
PING REDUX
A free angle-puzzle with the quiet confidence of a one-person studio that knows exactly what it built: aim, bounce, reach the orange, try not to lose your mind on world eight.
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About PING REDUX
I have a soft spot for the kind of game that fits in a single screen and still manages to humble you completely, and PING REDUX is exactly that kind of game. Solo developer Nami Tentou took the bones of their earlier Wii U release PING 1.5+ and rebuilt it from the ground up into a cleaner, fairer, and genuinely more inventive puzzle experience. The core loop is almost offensively simple: you control a small cube, you fire it at an angle, it bounces off walls and obstacles, and you need it to reach a glowing orange target. Every level fits on one screen. Most attempts take under ten seconds. Some of them will consume twenty minutes anyway. What keeps it from feeling like a mobile throwaway is the discipline of its design. Each world layers in a new hazard or mechanic without over-explaining itself. Early stages teach you to read angles. Then moving platforms arrive and timing joins the equation. Then portals enter the picture, where the direction you enter determines the direction you exit, and suddenly you are doing geometry you did not consent to. Later worlds introduce mid-flight re-launches, letting you steer the cube while it is already in motion by triggering a second shot with time-slow active. That slow-time aiming mechanic does a lot of work across the entire game: it softens the precision ceiling just enough that the puzzles feel solvable rather than punishing, though a few late-game stages will test that patience sincerely. A bounce counter per level caps how many wall contacts you can use, and a separate shot limit governs how many times you can fire. Together they form the puzzle constraint that the whole game hangs on. The twelve boss encounters deserve special mention because they are the moment where PING REDUX stops being a puzzle game and briefly becomes something weirder and more joyful. Each boss reimagines a different classic arcade title, Space Invaders, Missile Command, Breakout, using the cube-bounce controls as the input system. They are eccentric, occasionally chaotic, and mostly wonderful. One reviewer noted that two of the twelve feel slightly recycled, and that is fair, but eleven inventive boss fights is a remarkable hit rate for a budget release. The soundtrack was provided by artist Xonah and blends chiptune samples into hip-hop, EDM, and pop structures in a way that genuinely earns the retro-future framing. The voxel visuals are bright, readable, and peppered with background nods to Zelda, Pitfall, Super Mario Bros., and other touchstones that reward a second glance. The audio-visual marriage here is more considered than the low price point suggests. The only criticism that surfaces consistently in coverage is occasional screen shake during secondary shots, which can make lining up a precise angle mildly disorienting. It is a real issue, not a dealbreaker, but worth knowing going in. PING REDUX is free to play on PC, available on Mac and Linux too, and sits at well under an hour to complete casually, though star-chasing and achievement hunting extend that significantly. It plays well with a controller. It is the kind of game you open for five minutes and surface from forty minutes later, slightly bewildered. For fans of compact, handcrafted puzzle games that respect your intelligence without demanding your weekend, this one is an easy yes. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 2 GB RAM
- Storage
- 500 MB available space
- Processor
- 2.0 GHz
Reviews & Ratings
No ratings available
Game Info
- Developer
- Nami Tentou
- Publisher
- Nami Tentou
- Release Date
- Oct 16, 2019