Compare Placement prices across 50+ stores and find the best deal. Developed by Albin Bernhardsson. Published by Albin Bernhardsson. Released on 9/26/2017. Available on PC, Mac, Linux. Genres: Casual, Indie.

If you know how chess pieces move but never wanted to actually play chess, this one-rule logic puzzler quietly earns hours of your attention.

I have a soft spot for solo developers who distill a concept down to its barest, most honest form, and Albin Bernhardsson did exactly that with Placement. The entire game rests on a single constraint borrowed from chess theory: arrange the pieces on the board so that every piece is protected by exactly one other piece. Not two, not zero - exactly one. That's it. One rule, eighty-plus levels, and a surprising amount of quiet satisfaction. You don't need to know how to play chess to enjoy this. What you need is an understanding of how each piece moves - pawns cover diagonally, rooks sweep ranks and files, bishops glide across color, knights hop in their awkward L-shapes, queens cover everything. That movement vocabulary becomes the raw material for the puzzles. Early levels feel almost like warm-ups, asking you to arrange three or four pieces on a small grid. Later stages introduce restricted tiles where pieces cannot be placed, shrinking your options and forcing you to think in terms of coverage overlaps rather than brute-force trial and error. The difficulty ramp is honest rather than cruel, though the harder levels can genuinely stump you for a while. The visual presentation is clean to the point of being stark - no decorative flourishes, no animated backgrounds, just pieces on a grid and a color-coded feedback system that turns pieces red when the protection count is wrong. That feedback loop is mostly clear, though some players in the community have noted that reading exactly which piece is responsible for a violation isn't always intuitive at a glance. A connection-line hover system would help, and it's a legitimate design gap in an otherwise considered package. The relaxing ambient soundtrack does its job well: unobtrusive, lightly atmospheric, the kind of music that lets your spatial reasoning actually breathe without drowning in silence. The game is also DRM-free, a small but meaningful gesture from a solo developer who clearly cared about the people buying it. It launched with twelve Steam achievements and cloud saves, which is more infrastructure than plenty of bigger indie releases bother with. The Steam community sits at 85% positive across its review sample, modest in size but consistent in tone: people who found it, liked it. Who is this for? Puzzle fans who prefer elegance over spectacle. Anyone who finds abstract logic satisfying when it clicks. Chess players curious to see their game's movement rules reframed as placement constraints. It isn't a long game - completing it in a single focused session is realistic for most players - but it knows exactly what it is and doesn't overstay. That kind of editorial restraint is rarer than it should be. Kai, Scout Team

Placement
CasualIndie

Placement

Sep 26, 2017Albin Bernhardsson
GamerScout Says

If you know how chess pieces move but never wanted to actually play chess, this one-rule logic puzzler quietly earns hours of your attention.

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About Placement

I have a soft spot for solo developers who distill a concept down to its barest, most honest form, and Albin Bernhardsson did exactly that with Placement. The entire game rests on a single constraint borrowed from chess theory: arrange the pieces on the board so that every piece is protected by exactly one other piece. Not two, not zero - exactly one. That's it. One rule, eighty-plus levels, and a surprising amount of quiet satisfaction. You don't need to know how to play chess to enjoy this. What you need is an understanding of how each piece moves - pawns cover diagonally, rooks sweep ranks and files, bishops glide across color, knights hop in their awkward L-shapes, queens cover everything. That movement vocabulary becomes the raw material for the puzzles. Early levels feel almost like warm-ups, asking you to arrange three or four pieces on a small grid. Later stages introduce restricted tiles where pieces cannot be placed, shrinking your options and forcing you to think in terms of coverage overlaps rather than brute-force trial and error. The difficulty ramp is honest rather than cruel, though the harder levels can genuinely stump you for a while. The visual presentation is clean to the point of being stark - no decorative flourishes, no animated backgrounds, just pieces on a grid and a color-coded feedback system that turns pieces red when the protection count is wrong. That feedback loop is mostly clear, though some players in the community have noted that reading exactly which piece is responsible for a violation isn't always intuitive at a glance. A connection-line hover system would help, and it's a legitimate design gap in an otherwise considered package. The relaxing ambient soundtrack does its job well: unobtrusive, lightly atmospheric, the kind of music that lets your spatial reasoning actually breathe without drowning in silence. The game is also DRM-free, a small but meaningful gesture from a solo developer who clearly cared about the people buying it. It launched with twelve Steam achievements and cloud saves, which is more infrastructure than plenty of bigger indie releases bother with. The Steam community sits at 85% positive across its review sample, modest in size but consistent in tone: people who found it, liked it. Who is this for? Puzzle fans who prefer elegance over spectacle. Anyone who finds abstract logic satisfying when it clicks. Chess players curious to see their game's movement rules reframed as placement constraints. It isn't a long game - completing it in a single focused session is realistic for most players - but it knows exactly what it is and doesn't overstay. That kind of editorial restraint is rarer than it should be. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:aaaChess-BasedLogic PuzzleMinimalistSingle Rule DesignDRM-FreeShort PlaytimeSpatial ReasoningRelaxing Soundtrack

System Requirements

Minimum

OS
Windows 7, 8, 10
Memory
100 MB RAM
Storage
100 MB available space
Graphics
OpenGL 2.1
Processor
1 GHz
Sound Card
Any

Reviews & Ratings

No ratings available

Game Info

Developer
Albin Bernhardsson
Publisher
Albin Bernhardsson
Release Date
Sep 26, 2017

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