Compare Per Aspera prices across 50+ stores and find the best deal. Developed by Tlön Industries. Published by Raw Fury. Released on 12/3/2020. Available on PC. Genres: Indie, Simulation, Strategy. Metacritic score: 78/100.

Terraform Mars from barren rock to breathable world in this narrative-heavy strategy sim where every resource chain decision genuinely matters.

Per Aspera puts you in control of AMI, an artificial consciousness tasked with transforming Mars into a habitable planet. That framing is not window dressing. The story is voiced, branching in places, and carries real weight, which is unusual for a genre that normally treats lore as optional loading-screen text. If you have ever wanted a terraforming sim that makes you care about what you are actually building toward, this is the rare one that tries. The core loop is classic supply-chain strategy: scout terrain, mine raw materials, build production facilities, manage power and population, and slowly push planetary stats like atmospheric pressure, temperature, and oxygen toward human-habitable thresholds. Each of those three dials interacts with the others, and the mid-game is where the decision-making gets genuinely interesting. Do you rush greenhouse gas production to warm the planet faster, risking an unstable atmosphere? Do you over-invest in water extraction early to bank a buffer, or keep capital flowing into expansion? These are not trivial choices, and the game does not hold your hand once the tutorial phase ends. For newcomers to the genre, the learning curve is steeper than the opening hours suggest. The tutorial covers basics competently, but the late-game complexity around logistics routing and tech-tree prioritization is largely self-taught. Veterans of Surviving Mars or Frostpunk will recognize the structural DNA and settle in fast. Pure strategy newcomers may hit a wall around the midpoint when the resource chains start stacking. That said, the pacing is slower and more forgiving than most colony sims, and there is no punishing permadeath loop constantly resetting your progress, which genuinely lowers the barrier to staying engaged. Where Per Aspera earns its mixed-review asterisk is in the AI and late-game variety. The planetary AI opponents that appear in certain scenarios are predictable once you understand their expansion patterns. The technology tree, while wide enough to support different build approaches, does funnel most players toward similar late-game configurations. Mod support is limited compared to the Paradox or Frontier ecosystems, so do not expect community patches to dramatically extend replayability after your first two or three runs. Performance also degrades noticeably on large maps with dense infrastructure, which is a practical concern for long sessions. Still, for what it is, Per Aspera delivers a focused, thoughtful experience. The narrative alone separates it from genre peers. The terraforming mechanics are grounded enough to feel plausible without requiring a geology degree. And the satisfaction of watching a red barren surface gradually shift through orange haze into something resembling breathable sky is exactly the kind of slow-burn payoff this genre lives for. If you want 200-hour sandbox depth, look elsewhere. If you want a 30-to-50-hour campaign that respects your intelligence and tells a real story while you manage logistics, this punches well above its visibility. Diego, Scout Team

Per Aspera
IndieSimulationStrategy

Per Aspera

Dec 3, 2020Tlön IndustriesRaw Fury
GamerScout Says

Terraform Mars from barren rock to breathable world in this narrative-heavy strategy sim where every resource chain decision genuinely matters.

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About Per Aspera

Per Aspera puts you in control of AMI, an artificial consciousness tasked with transforming Mars into a habitable planet. That framing is not window dressing. The story is voiced, branching in places, and carries real weight, which is unusual for a genre that normally treats lore as optional loading-screen text. If you have ever wanted a terraforming sim that makes you care about what you are actually building toward, this is the rare one that tries. The core loop is classic supply-chain strategy: scout terrain, mine raw materials, build production facilities, manage power and population, and slowly push planetary stats like atmospheric pressure, temperature, and oxygen toward human-habitable thresholds. Each of those three dials interacts with the others, and the mid-game is where the decision-making gets genuinely interesting. Do you rush greenhouse gas production to warm the planet faster, risking an unstable atmosphere? Do you over-invest in water extraction early to bank a buffer, or keep capital flowing into expansion? These are not trivial choices, and the game does not hold your hand once the tutorial phase ends. For newcomers to the genre, the learning curve is steeper than the opening hours suggest. The tutorial covers basics competently, but the late-game complexity around logistics routing and tech-tree prioritization is largely self-taught. Veterans of Surviving Mars or Frostpunk will recognize the structural DNA and settle in fast. Pure strategy newcomers may hit a wall around the midpoint when the resource chains start stacking. That said, the pacing is slower and more forgiving than most colony sims, and there is no punishing permadeath loop constantly resetting your progress, which genuinely lowers the barrier to staying engaged. Where Per Aspera earns its mixed-review asterisk is in the AI and late-game variety. The planetary AI opponents that appear in certain scenarios are predictable once you understand their expansion patterns. The technology tree, while wide enough to support different build approaches, does funnel most players toward similar late-game configurations. Mod support is limited compared to the Paradox or Frontier ecosystems, so do not expect community patches to dramatically extend replayability after your first two or three runs. Performance also degrades noticeably on large maps with dense infrastructure, which is a practical concern for long sessions. Still, for what it is, Per Aspera delivers a focused, thoughtful experience. The narrative alone separates it from genre peers. The terraforming mechanics are grounded enough to feel plausible without requiring a geology degree. And the satisfaction of watching a red barren surface gradually shift through orange haze into something resembling breathable sky is exactly the kind of slow-burn payoff this genre lives for. If you want 200-hour sandbox depth, look elsewhere. If you want a 30-to-50-hour campaign that respects your intelligence and tells a real story while you manage logistics, this punches well above its visibility. Diego, Scout Team

Tags

steamTerraformingColony ManagementNarrative StrategySupply ChainTech TreeSingle-Player CampaignAtmospheric Sci-FiSlow Burn

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Reviews & Ratings

Metacritic
78
Steam
76%(5,700)

Game Info

Developer
Tlön Industries
Publisher
Raw Fury
Release Date
Dec 3, 2020

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