Compare Pathfinder: Wrath of the Righteous – Season Pass 2 prices across 50+ stores and find the best deal. Developed by Owlcat Games. Published by META Publishing. Released on 10/25/2022. Available on PC, Mac. Genres: Adventure, Indie, RPG, Strategy.

Three more Owlcat-crafted slices of Golarion for committed Knight Commanders, a new Shifter class, a standalone demon-lord campaign, and a companion-focused festival send-off sitting at 84% positive on Steam.

I'll be honest: when a CRPG season pass drops with no splashy marketing, my instinct is to audit what you're actually paying for before recommending it. Season Pass 2 for Pathfinder: Wrath of the Righteous bundles three DLC packs, The Last Sarkorians (DLC 4), The Lord of Nothing (DLC 5), and A Dance of Masks (DLC 6), and the contents of each are distinct enough in scope and tone that they function less like uniform expansions and more like three separate bets on what Wrath players actually want. The Last Sarkorians is the mechanical anchor of the pass. It introduces Ulbrig Olesk, a new companion tied to the shattered history of Old Sarkoris, and with him comes the Shifter class, a shape-changing brawler who cycles through bestial combat aspects. For players already running a martial-heavy party, Ulbrig slots in cleanly; for anyone who has been waiting for a naturalist-style melee option beyond the base game's Barbarian or Slayer builds, the Shifter's aspect system adds genuine build variety to the roster. The companion writing, consistent with Owlcat's track record, treats Ulbrig's backstory as meaningful rather than incidental, and the lore digs into pre-crusade Sarkoris in ways the base game only gestures at. The Lord of Nothing is the more substantial story offering. It is a standalone campaign, you can enter fresh or import a save from the first-season Through the Ashes DLC, running 6-7 hours and following a group of non-mythic adventurers into frozen lands, a wizard's tower, the Shadow Plane, and ultimately a confrontation with a rising demon lord. The no-mythic-powers constraint is the smart design move here: it shifts the tactical framing considerably from the main campaign's escalating power fantasy. There are more than five distinct endings depending on your choices, and finishing the campaign unlocks a new dungeon in Chapter 5 of the base game, which at least gives main-campaign completionists a mechanical reason to engage. The two new companions, an angel of Sarenrae and an android, are well-written additions rather than filler. A Dance of Masks is the lightest piece and the one most likely to divide buyers. It sends the Knight Commander back to a rebuilt Kenabres for a festival, prioritising companion time, romance scenes, and lower-stakes social content over combat density. Players who have logged 80-plus hours with this cast will find it a satisfying curtain call. Players expecting dungeon content proportional to their spend will be underwhelmed. Think of it as an epilogue chapter in game form, not a new wing of the dungeon. The pass is coherent as a whole only if you have meaningful time in the base game already. The Last Sarkorians locks behind main-campaign progress, and the character payoffs across all three DLCs are proportional to how attached you are to the cast. For a first-time buyer who hasn't touched Wrath yet, pick up the base game plus Season Pass 1 first, those earlier DLCs establish the standalone campaign format and the companion relationships that Season Pass 2 resolves. Returning players who want more Owlcat writing and one fresh mechanical system in the Shifter have a clear case here. The 84% positive rating on Steam, while a limited sample, tracks with the quality floor Owlcat has maintained across this game's post-launch content. Diego, Scout Team

Pathfinder: Wrath of the Righteous – Season Pass 2
AdventureIndieRPGStrategy

Pathfinder: Wrath of the Righteous – Season Pass 2

Oct 25, 2022Owlcat GamesMETA Publishing
GamerScout Says

Three more Owlcat-crafted slices of Golarion for committed Knight Commanders, a new Shifter class, a standalone demon-lord campaign, and a companion-focused festival send-off sitting at 84% positive on Steam.

PCMac
Best Price Available
0.00
at N/A
Historical low: $2

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Pathfinder: Wrath of the Righteous – Season Pass 2

I'll be honest: when a CRPG season pass drops with no splashy marketing, my instinct is to audit what you're actually paying for before recommending it. Season Pass 2 for Pathfinder: Wrath of the Righteous bundles three DLC packs, The Last Sarkorians (DLC 4), The Lord of Nothing (DLC 5), and A Dance of Masks (DLC 6), and the contents of each are distinct enough in scope and tone that they function less like uniform expansions and more like three separate bets on what Wrath players actually want. The Last Sarkorians is the mechanical anchor of the pass. It introduces Ulbrig Olesk, a new companion tied to the shattered history of Old Sarkoris, and with him comes the Shifter class, a shape-changing brawler who cycles through bestial combat aspects. For players already running a martial-heavy party, Ulbrig slots in cleanly; for anyone who has been waiting for a naturalist-style melee option beyond the base game's Barbarian or Slayer builds, the Shifter's aspect system adds genuine build variety to the roster. The companion writing, consistent with Owlcat's track record, treats Ulbrig's backstory as meaningful rather than incidental, and the lore digs into pre-crusade Sarkoris in ways the base game only gestures at. The Lord of Nothing is the more substantial story offering. It is a standalone campaign, you can enter fresh or import a save from the first-season Through the Ashes DLC, running 6-7 hours and following a group of non-mythic adventurers into frozen lands, a wizard's tower, the Shadow Plane, and ultimately a confrontation with a rising demon lord. The no-mythic-powers constraint is the smart design move here: it shifts the tactical framing considerably from the main campaign's escalating power fantasy. There are more than five distinct endings depending on your choices, and finishing the campaign unlocks a new dungeon in Chapter 5 of the base game, which at least gives main-campaign completionists a mechanical reason to engage. The two new companions, an angel of Sarenrae and an android, are well-written additions rather than filler. A Dance of Masks is the lightest piece and the one most likely to divide buyers. It sends the Knight Commander back to a rebuilt Kenabres for a festival, prioritising companion time, romance scenes, and lower-stakes social content over combat density. Players who have logged 80-plus hours with this cast will find it a satisfying curtain call. Players expecting dungeon content proportional to their spend will be underwhelmed. Think of it as an epilogue chapter in game form, not a new wing of the dungeon. The pass is coherent as a whole only if you have meaningful time in the base game already. The Last Sarkorians locks behind main-campaign progress, and the character payoffs across all three DLCs are proportional to how attached you are to the cast. For a first-time buyer who hasn't touched Wrath yet, pick up the base game plus Season Pass 1 first, those earlier DLCs establish the standalone campaign format and the companion relationships that Season Pass 2 resolves. Returning players who want more Owlcat writing and one fresh mechanical system in the Shifter have a clear case here. The 84% positive rating on Steam, while a limited sample, tracks with the quality floor Owlcat has maintained across this game's post-launch content. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5CRPGCompanion-FocusedNew ClassStandalone CampaignPost-Game ContentNarrative BranchingMartial BuildsTabletop Adaptation

System Requirements

Minimum

OS
Windows 7
Memory
6 GB RAM
Storage
50 GB available space
Graphics
Intel(R) Intel HD Graphics 620
Processor
Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
50 GB available space
Graphics
NVIDIA GeForce GTX 1050 Ti
Processor
Intel Core i7 CPU 920 @ 2.67GHz

Community Discussion

Be the first to comment on Pathfinder: Wrath of the Righteous – Season Pass 2.

Reviews & Ratings

No ratings available

Game Info

Developer
Owlcat Games
Publisher
META Publishing
Release Date
Oct 25, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-102.00(lowest)

More from Owlcat Games

Buy smarter: helpful guides

Frequently asked questions about Pathfinder: Wrath of the Righteous – Season Pass 2

How much does Pathfinder: Wrath of the Righteous – Season Pass 2 cost?

Pathfinder: Wrath of the Righteous – Season Pass 2 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

Where can I buy Pathfinder: Wrath of the Righteous – Season Pass 2 cheapest?

Compare Pathfinder: Wrath of the Righteous – Season Pass 2 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Pathfinder: Wrath of the Righteous – Season Pass 2 available on?

Pathfinder: Wrath of the Righteous – Season Pass 2 is available on PC, Mac.

When was Pathfinder: Wrath of the Righteous – Season Pass 2 released?

Pathfinder: Wrath of the Righteous – Season Pass 2 was released on 25 October 2022.

Who developed Pathfinder: Wrath of the Righteous – Season Pass 2?

Pathfinder: Wrath of the Righteous – Season Pass 2 was developed by Owlcat Games and published by META Publishing.