Compare Pills4Skills prices across 50+ stores and find the best deal. Developed by Petro Shoferystov. Published by Petro Shoferystov. Released on 1/25/2016. Available on PC, Mac, Linux. Genres: Action, Indie.

Gravity-flipping platformer from a solo dev that genuinely commits to its psychedelic premise across 72 punishing levels. Worth a look if micro-budget weirdness is your comfort zone.

I have a soft spot for the kind of game that fits in a sub-3 dollar Steam listing, ships with nine achievements, and asks absolutely nothing of you except that you be willing to have your sense of direction destroyed. Pills4Skills is that game. It is a gravity-manipulation platformer built entirely by one person, Petro Shoferystov, and the whole thing feels like a handmade science experiment rather than a product pitch. The core mechanic is straightforward to describe and exhausting to master: you flip gravity. Walls become floors, ceilings become launchpads, and the camera twists to follow your new orientation. Spread across 72 levels, the puzzles layer deadly obstacles on top of that shifting geometry, and a time-pressure element means you cannot just sit and think. The game offers two difficulty settings, hard and very hard, which should tell you everything about the intended audience. There is no gentle ramp. The psychedelic visual effects, screen distortions and color shifts that the game calls hallucinations, layer a disorienting atmosphere on top of already disorienting mechanics. Worth noting: the developer apparently added an option to reduce or disable these effects after early feedback, which is a small but thoughtful accommodation for players sensitive to heavy visual noise. What genuinely works here is the commitment to a single idea done with conviction. The gravity flip is not a gimmick bolted onto a generic obstacle course. The levels are clearly designed around it, with multiple routes through each stage rewarding spatial reasoning over brute repetition. Community players noted that the irritation of failure is balanced by how quickly you can retry, and that one-more-try loop is the whole game. It is lean in a way that feels intentional rather than unfinished. The Steam trading card set, five cards themed around pills and a character called Mr. I and a cube, adds a small collectible layer for completionists who want something tangible from their playtime. Where it falls short is equally obvious. The overall production is bare. There is no narrative, no character depth, no ambient world-building to cushion the difficulty spikes. If you are not someone who finds joy in the mechanical puzzle of spatial reasoning under time pressure, there is nothing else here to carry you through. The community is tiny, coverage is almost nonexistent, and the handful of people who found it seem to be the exact niche it was always aimed at. This is not a game that reaches across aisles. Pills4Skills rewards patience and spatial instinct in equal measure. If you ever lost an afternoon to Super Meat Boy or Thomas Was Alone and wished one of them had more vertigo, this solo-dev curiosity deserves thirty minutes of your time before you judge it. Kai, Scout Team

Pills4Skills
ActionIndie

Pills4Skills

Jan 25, 2016Petro Shoferystov
GamerScout Says

Gravity-flipping platformer from a solo dev that genuinely commits to its psychedelic premise across 72 punishing levels. Worth a look if micro-budget weirdness is your comfort zone.

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Screenshots & Media

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About Pills4Skills

I have a soft spot for the kind of game that fits in a sub-3 dollar Steam listing, ships with nine achievements, and asks absolutely nothing of you except that you be willing to have your sense of direction destroyed. Pills4Skills is that game. It is a gravity-manipulation platformer built entirely by one person, Petro Shoferystov, and the whole thing feels like a handmade science experiment rather than a product pitch. The core mechanic is straightforward to describe and exhausting to master: you flip gravity. Walls become floors, ceilings become launchpads, and the camera twists to follow your new orientation. Spread across 72 levels, the puzzles layer deadly obstacles on top of that shifting geometry, and a time-pressure element means you cannot just sit and think. The game offers two difficulty settings, hard and very hard, which should tell you everything about the intended audience. There is no gentle ramp. The psychedelic visual effects, screen distortions and color shifts that the game calls hallucinations, layer a disorienting atmosphere on top of already disorienting mechanics. Worth noting: the developer apparently added an option to reduce or disable these effects after early feedback, which is a small but thoughtful accommodation for players sensitive to heavy visual noise. What genuinely works here is the commitment to a single idea done with conviction. The gravity flip is not a gimmick bolted onto a generic obstacle course. The levels are clearly designed around it, with multiple routes through each stage rewarding spatial reasoning over brute repetition. Community players noted that the irritation of failure is balanced by how quickly you can retry, and that one-more-try loop is the whole game. It is lean in a way that feels intentional rather than unfinished. The Steam trading card set, five cards themed around pills and a character called Mr. I and a cube, adds a small collectible layer for completionists who want something tangible from their playtime. Where it falls short is equally obvious. The overall production is bare. There is no narrative, no character depth, no ambient world-building to cushion the difficulty spikes. If you are not someone who finds joy in the mechanical puzzle of spatial reasoning under time pressure, there is nothing else here to carry you through. The community is tiny, coverage is almost nonexistent, and the handful of people who found it seem to be the exact niche it was always aimed at. This is not a game that reaches across aisles. Pills4Skills rewards patience and spatial instinct in equal measure. If you ever lost an afternoon to Super Meat Boy or Thomas Was Alone and wished one of them had more vertigo, this solo-dev curiosity deserves thirty minutes of your time before you judge it. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Gravity ManipulationPsychedelic VisualsTime AttackSolo DeveloperPrecision PlatformerMultiple RoutesShort-burst Sessions

System Requirements

Minimum

OS
Windows Vista or Later
Memory
2 GB RAM
Storage
1000 MB available space
Graphics
OpenGL 3.0 compliant video card
Processor
Intel Core™ Duo or faster

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Game Info

Developer
Petro Shoferystov
Publisher
Petro Shoferystov
Release Date
Jan 25, 2016

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Price History

2026-06-070.68(lowest)

Frequently asked questions about Pills4Skills

Where can I buy Pills4Skills cheapest?

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What platforms is Pills4Skills available on?

Pills4Skills is available on PC, Mac, Linux.

When was Pills4Skills released?

Pills4Skills was released on 25 January 2016.

Who developed Pills4Skills?

Pills4Skills was developed by Petro Shoferystov.