Compare Picklock prices across 50+ stores and find the best deal. Developed by Creepy Brothers. Published by Creepy Brothers. Released on 5/7/2020. Available on PC. Genres: Adventure, Indie, Simulation, Strategy.

A compact stealth-puzzle game about picking locks and outwitting cops. Niche, low-budget, but oddly satisfying if you like process-driven problem solving.

Picklock is a small-scale stealth and puzzle game from indie studio Creepy Brothers where the core loop is exactly what the title promises: you pick locks, avoid police, complete missions across a stylised green-town setting, and if you pull it off cleanly, you earn a breather at the seaside. There is no sprawling open world here, no faction system, no tech tree. The ambition is narrow and the execution is proportionally tight. From a decision-depth standpoint, Picklock operates more like a skill-check simulator than a full strategy experience. The lock-picking mechanic itself is the main actor - timing, tension management, and reading feedback loops are what you are actually doing for most of your playtime. If you have ever enjoyed the lock-picking minigames in Elder Scrolls or Thief and wished someone built an entire game around that one mechanic, this scratches that specific itch. The cop AI is functional rather than impressive; it follows patrol logic without much adaptive behaviour, so experienced players will read routes quickly. The game is short. That is not automatically a criticism, but you should go in knowing that this is a focused session experience, not something you run a 40-hour campaign through. The mission structure provides enough variety to keep the core mechanic from going stale within its runtime, and the low barrier to entry means newcomers to stealth-puzzle games can get their footing without a painful tutorial gauntlet. Controls are straightforward, feedback is readable, and the difficulty curve does not spike arbitrarily. For players who are newer to the genre, Picklock is genuinely approachable in a way that bigger stealth titles often are not. Where it falls short is in the areas a sim or strategy player would feel most acutely: there is no meaningful build customisation, no mod support worth noting, and replay value is limited once you have solved each mission's patrol puzzle. The low production value is visible in the audio and some environmental art, though the aesthetic has a lo-fi charm that fits the indie scale. Steam reviews land at 86% positive across nearly 500 ratings, which is a reasonable signal that the game delivers on its modest promises for the audience that picks it up. If you want a breezy, process-focused puzzler with a stealth skin and zero onboarding friction, Picklock earns its place. If you need strategic depth, replayability, or a robust AI to outsmart across hundreds of hours, this is not the game for that itch. Diego, Scout Team

Picklock
AdventureIndieSimulationStrategy

Picklock

May 7, 2020Creepy Brothers
GamerScout Says

A compact stealth-puzzle game about picking locks and outwitting cops. Niche, low-budget, but oddly satisfying if you like process-driven problem solving.

PC
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About Picklock

Picklock is a small-scale stealth and puzzle game from indie studio Creepy Brothers where the core loop is exactly what the title promises: you pick locks, avoid police, complete missions across a stylised green-town setting, and if you pull it off cleanly, you earn a breather at the seaside. There is no sprawling open world here, no faction system, no tech tree. The ambition is narrow and the execution is proportionally tight. From a decision-depth standpoint, Picklock operates more like a skill-check simulator than a full strategy experience. The lock-picking mechanic itself is the main actor - timing, tension management, and reading feedback loops are what you are actually doing for most of your playtime. If you have ever enjoyed the lock-picking minigames in Elder Scrolls or Thief and wished someone built an entire game around that one mechanic, this scratches that specific itch. The cop AI is functional rather than impressive; it follows patrol logic without much adaptive behaviour, so experienced players will read routes quickly. The game is short. That is not automatically a criticism, but you should go in knowing that this is a focused session experience, not something you run a 40-hour campaign through. The mission structure provides enough variety to keep the core mechanic from going stale within its runtime, and the low barrier to entry means newcomers to stealth-puzzle games can get their footing without a painful tutorial gauntlet. Controls are straightforward, feedback is readable, and the difficulty curve does not spike arbitrarily. For players who are newer to the genre, Picklock is genuinely approachable in a way that bigger stealth titles often are not. Where it falls short is in the areas a sim or strategy player would feel most acutely: there is no meaningful build customisation, no mod support worth noting, and replay value is limited once you have solved each mission's patrol puzzle. The low production value is visible in the audio and some environmental art, though the aesthetic has a lo-fi charm that fits the indie scale. Steam reviews land at 86% positive across nearly 500 ratings, which is a reasonable signal that the game delivers on its modest promises for the audience that picks it up. If you want a breezy, process-focused puzzler with a stealth skin and zero onboarding friction, Picklock earns its place. If you need strategic depth, replayability, or a robust AI to outsmart across hundreds of hours, this is not the game for that itch. Diego, Scout Team

Tags

steamLock-Picking MechanicStealth PuzzleShort PlaytimePatrol AIBeginner FriendlyMission-BasedLow Difficulty CurveProcess-Driven

System Requirements

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Reviews & Ratings

Steam
86%(487)

Game Info

Developer
Creepy Brothers
Publisher
Creepy Brothers
Release Date
May 7, 2020

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