haul rather than fixating on one ore type. Tools add a bit of tactical flexibility - explosives let you blast shortcuts, a beacon teleports you to the surface instantly, and an insurance policy replaces your ship if you wreck it underground. Autonomous drone drillers, added post-launch, let you set up a passive income stream while you explore deeper layers yourself. Natural disasters - meteor showers, earthquakes, blizzards - periodically disrupt your runs, which sounds exciting but in practice mostly means lost progress rather than a genuine decision point. The procedurally generated MIDI soundtrack is a quirky touch that some will find charming and others will mute inside ten minutes. Community feedback on Steam (a mixed rating across roughly 29 reviews) points to two recurring complaints: visibility underground is extremely poor for long stretches, and the ship controls feel floaty and unresponsive, making precise drilling more frustrating than satisfying. Frame rate issues tied to the lighting system have also been flagged by players. These are not minor annoyances in a game whose entire moment-to-moment activity is drilling in tight tunnels. Who is this actually for? Honestly, it is a sub-five-dollar curiosity for players who want a very low-commitment idle-adjacent mining loop and are not expecting the depth of Motherload Gold, let alone Stardew Valley or Deep Rock Galactic. Average playtime data suggests most players clock out around five to six hours - which, at this price tier, is about proportional. There is no mod support, no multiplayer, and the content ceiling is visible from the surface. Approach it as a palette cleanser between bigger games and it delivers. Approach it expecting a layered resource-management sim and the shallow upgrade tree will disappoint you well before you find DarkMatter. Diego, Scout Team

Planet Driller
ActionAdventureCasualIndieStrategy

Planet Driller

Jul 4, 2016Oryzhon StudiosImmanitas Entertainment GmbH
GamerScout Says

If the Motherload flash game left a mark on your memory, this scratches that itch - but a thin upgrade tree and unresolved control jank mean the nostalgia wears off fast.

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About Planet Driller

I went into Planet Driller with a spreadsheet mentality, ready to min-max a mineral economy and squeeze every upgrade tier dry. The core loop is straightforward enough to feel comfortable in five minutes: pilot a drilling ship down through a procedurally generated planet, harvest minerals, surface to sell them, reinvest profits into ship upgrades, repeat until you locate DarkMatter deep below. For a certain kind of player - anyone who fondly remembers the Motherload browser game - that rhythm is immediately readable, and the seed-based world generation means no two runs share the same layout or mineral distribution. The upgrade path is where the strategy angle lives, thin as it is. Your ship starts with a slow drill speed, minimal cargo storage, a small fuel tank, and a fragile hull. Selling minerals funds incremental upgrades to each of those four stats, and once you have maxed every component you can purchase an entirely new, more powerful ship class. The economy has one genuinely interesting wrinkle: mineral prices drop as supply increases, so flooding the market with gold early tanks its value. That supply-and-demand mechanic rewards players who diversify their haul rather than fixating on one ore type. Tools add a bit of tactical flexibility - explosives let you blast shortcuts, a beacon teleports you to the surface instantly, and an insurance policy replaces your ship if you wreck it underground. Autonomous drone drillers, added post-launch, let you set up a passive income stream while you explore deeper layers yourself. Natural disasters - meteor showers, earthquakes, blizzards - periodically disrupt your runs, which sounds exciting but in practice mostly means lost progress rather than a genuine decision point. The procedurally generated MIDI soundtrack is a quirky touch that some will find charming and others will mute inside ten minutes. Community feedback on Steam (a mixed rating across roughly 29 reviews) points to two recurring complaints: visibility underground is extremely poor for long stretches, and the ship controls feel floaty and unresponsive, making precise drilling more frustrating than satisfying. Frame rate issues tied to the lighting system have also been flagged by players. These are not minor annoyances in a game whose entire moment-to-moment activity is drilling in tight tunnels. Who is this actually for? Honestly, it is a sub-five-dollar curiosity for players who want a very low-commitment idle-adjacent mining loop and are not expecting the depth of Motherload Gold, let alone Stardew Valley or Deep Rock Galactic. Average playtime data suggests most players clock out around five to six hours - which, at this price tier, is about proportional. There is no mod support, no multiplayer, and the content ceiling is visible from the surface. Approach it as a palette cleanser between bigger games and it delivers. Approach it expecting a layered resource-management sim and the shallow upgrade tree will disappoint you well before you find DarkMatter. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Mining LoopProcedural EconomyShip UpgradesNatural DisastersIdle-AdjacentBudget PickShort Playtime

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 10
Storage
200 MB available space
Graphics
Intel HD Graphics or AMD/ATI Radeon HD Graphics
Processor
Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz

Recommended

OS
Windows 7,8,10
Memory
2 GB RAM
DirectX
Version 10
Storage
200 MB available space
Graphics
NVidia GTX 650 / Radeon R7
Processor
Intel Core i3 or AMD Athlon II (K10) 2.8GHz

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Reviews & Ratings

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Game Info

Developer
Oryzhon Studios
Publisher
Immanitas Entertainment GmbH
Release Date
Jul 4, 2016

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How much does Planet Driller cost?

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What platforms is Planet Driller available on?

Planet Driller is available on PC.

When was Planet Driller released?

Planet Driller was released on 4 July 2016.

Who developed Planet Driller?

Planet Driller was developed by Oryzhon Studios and published by Immanitas Entertainment GmbH.