Compare Paratopic prices across trusted key stores and find the best deal. Developed by Arbitrary Metric. Published by Serenity Forge. Released on 9/6/2018. Available on PC, Mac, Linux. Genres: Adventure, Indie.

Forty-five minutes of low-poly dread that will live in your head longer than most ten-hour horror games. Worth every second for the right kind of player.

I have a soft spot for games that were built with rent money and accidentally became landmarks. Paratopic is exactly that. Three people made it, using what developer Jessica Harvey called the "no money special" toolkit, and somehow produced something that won Excellence in Audio at the 2019 Independent Games Festival and landed on Rock, Paper, Shotgun's best-of-year list. The craft here punches so far above the budget it becomes a little disorienting, which, fittingly, is the whole point. The structure is the thing. You cycle between three characters: a tape smuggler forced over the border with contraband VHS, an assassin quietly preparing for a kill in a grimy diner, and a young photographer searching for a rare bird in a dark and wrong-feeling forest. The game smash-cuts between them without warning, a hard editorial choice that game design almost never attempts. One moment you are loading a pistol. The next you are behind the wheel of a car on a lonely highway at night, with nothing but static on the radio and a synth score that makes the back of your neck tighten. The driving segments are long and deliberate. Some players will find them monotonous and they are not wrong to feel that, but the designers are doing something considered there: the wandering of your eye across an empty road is engineered, not accidental. This game knows exactly what it is doing with pace. The audiowork deserves its own paragraph because it earned an award and deserved it. Dialogue is delivered as a low, distorted garble, almost intelligible, subtitled in clean text onscreen. It lands somewhere between nightmarish Simlish and shortwave radio interference. The score carries industrial textures, corroded synths, and the occasional silence that is somehow louder than the music. Paired with 32-bit-era polygon rendering and UV-mapped faces that slide and flicker, Paratopic builds dread through aesthetic density rather than jump scares. The lo-fi visuals do not undercut the horror; they compound it. The roughness feels intentional, and it is. The legitimate criticisms are real, though. The story is assembled from fragments and deliberately withholds resolution. If you need an ending that lands and explains itself, Paratopic will frustrate you. The narrative threads connect vaguely, and the abrupt closing will feel like abandonment to players expecting payoff proportional to the tension built. Some of the interactive elements are under-signposted, and the dialogue branching feels lighter than it promises. These are not dealbreakers for the audience this game is made for, but they are honest flaws worth naming. And yes, a note for Mac users: the current Steam build is not compatible with macOS 10.15 Catalina or above, so check your OS before purchasing. For anyone drawn to experimental horror, to short-form games that treat their runtime as a constraint to be sculpted rather than a failure to be apologized for, Paratopic belongs in your library. It is the kind of game that proves a focused creative vision, executed with precision on borrowed time and borrowed money, can produce something that outlasts bigger, louder, better-funded work. Developer Arbitrary Metric later announced Paratopic: Overdub, framed as a remaster, remix, and sequel, which suggests the world is not done with this story yet. The original remains the right starting point. Kai, Scout Team

Paratopic

Paratopic

Sep 6, 2018Arbitrary MetricSerenity Forge
GamerScout Says

Forty-five minutes of low-poly dread that will live in your head longer than most ten-hour horror games. Worth every second for the right kind of player.

PCMacLinux
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.44

GamerScout Verdict

Essential for experimental horror fans who can accept a story that ends on its own terms, not yours.

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Price History

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Screenshots & Media

About Paratopic

I have a soft spot for games that were built with rent money and accidentally became landmarks. Paratopic is exactly that. Three people made it, using what developer Jessica Harvey called the "no money special" toolkit, and somehow produced something that won Excellence in Audio at the 2019 Independent Games Festival and landed on Rock, Paper, Shotgun's best-of-year list. The craft here punches so far above the budget it becomes a little disorienting, which, fittingly, is the whole point. The structure is the thing. You cycle between three characters: a tape smuggler forced over the border with contraband VHS, an assassin quietly preparing for a kill in a grimy diner, and a young photographer searching for a rare bird in a dark and wrong-feeling forest. The game smash-cuts between them without warning, a hard editorial choice that game design almost never attempts. One moment you are loading a pistol. The next you are behind the wheel of a car on a lonely highway at night, with nothing but static on the radio and a synth score that makes the back of your neck tighten. The driving segments are long and deliberate. Some players will find them monotonous and they are not wrong to feel that, but the designers are doing something considered there: the wandering of your eye across an empty road is engineered, not accidental. This game knows exactly what it is doing with pace. The audiowork deserves its own paragraph because it earned an award and deserved it. Dialogue is delivered as a low, distorted garble, almost intelligible, subtitled in clean text onscreen. It lands somewhere between nightmarish Simlish and shortwave radio interference. The score carries industrial textures, corroded synths, and the occasional silence that is somehow louder than the music. Paired with 32-bit-era polygon rendering and UV-mapped faces that slide and flicker, Paratopic builds dread through aesthetic density rather than jump scares. The lo-fi visuals do not undercut the horror; they compound it. The roughness feels intentional, and it is. The legitimate criticisms are real, though. The story is assembled from fragments and deliberately withholds resolution. If you need an ending that lands and explains itself, Paratopic will frustrate you. The narrative threads connect vaguely, and the abrupt closing will feel like abandonment to players expecting payoff proportional to the tension built. Some of the interactive elements are under-signposted, and the dialogue branching feels lighter than it promises. These are not dealbreakers for the audience this game is made for, but they are honest flaws worth naming. And yes, a note for Mac users: the current Steam build is not compatible with macOS 10.15 Catalina or above, so check your OS before purchasing. For anyone drawn to experimental horror, to short-form games that treat their runtime as a constraint to be sculpted rather than a failure to be apologized for, Paratopic belongs in your library. It is the kind of game that proves a focused creative vision, executed with precision on borrowed time and borrowed money, can produce something that outlasts bigger, louder, better-funded work. Developer Arbitrary Metric later announced Paratopic: Overdub, framed as a remaster, remix, and sequel, which suggests the world is not done with this story yet. The original remains the right starting point.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:sub-5Lo-Fi HorrorNonlinear NarrativeVignette StructureIGF Award WinnerDistorted Audio DesignPS1 AestheticSmash-Cut EditingCult Indie

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
392 MB available space
Graphics
Intel HD Graphics 630
Processor
Intel Core Duo Q8300 @ 2.5GHz
Sound Card
Onboard Sound

Recommended

OS
Windows 10
Memory
4 GB RAM
Storage
392 MB available space
Graphics
GeForce GT 630 2GB DDR3 or Higher
Processor
Intel Core i5 or higher
Sound Card
Onboard Sound

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Reviews & Ratings

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Game Info

Developer
Arbitrary Metric
Publisher
Serenity Forge
Release Date
Sep 6, 2018

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What platforms is Paratopic available on?

Paratopic is available on PC, Mac, Linux.

When was Paratopic released?

Paratopic was released on 6 September 2018.

Who developed Paratopic?

Paratopic was developed by Arbitrary Metric and published by Serenity Forge.