Compare Pestis prices across 50+ stores and find the best deal. Developed by DIEDEMOR STUDIO GAMES. Published by Laush Studio. Released on 5/10/2018. Available on PC. Genres: Indie, Simulation.

Cure villagers, manage your own infection risk, and climb from plague apprentice to the descendant of Hippocrates - if the medieval outbreak doesn't swallow you first.

I went into Pestis expecting a throwaway asset-flip and came out with a grudging respect for what a tiny studio managed to pack into a 2D outbreak sim. This is a micro-scope medical management game set in a plague-ravaged medieval village, and the central loop is blunt: diagnose infected residents, mix the right potions, and keep yourself alive long enough to earn a reputation that matters. Your final standing lands somewhere on a ladder that runs from "Plague's Assistant" at the bottom to the grandly named descendant of Hippocrates at the top. It is not a long journey in terms of raw playtime - median sessions hover under half an hour - but the path is messier than it sounds. The mechanics lean harder into survival management than the hand-drawn art style initially suggests. Getting a treatment wrong does not simply fail the patient; giving a villager the wrong mixture of medicine has direct consequences, and the achievement system is wired to that moral dimension in a way that nudges replayability. There is also a pest-control layer involving rats and their burrow networks, though community consensus is that clearing them does not actually accelerate the endgame - the infection clock runs independently, so prioritising villager treatment is nearly always the correct call. That kind of hidden priority ordering is exactly the sort of thing I appreciate when a game respects player agency enough not to hand-hold every decision. The elephant in the room is scope. Pestis is genuinely a small production. Average playtime data sits at around fourteen minutes, which tells you this is closer to a curio than a campaign. The hand-drawn 2D presentation carries its gloomy medieval atmosphere well, and the logic of crafting remedies from taught Academy knowledge has a satisfying internal consistency. But do not arrive expecting the resource depth of a full management sim or the branching complexity of a narrative game - the decision space is narrow. What it does offer is a tight, pressure-cooker run where every potion choice matters, self-infection is a live threat, and your status as a doctor is a meaningful metric rather than an arbitrary score. For the strategy-curious newcomer who finds Plague Inc. too abstract and wants something grounded in an actual medieval setting, Pestis functions as a gentle on-ramp. The tutorial is present and functional. The achievements give completionists a clear checklist. The hand-drawn aesthetic is distinctive enough that it does not feel generic, even if the underlying systems are not deep. Harder to recommend at a full price that has drifted well above what the game historically sold for. Community discussions have flagged significant price volatility over the game's life, so patience at the storefront is the smarter play here. Catch it at a steep discount and the low session count becomes a feature rather than a flaw - it is a focused, self-contained experience that knows exactly how long it wants to be. Diego, Scout Team

Pestis
IndieSimulation

Pestis

May 10, 2018DIEDEMOR STUDIO GAMESLaush Studio
GamerScout Says

Cure villagers, manage your own infection risk, and climb from plague apprentice to the descendant of Hippocrates - if the medieval outbreak doesn't swallow you first.

PC
Best Price Available
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Historical low: $3.85

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Screenshots & Media

Screenshot

About Pestis

I went into Pestis expecting a throwaway asset-flip and came out with a grudging respect for what a tiny studio managed to pack into a 2D outbreak sim. This is a micro-scope medical management game set in a plague-ravaged medieval village, and the central loop is blunt: diagnose infected residents, mix the right potions, and keep yourself alive long enough to earn a reputation that matters. Your final standing lands somewhere on a ladder that runs from "Plague's Assistant" at the bottom to the grandly named descendant of Hippocrates at the top. It is not a long journey in terms of raw playtime - median sessions hover under half an hour - but the path is messier than it sounds. The mechanics lean harder into survival management than the hand-drawn art style initially suggests. Getting a treatment wrong does not simply fail the patient; giving a villager the wrong mixture of medicine has direct consequences, and the achievement system is wired to that moral dimension in a way that nudges replayability. There is also a pest-control layer involving rats and their burrow networks, though community consensus is that clearing them does not actually accelerate the endgame - the infection clock runs independently, so prioritising villager treatment is nearly always the correct call. That kind of hidden priority ordering is exactly the sort of thing I appreciate when a game respects player agency enough not to hand-hold every decision. The elephant in the room is scope. Pestis is genuinely a small production. Average playtime data sits at around fourteen minutes, which tells you this is closer to a curio than a campaign. The hand-drawn 2D presentation carries its gloomy medieval atmosphere well, and the logic of crafting remedies from taught Academy knowledge has a satisfying internal consistency. But do not arrive expecting the resource depth of a full management sim or the branching complexity of a narrative game - the decision space is narrow. What it does offer is a tight, pressure-cooker run where every potion choice matters, self-infection is a live threat, and your status as a doctor is a meaningful metric rather than an arbitrary score. For the strategy-curious newcomer who finds Plague Inc. too abstract and wants something grounded in an actual medieval setting, Pestis functions as a gentle on-ramp. The tutorial is present and functional. The achievements give completionists a clear checklist. The hand-drawn aesthetic is distinctive enough that it does not feel generic, even if the underlying systems are not deep. Harder to recommend at a full price that has drifted well above what the game historically sold for. Community discussions have flagged significant price volatility over the game's life, so patience at the storefront is the smarter play here. Catch it at a steep discount and the low session count becomes a feature rather than a flaw - it is a focused, self-contained experience that knows exactly how long it wants to be. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Outbreak SimMedieval MedicalPermadeath RiskReputation SystemPotion CraftingHand-drawn ArtShort Session

System Requirements

Minimum

OS
Windows XP and newer
Memory
1024 MB RAM
Storage
23 MB available space
Graphics
GeForce EN9600 GT
Processor
Athlon 2 X3 450

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Game Info

Developer
DIEDEMOR STUDIO GAMES
Publisher
Laush Studio
Release Date
May 10, 2018

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2026-06-103.85(lowest)
2026-06-093.85(lowest)

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What platforms is Pestis available on?

Pestis is available on PC.

When was Pestis released?

Pestis was released on 10 May 2018.

Who developed Pestis?

Pestis was developed by DIEDEMOR STUDIO GAMES and published by Laush Studio.