Compare Peace Duke prices across trusted key stores and find the best deal. Developed by SharkGame. Published by Laush Studio. Released on 3/26/2018. Available on PC. Genres: Action, Adventure, Indie.

A pixel-art side-scrolling runner built on Slavic folklore that clocks in under 15 minutes, charming concept, brutally thin execution.

My honest reaction when I finished Peace Duke was to check whether I had accidentally skipped something. The credits rolled and I had been playing for roughly nine minutes. That is not a typo, and it is not a reflection of my skill: SteamSpy logs a median playtime of around nine minutes for the entire playerbase, which tells you everything about what SharkGame shipped here. The core idea is genuinely appealing on paper. You play a prince chasing down Koschei, the deathless villain of Russian folklore, who has kidnapped your princess. The game expresses this as a side-scrolling auto-runner with shooter mechanics. You move perpetually forward through four distinct locations, shooting at waves of enemies and hurling bombs at the tougher ones. When your ammo runs dry you can collect coins mid-run and spend them on restocking, which adds a small layer of economic pressure to what would otherwise be purely reflexive play. The pixel art has a loose, hand-assembled warmth to it, and the atmospheric tagging in the Steam community is not entirely wrong, there is a certain old-school charm in the way the backdrops change between stages. The problems are structural. Four levels is not a game, it is a demo. The auto-runner format means you cannot stop to breathe, reposition, or take in whatever scenery the artist put together, you are perpetually sprinting and firing, and then it ends. The Steam review split lands right at 50-50, and that divide reflects the fundamental disagreement about whether this constitutes a complete product. Players who went in expecting a casual bite-sized experience found something tolerable; players who expected a proper action adventure left frustrated. There is no second playthrough hook, no difficulty modes, no unlockables beyond six Steam achievements, and no post-launch updates that changed the scope of what is here. I want to be fair to SharkGame: the pixel work has character, and the Slavic mythology angle is underused in games generally. The bomb-throwing mechanic against armored enemies gives you at least one meaningful decision point per encounter. But four locations and nine minutes of running does not let any of those seeds grow. A game can be short and still feel complete, plenty of the small Steam releases I love clock under an hour and leave you satisfied. Peace Duke does not know when to end because it never really begins. It is a proof of concept waiting for a version two that never came. If you have a deep tolerance for extremely short, old-school arcade runners and the folklore aesthetic does something for you, there is a thin sliver of fun buried here. For everyone else, this is one to skip unless you are genuinely just collecting Steam achievements. Kai, Scout Team

Peace Duke

Peace Duke

Mar 26, 2018SharkGameLaush Studio
GamerScout Says

A pixel-art side-scrolling runner built on Slavic folklore that clocks in under 15 minutes, charming concept, brutally thin execution.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.60

GamerScout Verdict

Skip unless you are specifically hunting Steam achievements or have a weakness for ultra-short Slavic folklore arcade runners.

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About Peace Duke

My honest reaction when I finished Peace Duke was to check whether I had accidentally skipped something. The credits rolled and I had been playing for roughly nine minutes. That is not a typo, and it is not a reflection of my skill: SteamSpy logs a median playtime of around nine minutes for the entire playerbase, which tells you everything about what SharkGame shipped here. The core idea is genuinely appealing on paper. You play a prince chasing down Koschei, the deathless villain of Russian folklore, who has kidnapped your princess. The game expresses this as a side-scrolling auto-runner with shooter mechanics. You move perpetually forward through four distinct locations, shooting at waves of enemies and hurling bombs at the tougher ones. When your ammo runs dry you can collect coins mid-run and spend them on restocking, which adds a small layer of economic pressure to what would otherwise be purely reflexive play. The pixel art has a loose, hand-assembled warmth to it, and the atmospheric tagging in the Steam community is not entirely wrong, there is a certain old-school charm in the way the backdrops change between stages. The problems are structural. Four levels is not a game, it is a demo. The auto-runner format means you cannot stop to breathe, reposition, or take in whatever scenery the artist put together, you are perpetually sprinting and firing, and then it ends. The Steam review split lands right at 50-50, and that divide reflects the fundamental disagreement about whether this constitutes a complete product. Players who went in expecting a casual bite-sized experience found something tolerable; players who expected a proper action adventure left frustrated. There is no second playthrough hook, no difficulty modes, no unlockables beyond six Steam achievements, and no post-launch updates that changed the scope of what is here. I want to be fair to SharkGame: the pixel work has character, and the Slavic mythology angle is underused in games generally. The bomb-throwing mechanic against armored enemies gives you at least one meaningful decision point per encounter. But four locations and nine minutes of running does not let any of those seeds grow. A game can be short and still feel complete, plenty of the small Steam releases I love clock under an hour and leave you satisfied. Peace Duke does not know when to end because it never really begins. It is a proof of concept waiting for a version two that never came. If you have a deep tolerance for extremely short, old-school arcade runners and the folklore aesthetic does something for you, there is a thin sliver of fun buried here. For everyone else, this is one to skip unless you are genuinely just collecting Steam achievements.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5Auto-RunnerSlavic FolklorePixel ArtAmmo ManagementOld-School ArcadeAchievement Hunter

System Requirements

Minimum

OS
Windows XP and newer
Memory
1024 MB RAM
Storage
100 MB available space
Graphics
GeForce EN9600 GT
Processor
Athlon 2 X3 450

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Game Info

Developer
SharkGame
Publisher
Laush Studio
Release Date
Mar 26, 2018

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How much does Peace Duke cost?

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What platforms is Peace Duke available on?

Peace Duke is available on PC.

When was Peace Duke released?

Peace Duke was released on 26 March 2018.

Who developed Peace Duke?

Peace Duke was developed by SharkGame and published by Laush Studio.