Compare Pikuniku prices across 50+ stores and find the best deal. Developed by Arnaud De Bock. Published by Devolver Digital. Released on 1/24/2019. Available on PC, Xbox. Genres: Action, Adventure, Casual, Indie. Metacritic score: 74/100.

A goofy, egg-shaped creature kicks its way through a soft dystopia. Short, strange, and surprisingly sincere.

Pikuniku is a puzzle-exploration game from solo developer Arnaud De Bock, published by Devolver Digital, and it commits fully to a bit: you are a round red creature with two tiny legs, and the world around you is pastel-colored, wobbly, and quietly wrong. That wrongness is the point. Beneath the jiggly character physics and the village of oddball NPCs who need small, absurd favors, there is an actual narrative thread - a corporate conspiracy, a populace kept cheerful through distraction, a slow accumulation of something genuinely worth caring about. It does not hit you over the head with its themes. It lets you notice them. The gameplay sits comfortably in the light-puzzle-platformer space. You kick things. You roll. You use your legs to interact with objects, solve environmental puzzles, and occasionally play a rhythm mini-game or a two-player local co-op challenge that has no business being as charming as it is. Nothing here will test your reflexes or your problem-solving patience. That is a deliberate choice, not a flaw. Pikuniku is paced like a picture book - each small area has its own residents, its own minor crisis, and its own resolution before you move on. For players who want mechanical depth or a long campaign, this is the wrong address. For players who want something that respects their time and leaves them in a slightly better mood than when they started, it is exactly right. What makes it stick is the craft in the small details. The soundtrack is warm and a little melancholy in the right places, the kind of score that sounds like it was made by someone humming to themselves. The visual language is consistent and considered - De Bock's aesthetic is not lo-fi by accident, it is lo-fi by taste, and there is a difference. Characters emote through movement and very little text, and somehow that economy of expression lands harder than a lot of more verbose indie writing. A moment late in the game recontextualizes the cheerful surface in a way that earns the word "poignant" without being maudlin. The co-op mode deserves a separate mention. Local two-player adds a second creature and a handful of co-op-specific puzzles. It is short even by the standards of the main game, but it is the kind of thing you play with a friend on a couch on a Sunday afternoon and remember fondly. The whole game runs about three to four hours solo, maybe more if you poke at every corner. It knows when to end. That is rarer than it sounds. The Metacritic number sitting at 74 probably reflects critics who felt it was too slight, too simple, too soft. They are not wrong about what it is. They are wrong about whether that is a problem. Pikuniku is a small, handmade thing that does exactly what it set out to do, and it does it with warmth and a light touch of political wit that earns the Devolver stamp without trying to be louder than it is. Kai, Scout Team

Pikuniku
ActionAdventureCasualIndie

Pikuniku

Jan 24, 2019Arnaud De BockDevolver Digital
GamerScout Says

A goofy, egg-shaped creature kicks its way through a soft dystopia. Short, strange, and surprisingly sincere.

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About Pikuniku

Pikuniku is a puzzle-exploration game from solo developer Arnaud De Bock, published by Devolver Digital, and it commits fully to a bit: you are a round red creature with two tiny legs, and the world around you is pastel-colored, wobbly, and quietly wrong. That wrongness is the point. Beneath the jiggly character physics and the village of oddball NPCs who need small, absurd favors, there is an actual narrative thread - a corporate conspiracy, a populace kept cheerful through distraction, a slow accumulation of something genuinely worth caring about. It does not hit you over the head with its themes. It lets you notice them. The gameplay sits comfortably in the light-puzzle-platformer space. You kick things. You roll. You use your legs to interact with objects, solve environmental puzzles, and occasionally play a rhythm mini-game or a two-player local co-op challenge that has no business being as charming as it is. Nothing here will test your reflexes or your problem-solving patience. That is a deliberate choice, not a flaw. Pikuniku is paced like a picture book - each small area has its own residents, its own minor crisis, and its own resolution before you move on. For players who want mechanical depth or a long campaign, this is the wrong address. For players who want something that respects their time and leaves them in a slightly better mood than when they started, it is exactly right. What makes it stick is the craft in the small details. The soundtrack is warm and a little melancholy in the right places, the kind of score that sounds like it was made by someone humming to themselves. The visual language is consistent and considered - De Bock's aesthetic is not lo-fi by accident, it is lo-fi by taste, and there is a difference. Characters emote through movement and very little text, and somehow that economy of expression lands harder than a lot of more verbose indie writing. A moment late in the game recontextualizes the cheerful surface in a way that earns the word "poignant" without being maudlin. The co-op mode deserves a separate mention. Local two-player adds a second creature and a handful of co-op-specific puzzles. It is short even by the standards of the main game, but it is the kind of thing you play with a friend on a couch on a Sunday afternoon and remember fondly. The whole game runs about three to four hours solo, maybe more if you poke at every corner. It knows when to end. That is rarer than it sounds. The Metacritic number sitting at 74 probably reflects critics who felt it was too slight, too simple, too soft. They are not wrong about what it is. They are wrong about whether that is a problem. Pikuniku is a small, handmade thing that does exactly what it set out to do, and it does it with warmth and a light touch of political wit that earns the Devolver stamp without trying to be louder than it is. Kai, Scout Team

Tags

steamLocal Co-opShort CampaignPuzzle-PlatformerPolitical SatireMinimalist SoundtrackSingle DeveloperCouch Co-opLight Narrative

System Requirements

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Reviews & Ratings

Metacritic
74
Steam
96%(11,056)

Game Info

Developer
Arnaud De Bock
Publisher
Devolver Digital
Release Date
Jan 24, 2019

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