Compare Phoning Home prices across 50+ stores and find the best deal. Developed by ION LANDS. Published by ION LANDS. Released on 2/7/2017. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 61/100.

Two small robots, one alien world, and a survival loop that asks you to feel something before it asks you to fight anything. Worth the slow start if atmospheric storytelling is your thing.

My first hour with Phoning Home left me genuinely unsure whether the game trusted its own instincts. You drop into ION's crumpled chassis, the planet hums with strange bioluminescent life, and then the game spends a long stretch teaching you to scavenge Mytox mushrooms and craft fuel before anything dramatic happens. Patience is non-negotiable here. But here is the thing: ION LANDS earns that patience. Mechanically, this is a third-person open-world survival game with crafting and light puzzle-solving woven through it. ION collects nine resource types across distinct biomes, from sun-scorched deserts to snow-dusted mountain passes, converting them at a crafting screen into fuel for his jetpack thruster, hull repair kits, battery cells for special actions like portal deployment, and upgrade modules that expand inventory capacity or negate fall damage. Combat exists, and early on it is a pipe you salvaged from your own wreck, which is an honest piece of design. Later you get a laser and the option to sidestep hostiles entirely, including insect swarms, rock monsters, and the occasional pterodactyl that very much does not care about your fragile hull integrity. The game consistently rewards avoidance over aggression, and I respect that choice. What reshuffles everything is ANI's arrival. She cannot use a thruster, she has her own hull stat that degrades in bad weather, and getting her across terrain becomes its own puzzle layer. You use portals to guide her through gaps she cannot jump, you find shelter during storms to protect her coating, and suddenly the survival loop has a second dimension that is about care rather than just resource math. The world itself is the strongest argument for buying in. Each biome sector has its own environmental logic, and the soundtrack, composed by Caleb Blood, is reactive: orchestral strings quiet down when you are scanning a glowing meadow and tighten into something tenser when a creature is nearby. It is the kind of score that makes you walk slower just to stay in the mood. Voice acting for the two ship AIs (ION is a silent protagonist, which works in the game's favor) sits well above average for a solo-dev production, and the philosophical friction between TR2's machine-first worldview and ANI's ship's embrace of organic life gives the story genuine stakes without being especially subtle about its point. The honest negatives: the resource grind does drag, especially in the mid-game when you need a specific item to advance a story beat and the relevant material is frustratingly sparse. The jetpack controls carry a deliberate heaviness that some reviewers called clunky, and there are collision edge cases that a decade of patches have not fully resolved. ANI's pathfinding copes well on flat ground and then forgets itself at ledges. The Metacritic score of 61 and the Steam community's mixed rating of roughly 69 percent positive are both fair reflections of a game that hits differently depending on how tolerant you are of paced, slightly plodding exploration. Critics who wanted brisk action bounced off it hard. Players who read it as a short atmospheric narrative, running around eight to ten hours, came away genuinely moved. If you measure an indie by the ambition of its emotional target versus the budget it had to reach it, Phoning Home lands closer than its aggregate scores suggest. It is not a mechanically tight game. It is, however, a quietly handcrafted one, and the bond between ION and ANI lands in a way that few survival games bother to attempt. Kai, Scout Team

Phoning Home
ActionAdventureIndie

Phoning Home

Feb 7, 2017ION LANDS
GamerScout Says

Two small robots, one alien world, and a survival loop that asks you to feel something before it asks you to fight anything. Worth the slow start if atmospheric storytelling is your thing.

PC
Best Price Available
0.00
at N/A
Historical low: $0.32

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Phoning Home

My first hour with Phoning Home left me genuinely unsure whether the game trusted its own instincts. You drop into ION's crumpled chassis, the planet hums with strange bioluminescent life, and then the game spends a long stretch teaching you to scavenge Mytox mushrooms and craft fuel before anything dramatic happens. Patience is non-negotiable here. But here is the thing: ION LANDS earns that patience. Mechanically, this is a third-person open-world survival game with crafting and light puzzle-solving woven through it. ION collects nine resource types across distinct biomes, from sun-scorched deserts to snow-dusted mountain passes, converting them at a crafting screen into fuel for his jetpack thruster, hull repair kits, battery cells for special actions like portal deployment, and upgrade modules that expand inventory capacity or negate fall damage. Combat exists, and early on it is a pipe you salvaged from your own wreck, which is an honest piece of design. Later you get a laser and the option to sidestep hostiles entirely, including insect swarms, rock monsters, and the occasional pterodactyl that very much does not care about your fragile hull integrity. The game consistently rewards avoidance over aggression, and I respect that choice. What reshuffles everything is ANI's arrival. She cannot use a thruster, she has her own hull stat that degrades in bad weather, and getting her across terrain becomes its own puzzle layer. You use portals to guide her through gaps she cannot jump, you find shelter during storms to protect her coating, and suddenly the survival loop has a second dimension that is about care rather than just resource math. The world itself is the strongest argument for buying in. Each biome sector has its own environmental logic, and the soundtrack, composed by Caleb Blood, is reactive: orchestral strings quiet down when you are scanning a glowing meadow and tighten into something tenser when a creature is nearby. It is the kind of score that makes you walk slower just to stay in the mood. Voice acting for the two ship AIs (ION is a silent protagonist, which works in the game's favor) sits well above average for a solo-dev production, and the philosophical friction between TR2's machine-first worldview and ANI's ship's embrace of organic life gives the story genuine stakes without being especially subtle about its point. The honest negatives: the resource grind does drag, especially in the mid-game when you need a specific item to advance a story beat and the relevant material is frustratingly sparse. The jetpack controls carry a deliberate heaviness that some reviewers called clunky, and there are collision edge cases that a decade of patches have not fully resolved. ANI's pathfinding copes well on flat ground and then forgets itself at ledges. The Metacritic score of 61 and the Steam community's mixed rating of roughly 69 percent positive are both fair reflections of a game that hits differently depending on how tolerant you are of paced, slightly plodding exploration. Critics who wanted brisk action bounced off it hard. Players who read it as a short atmospheric narrative, running around eight to ten hours, came away genuinely moved. If you measure an indie by the ambition of its emotional target versus the budget it had to reach it, Phoning Home lands closer than its aggregate scores suggest. It is not a mechanically tight game. It is, however, a quietly handcrafted one, and the bond between ION and ANI lands in a way that few survival games bother to attempt. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Companion MechanicsPortal TraversalReactive SoundtrackResource ScarcitySilent ProtagonistBiome VarietyNarrative SurvivalUpgrade Progression

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 9 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP / 7 / 8.1 / 10
Memory
8 GB RAM
DirectX
Version 10
Storage
10 GB available space
Graphics
Dedicated GPU, NVIDIA or AMD, 1.5 GB video memory
Processor
Intel Core i5 / AMD, 2.5 GHz

Recommended

OS
Windows 7 / 8.1 / 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 780 (3 GB) / AMD R9 290 (4 GB)
Processor
Intel Core i7 / AMD FX-8350, 3.4 GHz

Community Discussion

Be the first to comment on Phoning Home.

Reviews & Ratings

Metacritic
61

Game Info

Developer
ION LANDS
Publisher
ION LANDS
Release Date
Feb 7, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-070.32(lowest)

More from ION LANDS

Frequently asked questions about Phoning Home

Where can I buy Phoning Home cheapest?

Compare Phoning Home prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Phoning Home available on?

Phoning Home is available on PC.

When was Phoning Home released?

Phoning Home was released on 7 February 2017.

Who developed Phoning Home?

Phoning Home was developed by ION LANDS.

Is Phoning Home worth buying?

Phoning Home holds a Metacritic score of 61/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.