
Pathfinder Adventures
A card-game adaptation that rewards patience and deck discipline but will frustrate anyone who expected Kingmaker-style RPG depth from the Pathfinder name.
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About Pathfinder Adventures
I went into Pathfinder Adventures with my strategy-game brain fully switched on, expecting layered decision trees. What I got was something narrower but genuinely interesting if you meet it on its own terms: a faithful digital port of the Pathfinder Adventure Card Game, specifically the Rise of the Runelords campaign, where the entire mechanical language is cards, dice, and location control rather than leveling menus or skill trees. Each character runs a personal deck that doubles as both inventory and hit points - take damage, discard cards; run out of cards, your character is done for the scenario. That dual-purpose design creates constant, low-key tension that a straight HP bar never could. The core loop sends your party of iconic Pathfinder characters (Fighter, Rogue, Sorcerer, Cleric, and others, each with distinct stat affinities and card-type restrictions) across multiple locations simultaneously. Your job is to flip cards, resolve bane and boon encounters using dice rolls augmented by your hand, lock down locations to corner the scenario villain, and do it all before the blessing deck - effectively a turn timer - runs out. The dice rolling is simulated faithfully, from d4s up through d20s, and cards from weapons to allies to spells can be played to stack extra dice or mitigate incoming damage. Crucially, using a card often means banishing, burying, or discarding it, so resource management is the real strategic layer. Knowing when to burn a Blessing of the Gods on a risky combat check versus hoarding it for the villain confrontation is the kind of decision that separates clean runs from last-turn collapses. The tutorial compresses the rulebook into a playable mini-adventure, which is exactly the right approach for a game this rules-dense. It does not explain everything - character skill icons in particular stay cryptic longer than they should - and the community has produced guides specifically for players drowning in the location-closing and villain-cornering mechanics. But the live rule-checks and in-game reference book mean you cannot accidentally make an illegal move, which eliminates the single biggest frustration of the physical version. Multiple adventure profiles let you replay the full campaign with different party compositions, and higher difficulty tiers exist for those who blew through normal mode. Deck-building between scenarios - swapping acquired weapons, armour, spells, and allies into character decks while respecting each class's card-type limits - gives the game a satisfying between-mission strategy layer. The honest caveats are real, though. Steam player sentiment sits at a mixed 68 percent positive, and the criticisms are consistent: the game can feel mechanically repetitive by mid-campaign as locations recycle their special rules, the RNG is genuinely punishing (rolling snake-eyes on a 95-percent check happens more than comfort allows), and the bug reports across years of community threads are hard to ignore. The macOS situation is worse - the game is outright incompatible with Catalina and above, making it a PC-only purchase in practice. There is also no online multiplayer; pass-and-play is the ceiling for co-op, which hollows out the collaborative fantasy considerably for anyone who wanted to play with friends remotely. The PC version converted from a free-to-play model to a buy-to-play release, and the Obsidian Edition bundles in extra treasure cards including Pillars of Eternity crossover ally cards for Eder and Pallegina, though veterans note that over-leveled treasure chest cards can trivialise normal difficulty if you are not careful about self-imposing restrictions. This is a niche purchase. If you own the physical Pathfinder Adventure Card Game and want to cut setup time to zero, or if you are a solo card-strategy player who can tolerate variance-heavy dice and wants dozens of hours of campaign content with genuine deck-discipline decisions, it clicks. If you want a Pathfinder RPG with story weight and character arcs, point yourself at Kingmaker or Wrath of the Righteous instead - those games share the IP name but almost nothing else with what is on offer here. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Playable on Linux with some workarounds. Based on 15 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7/Windows 8/Windows 10
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 4 GB available space
- Graphics
- 512MB VRAM GPU
- Processor
- 2GHz CPU
- Sound Card
- DirectX 9.0c compatible sound card
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Reviews & Ratings
Game Info
- Developer
- Obsidian Entertainment
- Publisher
- Twin Sails Interactive
- Release Date
- Jun 15, 2017


