
Planet Assault
A physics-puzzler about lobbing bombs across gravitational fields - quiet, patience-testing, and utterly ignored by the internet. Worth a look if you like your arcade challenges without hand-holding.
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About Planet Assault
I'll be honest: Planet Assault is the kind of game that slips through every algorithmic crack. No reviews, no community threads, no YouTube playthroughs - just a solo dev, a tidy concept, and a Steam page that practically whispers. That near-total silence told me something worth investigating, so I dug in. The core idea is deceptively tactile. You are firing bombs at planetary bases scattered across space, and the physics-based gravitational pull means each shot arcs, bends, and occasionally gets swallowed by a black hole before it reaches its target. There are nine bomb types to work with, and learning when to reach for which one - standard payload versus whatever the more exotic options offer against asteroid belts and planetary shields - is where the game quietly earns its "Strategy" billing. It is closer in spirit to Angry Birds than it is to any space shooter, but the gravitational simulation gives it a texture those games rarely have. The three modes split the experience sensibly. Artillery Range is a low-pressure sandbox for getting acquainted with all nine bomb types across procedurally generated setups - useful, honest, not glamorous. Survival strips away any safety net and generates escalating procedural levels until you miss one shot too many. Journey is the structural backbone: 200 handcrafted levels across 8 distinct galaxies, each galaxy introducing new hazards on top of the last. Two hundred levels is a meaningful commitment for a small indie title, and the galaxy-by-galaxy obstacle layering suggests Diggidy.net thought carefully about pacing even if the overall presentation stays minimal. What holds it back is the same thing that holds back a lot of earnest one-person efforts: there is almost no signal telling you how deep the rabbit hole goes. No community screenshots of late-game setups, no discussion of whether the black hole physics ever produce genuinely memorable moments or just frustrating randomness. The absence of any public review record means you are buying on faith in the concept. The concept is sound - physics-based artillery in space with procedural variety and a structured campaign is a legitimate proposition. Whether the execution sustains across all 200 levels is something I cannot tell you with certainty, and I would rather admit that than dress it up. If you have ever lost an afternoon to a good trajectory-puzzle game and find yourself needing something low-demand but mechanically honest, Planet Assault fits that slot neatly. Approach it as a meditative score-chaser rather than a feature-rich production and it will not disappoint. Approach it expecting polish and community and you will feel the emptiness immediately. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 1 GB RAM
- DirectX
- Version 11
- Storage
- 50 MB available space
- Graphics
- 512MB
- Processor
- 2GHz
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Game Info
- Developer
- Diggidy.net
- Publisher
- Diggidy.net
- Release Date
- Mar 23, 2018